The immediate slaying of Cerberus throws the Underworld into chaos. If you're into Greek mythology, you'll know of the three-headed guardian whose role is to gatekeep the Underworld from the living entering and the dead escaping.
Well, courtesy of an opening boss fight, he's now also dead and this gate is being breached both ways, which rewards you with an immediate audience with Hades in order to fix this problem - or else. The God of the Underworld cuts a sinister figure, and the ultimatum kicks off Episode 2 of The Fate of Atlantis as you quest through hell to find a new gatekeeper (4 of them to be precise) and restore order back to Hades' playground.
It's clear that more effort has gone into The Fate of Atlantis compared to Legacy of the First Blade. This second episode transports you into a newly crafted realm, albeit much smaller in scale than Elysium, and there are more freshly added gameplay features to compliment a brand new episode.
Tartaros rifts can be found dotted around the Underworld, and provide enemy souls with immunity from humans until activated. Stepping into them will make souls vulnerable to attacks and adds an extra element of strategy to clearing forts and enemy camps. You won't be able to kill certain enemies until you've activated the rift they're linked too, promoting a more tactical element about how you navigate certain areas. Closing a rift also awards an ability point, so the game continues to absolutely ply you with the chance to upgrade your skill tree significantly.
Similarly, Tartaros veils block off passage to certain areas of the Underworld until you acquire the 5 pieces of a special armour set needed to pass through it's foggy barrier. This does act as a blocker to questline progression, and acquiring this armour set is heavily focused on the main questline, but it does also conceal a few optional secrets to be found within the environment, promoting off the beaten path exploration.
The environmental design does take a bit of a step back from the colourful vibrancy of Elysium. I know we're meant to be in hell, and the glum demeanor reflects that accordingly, but would it have hurt to use something a little bit more creative than just varying shades of brown to depict the landscape?
Ultimately though, despite these differences, you're still mainly running around doing fools errands - Just on behalf of Hades rather than Persephone and her motley crew. At least the motives are much clearer this time round. You've caused a problem and you're being forced to fix it, and there aren't 4 different characters chasing you around and confusing the narrative, which was a big plot issue in episode 1.
I very optimistically predicted this to be a 130 hour package by the time all 3 episodes had reached their conclusion, and we're already pushing 140 hours with an episode still remaining. It's moderately interesting to delve into the new gameplay features and explore fresh surroundings, until the predictable questline kicks in and redresses the balance of tedium.
In terms of trophies, 5 more have been added as part of this episode, with a big emphasis on main questline progression this time round, with almost every trophy being at least partially linked to the ongoing story.
The package is bookended with story-related trophies. The opening fight with Cerberus awards the first and there is a hidden trophy at the conclusion of the main questline after a similar encounter. The former is not to be treated as a spoiler, as this isn't hidden on the list, so I'm only playing by their rules in regards to what I reveal here.
Progressing everything else in between will also serve towards unlocking the other trophies on offer here. It became a common theme within each Legacy of the First Blade episode to track down a new Cultist branch as an extension of the main game. I was reluctant to point out the fact that this had been abandoned in episode 1 of The Fate of Atlantis because my research gave me a hunch that this was merely a brief reprieve.
"The One" trophy, awarded for Defeating all of the Fallen, confirms that hunch to be true, introducing 11 new targets to identify and kill in order to fulfil the requirements of this trophy. Some of these are linked directly to progressing the main quest as Hades' orders to find 4 new gatekeepers are from this selection of targets. Others are either found in the wild or linked to side quests.
You'll also need to close down all the Tartoros rifts for another trophy, of which there are 17 to find across the Underworld, and discovering the 3 Keeper's Insights will net you another trophy as well as help you acquire some more ability enhancements, exactly how you had to in the first episode prior. Access to both rifts and insights are sometimes within locations that are blocked off by a Tartaros veil, so the best starting point is to acquire the 5 pieces of Fallen armour before anything else, as acquiring the full set will give access to all locations on the map. It makes things less confusing when cleaning up trophies.
This is a much shorter experience than that of episode 1, taking the save file to a total of 138 hours, which means this clocks in at around a 7 hour package. Much of the trophy list boils down to tracking the new group of assassination targets with different end goals, whether that be because they're required by Hades' to be new protectors of the Underworld, or because they're holding a crucial piece of armour required to complete the Fallen set, as examples.
Next up - The final chapter.










