Cut straight from the knitted cloth of the LittleBigPlanet franchise, a change in direction for the series? It could perhaps be considered a spin-off, though I personally get the impression that the development takeover of Sumo Digital is beginning to tell in it's purposeful shift of LittleBigPlanet.
Sackboy : A Big Adventure makes some brave decisions to shake off some of what you know about LittleBigPlanet and the formula that made the game such a success.
The biggest change centres around the absence of the "create" element, a consciously made decision by Sumo Digital to shift the entire focus of the game into a pure, story-driven adventure.
This was naturally a controversial decision. Many people would argue that LittleBigPlanet earned it's reputation through it's ability to provide the user with the tools to master their own creations and share them with others. It was the biggest USP of the franchise and gave it that charm it became known for. The limitations to the create tool were almost endless and purely bound by the imagination of the user.
It wasn't something I was ever overly interested in. I didn't have the time or patience to invest into being anything other than just about good enough for what any trophy list may have required of me, but I always appreciated how great some people were at it. Many of the levels were developer standard and it was amazing to see a game that had the ability to organically produce additional content through the submissions of it's userbase.
I understand the comparisons are perhaps unfair. It's not called "LittleBigPlanet 4" and probably should be treated under it's own merits as a spin-off - but the creation element of the franchise was huge and definitely worth noting, given the fact there's a possibility it never returns.
Outside of this, alot of familiarity still exists. Sackboy returns in a story of heroics as he attempts to save Craftworld from the villainous clutches of Vex, who captures Sackboy's friends and forces them to build his Topsy-Turver - A machine constructed to destroy Cratfworld and turn it into a land of nightmares and gloom.
Previous LittleBigPlanet games have always included a story, but due to it's more adventure-driven focus, you'll notice a more fleshed out cast comparatively to any previous LittleBigPlanet game. These include Scarlet, a retired Knitted Knight who aids Sackboy on his quest to save Craftworld from the aforementioned Vex, the main villain of the piece. There are also a handful of supporting characters attributed to each themed world in the game, including King Bogoff, N.A.O.M.I and Mama Monkey.
The levels are clever, varied and full of personality. I always enjoyed the creative flex of LittleBigPlanet developer-generated levels, and the standard is upheld well, despite development team changes. The story is mostly made up of good, old-fashioned platforming, but enough variety is added to keep the vibe feeling fresh. The music is also great, mixing soothing self-composed melodies with massive hits through the decades into a handful of levels. I never thought Toxic by Britney Spears would work here, but it absolutely does - As well as many others.
There are a couple of small gripes. Sackboy's movement isn't terribly fluid - He often feels weighted down and heavy, especially when it comes to stages of levels that require sharp, faster movement. I also think the story is ultimately a bit weak too. It was never exactly a strong point in LittleBigPlanet, but at least there was the excuse that it wasn't necessarily a focal point there. The conscious move to a story-driven angle should rightfully put more scrutiny under the story, and it's a very basic, heroic tale with inevitable conclusions. I think it's a respectable effort overall, but I preferred LittleBigPlanet.
In terms of trophies, this is standard-sized list, clocking in at 46 trophies, including the Platinum trophy. There is a mix of story-driven and Multiplayer-focused trophies, but both are very much interconnected within the requirements of the list, and efficiency can be driven by playing through the levels with others where possible.
The "Wonderplane Workout" trophy, awarded for Showing off what you've learned and finish the Wonderplane's final challenge, is the last trophy awarded upon completing the story, which is naturally the first port of call for this list.
There are 47 main levels that span across 6 different worlds, as well as a series of other side activities that sit separately to these - which also have trophies attached to them. The main method of progression revolves around orbs. Each level contains 5 orbs to collect, and you'll need to acquire enough of these orbs within a world in order to unlock access to the next world. Repeat this process until you reach the end of the game.
The game doesn't offer difficulty levels, so naturally, the trophy list isn't bound to this either. It's a fairly straight-forward platformer, seemingly aimed at a younger audience, and whilst it does sometimes have slightly challenging elements, it's never something that pushes any real limits, and the generous checkpoint system is a testament to this. LittleBigPlanet has always been based on accessibility, and that runs through the entire game.
Including this trophy, you'll earn a total of 9 progression-based story-related trophies tied to reaching specific points of the story, but you'll be able to collect a ton of miscellaneous trophies along the way too.
Some of these other trophies are atypical of previous LittleBigPlanet games, including Acing levels, but you'll also need to achieve sub-goals for each level to earn some newly introduced trophies as well. This includes earning Gold on the scoreboard across 50 different levels - A new gameplay mechanic that adds a score requirement per level, achieved by collecting score bubbles, defeating enemies and grabbing collectibles. These would previously all contribute towards a 100% completion requirement within previous LittleBigPlanet titles, but that is absent this time around.
By the time I'd earned this trophy, I had unlocked a whopping 33 trophies, which is 3/4 of the entire list. You can unlock many of the others trophies without even gunning for them, and if you choose to play through the story with other players in Multiplayer co-op, you'll also be able to earn some of these passively too.
On the subject of which, previous LittleBigPlanet titles would heavily promote Multiplayer by including certain areas within levels - or whole levels entirely - that could only be beaten with a specific number of players. This was always a bane for trophy hunters because it felt like it took the achievement of trophies completely out of your own hands, and many people, including myself, would just resort to using additional controllers to earn any trophies locked out behind these Multiplayer segments.
The requirement to rely on the community still exists here, and the list has a fair share of Multiplayer trophies. You'll encounter a few levels per world that are Multiplayer only, and must be beaten with at least 2 people. This is immediately preferable by virtue of the fact previous titles would mandate 3 or 4 player sections, which was always frustrating because collectibles you needed to earn for trophies would be left stuck behind paywalls with no way around them other than to find others to play with.
I would generally avoid playing with others unless I had to, and progressed the majority of the story on my own. It's important to note too that, if you're trying to Ace levels with other players present, everyone has to get through the level without dying, so relying on other players who could easily halt your own progress is not conducive to progression and best avoided.
However, there are 10 Multiplayer only levels, so you're going to need to navigate this hurdle to some extent, so it's best done with just 1 other player to improve your odds of success. Also - and I don't want to sound too mean when saying this - the user base of games of this nature are very young and the limited capacity for kids to help productively is borderline annoying. Any time I lost a bit of flow with the story was due to attempting to ace Multiplayer only levels with someone who has the cognitive development of a limp fish.
Overall, this is a game that knows it's target market and this reflects in the story mode. It doesn't want to be off-putting to a younger audience through it's difficulty. It will take some time to get through all 6 worlds, especially if you partake in much of the side activities - Which this list will require you to do. The peak of the challenge came through attempting to navigate the Multiplayer levels and relying on your partner not to die. It will still take somewhere in the region of 30 hours. There's much to get through and complete and you will more than likely require multiple runs of many levels to collect everything you need to fulfil the requirements of the trophy list.
The "String it Together" trophy, awarded for Getting a Gold on the Knitted Knight's ultimate trial, is the only trophy in this list that I would consider to be genuinely challenging.
I mentioned the side content above, and fairly early on in the story, you're introduced to a collection of side missions called the Knitted Knight trials. You have to find the golden rubix cube within the normal levels in order to unlock and play them. There are 15 rubix cubes to find in total, equalling 15 different trials.
They're essentially timed obstacles where you need to reach the finish line as quickly as possible, and once you earn a Gold trophy in each of these 15 trials, you'll unlock a finale called "The Ripsnorter". This combines the previous 15 trials into a single, giant gauntlet, which you'll need to earn a Gold trophy in order to unlock this trophy. The Gold time requirement is 10 minutes and you'll only be able to take 1 hit from enemies before you die, which will take you back to the beginning.
I mentioned above how the controls make Sackboy feel weighted down and heavy, but this is mostly just a gameplay observation, and isn't really that detrimental until you reach this task. Most of these trials require intricate, quick movements to evade enemies and obstacles, and the clunkiness causes errors that I feel wouldn't be anywhere near as prominent with more fluid control over Sackboy.
As individual trials, this isn't that much of an issue. Stand alone, they only take around 30-40 seconds, but chaining them together to create a 10 minute gauntlet requires alot of practice and memorisation. The trials weren't that fresh in my head, and I had to gradually reveal more of the course in order to anticipate what was to come next. I would mostly die by seeing something new too quickly and not being able to react quickly enough to navigate it, which is where the frustrations of this trophy mainly lie.
It's nothing a bit of practice won't eventually solve, but it did take me around 3/4 hours just to meet the Gold time requirement, and is the only trophy in this list I would attribute to being challenging in the truest sense of the word. The 10 minute time requirement doesn't leave much margin for error, and you'll need to move through the gauntlet at a fairly continuous pace. You'll also get opportunities to pick up clocks along the way that freeze the timer - These are important to stick within the required time limit.
Once I'd managed to get over the hump here, that was where the list peaked. The handful of remaining trophies were a simple matter of clean-up protocol, and required nothing more than just jumping back into a few levels to dust off whatever was left.
A much more refined trophy list focusing down on a single game mode makes this one of the easier LittleBigPlanet Platinum trophies available. The Multiplayer elements of the list lean into the more competitive side, rather than the co-operative one, which is much better from a trophy hunting perspective.
No more trophies blocked behind 4 player level sections, no more trophies centered around level creation, no more trophies that require you to invest in peripherals - All previous note-worthy barriers to some of the games in the series. I don't think it's necessarily a stronger step forward in the context of the game, but it is for trophy hunting, and comes with a score that definitely leans in towards the lower end of the difficulty scale.
Notable Trophies -
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| Wonderplane Workout - Show off what you've learned and finish the Wonderplane's final challenge. String it Together - Get a Gold on the Knitted Knight's ultimate trial. |
Hardest Trophy -



















