The "Multi-Face-eted" trophy, awarded for Defeating the Empyrean Sentinel, marks the end of the main story arc, and this is where the main focus of this trophy list lies.
As is the same with previous Borderlands titles, the game does not have a traditional option to choose a set difficulty level upon beginning the game, and in typical RPG fashion, the strength of enemies will scale alongside your own levelling progression. The challenge through difficulty comes from the option to enter an exclusive version of New Game + mode one you beat the game for the first time. These are called True Vault Hunter Mode and Ultimate Vault Hunter Mode, and are really important to the levelling process, which has a direct impact on a couple of trophies we'll touch upon later.
Leading up to this particular trophy, there are 12 trophies in total awarded for beating main story missions and I progressed through the main story (and the majority of the entire game) as a solo player. The game does a good job of maintaining balance for difficulty depending on how many players are present, and the drop-in feature is convenient if you ever need to open the lobby up to allow other players to support you. This is useful for a couple of boss fights, especially towards the end of the game, but outside of these, it's fairly plain sailing and even as a solo player, shouldn't give you too much trouble.
Tackling the main story actually ended up being the most relaxing part of this entire list, but that's always been the case with Borderlands games. The main questline has always felt like the calm before the storm, and the extracurricular activities have always been where the true challenges lie, and here is no exception.
The "Challenger" trophy, awarded for Completing level 1 of all challenges with a single character, returns and it presents itself in the exact same form as it did in Borderlands 2. This was my least favourite trophy back then, mainly for it's nonsensical grinding requirements and punishing RNG that you had absolutely no influence over. Both are still present within this trophy.
As before, there are a big list of in-game challenges for you to complete (130 in total), split into different categories and tiered up to 5 levels depending on the quantity of what you're required to fulfil. Obtaining level 1 on the majority of these is fairly straight-forward, but for a small handful of them, they're a little bit more complicated than that.
Firstly, the grindy element to this trophy. Some of the challenges are hidden and need to be unlocked. Level 1 of the "Over Achiever" challenge only requires you to get 10 long range kills with the shotgun. However, you'll need to reach level 5 of the "Take It All" challenge, which requires you get 750 point blank kills with the shotgun. They did this exact nonsense for the same trophy in Borderlands 2. Same challenge requirements on a blatant copy and paste job. I absolutely hate the fact they either overlooked this or knew what they were doing and just did it anyway. There's absolutely no need to grind 750 point blank shotgun kills as a pre-requisite to unlocking a level 1 challenge where 98% of all other level 1 challenges are available from the start.
The same requirements also exist within the rocket launcher challenge category. You need to reach level 5 of the "Collateral Damage" challenge by accumulating 200 splash kills with rocket launchers, just in order to unlock the level 1 challenge "Missile Magnet" - Which merely requires 5 kills with a direct hit via a rocket. It's not quite 750 kills, but 200 kills is still alot once you quickly realise that rocket launcher ammo is expensive and hard to come by, and when you combine hours of griding for almost 1000 kills, just to unlock a couple of level 1 challenges, it just feels like an unnecessary waste of time that didn't need to be repeated from a previous trophy list.
Secondly, the RNG element. I mentioned a new gameplay feature in the form of the Grinder, and this has it's own dedicated challenge category too.
The "Greater Than the Sum of it's Parts" challenge requires you to obtain 20 Luneshine weapons from the Grinder, which requires you to spend Moonstones every time you grind a set of weapons in order to possibly obtain a Luneshine weapon. Notice the deliberate use of terminology. This is where the RNG comes in.
The Grinder can be expensive, and in actual fact, the lowest amount of Moonstones required to grind is 0, however, this cost is relative to weapon level, so the higher level the weapons you're trying to grind, the higher the Moonstone cost. There may be a fairly reasonable cost-based alternative to complete this challenge, but by the time I'd begun focusing on it, grinds were costing me 12 Moonstones per attempt, which is expensive for only the possibility of obtaining a Luneshine weapon.
I don't know the exact odds, but I've seen it generally theorised as a 30% chance each grind, which isn't exactly terrible, but I did need an effective farming method, and luckily, the Holodome was a key contributor here. I could simultaneously grind for both levels and Moonstones within the Holodome, but that was only half the battle. Since the Grinder also requires 3 weapons to grind each time, I had to find an effective method of obtaining guns too. There's a couple of slot machines in Mad Moxxi's bar in Concordia - Not too far from the Grinder - and these will grant weapons for successful spins. Again, it's expensive, but money earned from the Holodome also went towards further spins.
This wasn't quite as annoying as the seemingly eternal search for Jimmy Jenkins in Borderlands 2, but the similarly uncontrollable variables were just as exhausting, and on top of the level 5 grinds mentioned above, there seemed to be way more effort put into this particular trophy than what was necessary should more reasonable requirements have been implemented. Just so much effort required to simply complete a couple of level 1 challenges as part of this trophy - And this wasn't even the longest part of the post-main questline grind either.
The "Space Lord" trophy, awarded for Reaching level 50, is yet another staple trophy requirement of the Borderlands series, and yet again, this will require much more than a single playthrough of the main story to achieve.
My main character choice was Athena, which ended up being a fatal decision in regards to completion efficiency of this list, and by the time I'd realised this, I was fully committed, so didn't really have much choice but to continue on.
By the time I'd beaten the main questline and completed all side missions, I had still only reached level 31, so the natural transition from this point is to begin a new game in True Vault Hunter Mode. This allows for enemies and quests to scale beyond level 30 and therefore grant more experience, which is eventually capped in Normal mode. This is a necessary requirement to pursue level 50 at a reasonable rate, however, the game instantly feels harder as a consequence, and by this point, I actually pivoted away from the main game and began to explore the 2 DLC content packs as my method of progressing towards level 50.
I did briefly mention it in the Holodome review, but this DLC became an essential part of this trophy. Being able to kill waves of enemies within the Holodome was the most effective way to level, but it also meant we were yet again embroiled in another grind. I used this method to reach level 40 before defecting to the Claptastic Voyage DLC to continue progression - Mainly for a change of scenery more than anything else. Even upon beating that entire DLC package, I had still only reached level 47 - but the Claptastic Voyage DLC also continues a post-story arena mode I took advantage of to knock out the remaining few levels to the end.
An entire initial playthrough, starting a second True Vault Hunter playthrough, completing an entire DLC questline and grinding kills in 2 different arena modes across 2 different DLC packages. Just to reach level 50 - And we still weren't finished with the grind.
The "That Helped, Right?" trophy, awarded for Experiencing all Vault Hunter Modes using VaultHunter.EXE, relates to the specific choice of choosing Claptrap as your starting character. When I said above that picking Athena was a fatal decision, this is exactly what I was referring to.
In order to experience all Vault Hunter Modes with Claptrap's showdown skill, you'll need to earn 25 skill points. At 1 skill point per level, this equates to reaching 25 levels, which is way higher than any of the other playable characters showdown related trophy. So, in an ideal world, it would have made this trophy list much easier to choose Claptrap from the start and continue the pursuit towards the "Space Lord" trophy with Claptrap, which I didn't do.
Claptrap's skill mode will randomly generate an ability each time it's triggered, and these modes are all scattered throughout his skill tree. The furthest unlockable skill, which is the "Pirate Ship" ability, requires 23 skill points to reach, so you'll need to progress Claptrap to level 25, meaning I had to play through around 80% of the main questline all over again just to trigger this random skill mode. This game really did push the limits on what it would make you do just to fulfil simple tasks linked to trophies.
There are 7 default modes to experience, which are available as soon as you access Showdown mode, and there are 6 available to purchase with skill points throughout Claptrap's skill tree. Once you've reached level 25, you will have access to all Vault Hunter Modes, and you can reset and redistribute your points towards other branches of the skill tree to unlock the modes you're missing, so there is that at least.
These modes are all RNG based (shock, horror), so it's just a matter of ticking them off once you experience them when using Claptrap's showdown mode. Just to add to the above, there are also 2 co-operative only modes to also experience - Medbot and Nonsensical sacrifice - and these are both where I spent most of the time attempting to get this trophy. Even though the modes are all RNG based, I'd managed to see most of them fairly easily, but when I booted up the second player in split-screen for the last 2 modes, it took a couple of hours to see them both.
You can still witness the other modes in co-op gameplay, so there is still a lot of trial and error here. Medbot happened fairly quickly but it took me a few hours to see Nonsensical sacrifice - With an approach based on nothing more than waiting for the showdown to cool down and triggering it again hoping for the best. It eventually worked.
Just a final side note on this trophy. I do completely appreciate that, had I followed the game to a roadmap, this would have meant I only had to play through the game once and my stance on this list would have been completely different in lieu of avoiding a heck of a lot of rework. However, I have always maintained a standard of playing games blind, tackling the obstacles of a trophy list organically and then reviewing them in full retrospect of my own experience.
This is one of those situations where I regret living by those standards, and not just having to scale a brand new character all the way up to level 25, but experiencing yet more completely naff RNG directly related to this trophy. The same naff RNG that soured both this game and Borderlands 2. It's worth an extra mark on it's own.
Outside of this, the list has a couple of awkward co-op trophies, even if you have access to additional controllers. You'll need a party of 4 for the "Who You Gonna Call?" trophy, awarded for Completing the "Sub-Level 13" missions with 3 other players. This will be difficult to earn online at this stage in the game's lifecycle, and if you choose the split-screen method, you will require 4 controllers to obtain it. There are some other trophies which will require at least another player, but this one is the main blocker due it's necessity to be completed with 4 people/controllers.
Character specific trophies will also require you to use each of the playable characters and unlock a trophy for using their relevant Showdown skill, but Claptrap aside, these can be picked up fairly early on in the game and don't require too much rework.
Borderlands : The Pre-Sequel copies much of the formula of Borderlands 2, right down to it's trophy list, and I wouldn't go as far to suggest it's put me off, but I'd also be lying if I said the trophy list didn't have me worn down by the end. Some people may argue that a 7/10 is a little on the steep side for difficulty, but I honestly believe this ultimately just turned into a big, grindy blur that felt like it was never going to end, and I'm praying to the heavens this is the last time we see any more Borderlands-esque RNG.
Notable Trophies -
Hardest Trophy -
















