Friday, 10 February 2012

Platinum #26 - Bioshock 2

Platinum Difficulty Rating - 6/10                                                                                       
The hardest part of this Platinum, in regards to the single player portion, is the fact there are so many missable trophies, which will prove to be a bit of a headache to keep track of in just a solitary playthrough, and could very easily see you go through this game multiple times to unlock the Platinum trophy.

There are a fairly sizeable amount of progression based trophies relating to key plot points throughout the story, making up around of a fifth of the whole list, but the "Against All Odds" trophy, awarded for finishing the game on the hardest difficulty level, is the only trophy granted based on difficulty, so there isn't much incentive to play the game on any lesser difficulty level, unless you need to play through it again to collect anything previously missed.

The "Big Brass Balls" trophy, awarded for beating the game without using a Vita-chamber, makes a return from Bioshock 1, but as long as you remember to save often enough, it doesn't change much in terms of making the game any harder, however if you decide to tackle the game on the hardest difficulty setting at the same time, you could be in for a rough venture, so it is best advised to tackle the game over 2 play-throughs and break down all the missable trophies into more manageable parts at the same time.

Speaking of the aforementioned missable trophies, they come in many forms, with the Single Player hosting a variety of cumulative trophies, based around upgrading weapons, completing research tracks, hacking equipment, finding audio diaries and filling out tonic and plasmid slots, and although these are easy to fulfil, they are easily missed without sure attention, so as long as you make sure you have a relevant guide at hand, and don't venture out of a level before you've collected everything, there shouldn't be too many problems in making sure you unlock these trophies easily.

The "Savior" trophy, awarded for saving every little sister and sparing Grace, Stanley and Gil, is easily the pick of the missable trophies. Not only is it a secret trophy, it also requires you to save every little sister in the game, rather than harvesting them, and making 3 correct moral choices at certain points in the story.

The "Research Master" trophy, awarded for completing all research on every subject in rapture, is tough, simply for the reason you get a very limited opportunity for photos of the rarer species in the game, and if you miss too many chances to research them, you'll never be able to maximise their research track and will therefore miss out of the trophy entirely.

Theoretically, there are 18 trophies which you can classify as missable. Where most games would give you the chance to return to areas you have previously visited before, Bioshock 2 will lock you out of everything in a previous level once you've completed it, meaning you cannot return any point to collect anything you may have missed, which automatically results in another Playthrough, and this is the hardest part of the game in many respects, especially when you have so many missable trophies in a list.

With all this being said, you can still beat the Single Player game within 10-12 hours, and even if you need a second play-through for whatever reason, you can complete everything in the Single Player in less than 25 hours.
                                  
The Multiplayer portion also contributes with a handful of trophies, but doesn't exactly provide a steeper challenge in any way, but it is a much more time consuming venture.
  
The"Choose the Impossible" trophy, awarded for achieving Rank 40, is just a matter of simple levelling, but it will take you somewhere in the region of 20-30 hours to hit the maximum rank. You should realistically obtain every other trophy before you hit Rank 40, because there is a fairly easy selection of them up for grabs, but it's still a fair distance to hit the peak, and that's ultimately the main goal here.

The only other online trophy that could potentially cause problems is the "Mother Goose" trophy, awarded for saving a Little Sister in a non-private match, but the only reason for that is because it can be frustratingly hard to steal her away from the Big Daddy and manage to capture her successfully without being killed. You become a marked man, and the Big Daddy is hugely powerful, so you might need a bit of persistence with this trophy.

All in all, this really isn't an overly challenging Platinum, and although it's somewhat time consuming, it is seldom tough in places and only contains a handful of trophies that present a genuine challenge. 

It mainly just comes down to the management over the missable trophies. I missed a couple and had to play-through the game twice (though it is important to note I always intended to play the game twice, simply for the purpose of enjoyment first time round), so unless you have an impeccable game-plan surrounding the missable trophies, you'll be doing the same too.

The game itself isn't difficult, even beating it on the hardest difficulty setting is much easier than what it was in the original game, but you're still looking at a close to 50 hour experience in total, so it's a fairly lengthy Platinum in the process.

Notable Trophies -

Against All Odds -  Finished the game on the hardest difficulty level
 Big Brass Balls - Finished the game without using Vita-Chambers
Savior - Saved every Little Sister, and spare Grace, Stanley and Gil
Research Master - Completed all research on every subject in Rapture
Choose the Impossible - Reach Rank 40
Mother Goose - Saved your first Little Sister in a non-private match
Hardest Trophy -                                                                                                                                                     



Choose the Impossible
Achieve Rank 40

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