32,665 deaths. Every single one of them either part of a learning process or an agonising run-killer in an attempt to string together 20 levels without dying. A soul-destroying, demoralising victory. But a victory nonetheless.
Just to make sure the headline gets the immediate attention it deserves - This is the hardest game I've ever earned a Platinum trophy for, and I'm really proud to finally have this one in the collection.
Super Meat Boy was originally developed over just a 3 week period and released on Newgrounds back in 2008, before being further developed for console release. It's console debut came on the Xbox 360 and was later ported to the Playstation 4.
You control Meat Boy - A boy made purely from meat (surprise) - with a love interest in Bandage Girl, who is subsequently kidnapped and held hostage by Dr. Fetus. You'll transverse a multitude of different worlds, all with their own theme, in an attempt to rescue Bandage Girl and defeat Dr. Fetus. Each world comes with it's own series of individual levels to beat, littered with traps and hazards, which you'll need to avoid to make it to the end of each one. You'll also encounter boss battles and warp zones on your path to rescue, as variations of the core game.
It's a sharp, fast-paced platformer, with most levels lasting a small handful of seconds, which gives it a strongly addictive, pick up and play foundation. Aside from moving side to side, you only have 2 other prompts - Run and Jump. It's a really simplified gameplay concept, but the intricacies are what set this game apart. Timing, weight of jump, landing accuracy and speed all make up the list of skills you'll need to perfect in order to reach the required standard of the trophy list and it's brutally unforgiving levels of mastery.
Despite the emphasis on Meat Boy, there are also a series of unlockable characters you can choose to play from too. They're acquired by collecting bandages, which are hidden throughout the various levels in the game, and all come with their own different abilities. Gish can stick to surfaces, Spelunky can explosive dash and Commander Video can hover. If you recognise some of the names, all of the unlockable characters are based off other popular platformers, which is a nice touch, but most importantly, they all offer alternative ways to tackle levels.
The graphics are pretty basic. This is a 2-D platformer after all, but the colour palette is strong and each world is captured with it's own shades and tones really well through the graphical design. The sound is also great - From the way too familiar splats of death to the techno beats that introduce every world and overlay each level.
It's a real gem within the indie catalogue, and whilst not absolutely overflowing with depth and content, it has enough to keep you engaged, and that's where the trophy list comes in;
Super Meat Boy is a small-sized list, containing 24 trophies, including the Platinum trophy, but don't let the packaging fool you. This is about as gruelling as it gets.
Firstly, the structure of the game is split down into 7 chapters. Generally, within each chapter, there is a light world and a dark world, with 20 levels contained within each. The exception to this rule is chapter 6, which only includes 5 levels, but still contains a light and dark world variant, and also signifies the end of the game. Chapter 7 - Cotton Alley - is effectively a bonus chapter, but follows the same rules.
Progressing through this story is the natural first step. Beating all 20 levels in the light world will unlock the dark world variant, as well as the next chapter of the game, and it's a good way to get familiar with the controls and ease yourself in with some of the easier stages. This is necessary because things get rough later on and practice absolutely matters.
Levels contain some hidden secrets you'll need to look out for too. A total of 7 trophies are awarded relating to finding all 100 bandages and beating all 30 warp zones - Both of which are hidden within various levels of the game. Bandages are especially important because every 10th bandage you acquire will give you a new character and these become imperative to success in the no death runs later on. The warp zones are not as important to clean up as quickly, but there is a warp zone where you unlock The Kid - The most important unlockable character in the game.
Throughout the natural progression of the story, you'll be actively working towards one of the main trophies in the list.
The "I'm A Golden God" trophy, awarded for getting 100% on Super Meat Boy, start bragging! requires you to fulfil a series of tasks that contribute towards achieving a 100% rating. Your completion percentage is monitored under the statistics menu on the front page, however, the exact requirements do not accompany this and aren't actually listed anywhere else within the game menus.
The requirements include beating every light and dark world, beating every warp zone and collecting all 100 bandages, beating all boss fights and unlocking every available character. This is mostly achieved as you naturally play through the story, though you'll have to go out of your way to find many of the bandages and warp zones. Not only are they well hidden, but sometimes tough to obtain.
One thing to note about bandages is that you have to collect them within a level without dying, and some of them are placed in tricky spots that increase the difficulty of beating the level as a result. You'll need to pull off a dangerous manoeuvre or go through an alternative, usually more challenging route to beat the level. It's not always the case, but it's enough to elevate the challenge of this trophy.
Further to this, warp zones can also be tricky to beat. There are 3 stages to a warp zone, and you only get 3 attempts to beat it. If you die 3 times, you'll reset back to the initial stage. Again, this condition to completion elevates the challenge slightly. Some warp zones also contain some of the bandages you'll be hunting down at the same time, so there's a further requirement to beat some of these warp zones without dying too.
There's also one final requirement to this trophy, which is to beat every level in the game with an A+ rating. To achieve this, you'll need to beat them all within a certain amount of time, which is set specifically to each level. This is where the skill requirement goes up a notch, and this part of the trophy is best tackled once you've beaten the story and you've more than adequately honed your skills to a reasonable level.
Playing with flawless speed is something you're going to need to master if you want the Platinum trophy, and this part of this particular trophy is good practice for that. You'll probably beat a fair few levels within the time required naturally, but some will require practice and their time constraints are so tight, you can't afford any margin of error or loss of speed.
If you've managed to unlock this trophy, you're ready for the next stage of this Platinum. I know a lot of people who have drawn the line at 100% completion knowing the fresh hell that lies in wait, but if you've achieved the prior trophy, I'd say you're well above average standard by this point and if that applies to you, then you're at least ready to start tackling the other half of this list. That's because, if there was ever a game that sorted the meat from the mince, Super Meat Boy is it.
There are 12 trophies awarded for beating each light and dark world variant in the game, excluding chapter 6, but including the Cotton Alley, without dying.
This means you need to run through 20 consecutive levels to the end flawlessly. A gentle reminder I amassed 32,665 deaths by the time I'd finished this game. I understand that's well above average, but it measures personal qualities you can't quantify by numbers.
The Forest and Hospital chapters were easy. When I mentioned above it was important to get all the bandages as early as possible, this task is the specific reason why. You're not tied to just using Meat Boy for these trophies, and some levels are made much easier by the abilities of some of the unlockable characters, which is a necessity when tackling these no death runs.
Further to this, there is also a warp zone where you can unlock The Kid. I ended up using him for around 70-80% of this whole task. He moves quickly and most importantly, can double jump, allowing him to do things other characters just simply can't, including breach larger gaps, obtain more height and greater escapability, especially when you're about to either fall short of a landing or jump directly into a hazard. He does also come with his own trophy for unlocking him, so you'll need him for the Platinum too.
Salt Factory and Hell are where I began to see noticeable differences in the difficulty scaling, but with The Kid now by my side, I knew I had everything I needed to drive onwards. The dark world variants of Salt Factory and Hell were where I started to hit progress walls, with some trickier levels that would often end no death runs, but I still had them both beaten within a week of conquering their light world equivalents, and though it was obvious I was now taking longer to beat these stages, I was still making it closer to the overall goal.
Rapture light world. Easy. I felt like the skill level I'd developed by this point was obviously shining through. I was making light work of at least the light world variants of each chapter. After all, I beat Rapture light the very next day after beating Hell dark. Rapture dark took almost 2 weeks after Rapture light, and I was nervously starting to wonder what the fuss was all about. I'm not saying that I wasn't finding this difficult. I was still committing large gaming sessions to these trophies and often walking away from my console empty handed after an entire day of failure - But I knew I was getting closer each time. Then we hit the wall I was dreading.
The "Girl Boy" trophy, awarded for Beating Cotton Alley light world without dying, is where I thought the journey was about to end.
Cotton Alley is a secret world you unlock upon beating the game, where Meat Boy is kidnapped by Dr. Fetus, and as a result, you play as Bandage Girl. She has exactly the same properties as Meat Boy, so this isn't really an issue. However, I'd heavily relied on the unlockable characters to this point, and Cotton Alley does not allow you the luxury of character select, which instantly increases the difficulty of this challenge.
Throughout these no death runs, my general strategy was to prioritise the hardest levels first and work an order where you leave the easier levels for later on in the run. I would personally create 3 blocks and segment the 20 levels in a world between them, with the 3 blocks being labelled as "Hard", "Medium" and "Easy". This may have just been purely a psychological tactic to help it seem less daunting by breaking down the levels into sections, but I felt like it worked well knowing that once I'd reached the medium and then easy categories, I knew I had the harder parts behind me, giving me extra motivation to push to the end.
I'd start each session by just warming up and running through levels to find my rhythm. I'd watch a lot of other players runs to pick up tips and tricks. If I failed on a specific level, I'd play through it religiously to squeeze out every inch of perfection to make sure I wouldn't make the same mistake twice. The categories I'd created were fluid. Levels would move between each one based on the principle that opinions can change. This task had suddenly become a full blown science experiment. I don't think I've put this level of research, trial and error and strategical tweaking into a game before. This was suddenly as much about will to win as it was skill.
Cotton Alley also throws every game mechanic at you. Air propellors, saw blades, missiles, lasers and gravity magnets. So many different hazards to get past. If you're curious, these are the following levels I categorised as "Hard" in Cotton Alley light world;
- Level 6 - Panic Attack
- Level 7 - Tunnel Blower
- Level 11 - Train Eater
- Level 16 - Hopscotch
- Level 19 - The Rash
- Level 20 - 4 Letter Word
- Level 1 - White Noise
- Level 6 - Bone Machine
- Level 8 - In Line
- Level 9 - Salt Shaker
- Level 10 - Master Blaster
- Level 19 - xoxo
- Level 20 - Brag Rights
Knowing I had finally booted this game up for the last time was a priceless feeling and that's not the sarcastic comment it sounds like. I genuinely loved this game, but it didn't love me back, and I say that as a testament to how rewarding this Platinum trophy is after all the effort that went into it. I would sometimes spend 6-8 hour sessions attempting some of these no death run trophies and the common outcome was to put the controller down and try again another day. It's confidence crushing but I was too far down the line to just give up, and for all the skill needed to surpass this challenge, you won't get anywhere without the determination and will to overcome it.
I've never had to really deliberate over the games I've given a 10/10 difficulty rating to before. They've all deserved to be given maximum marks for their own reasons, but Super Meat Boy was the easiest to score. It requires levels of mastery I've rarely seen before with dedication that somehow outstrips. I used to stare at this game in my trophy list with visions of glory and it now has it's rightful spot as my toughest Platinum trophy of all time.
Notable Trophies -

I'm a Golden God! - You got 100% on Super Meat Boy, start bragging!
Girl Boy - Beat Cotton Alley light world without dying.
Impossible Boy - Beat Cotton Alley dark world without dying.
Hardest Trophy -














