I always referred to Warzone as the "Battlefield Killer".
Warzone was a complete game changer. Call of Duty and Battlefield fought on an even playing ground for me once upon a time, but the release of Warzone made me abandon Battlefield for a short while as a clear favourite emerged and stole most of my time.
It never truly displaced Battlefield, but I spent so much time playing Warzone that I just didn't have enough scope to be playing something within the same genre of game simultaneously, and it's important to specify that this is Warzone we're talking about - Not Call of Duty. I haven't been interested in the Call of Duty series for quite some time, but Warzone came with something different, refreshing and an experience that was also great to play with close mates.
It's true what they say though. All good things come to an end and my waning interest in Warzone made me revisit what I always thought was the superior offering out of the two series when pit against each other. I've always preferred the less arcade feel of Battlefield in comparison to Call of Duty, which started feeling a bit too gimmicky - with it's wingsuits, jetpacks and wall-jumping. Give me the best era for war games - World War 2 - A tank, old school weaponry and a few air bombers and let's call this argument a day.
Battlefield 5 is a Single Player and Multiplayer experience, set within the Second World War era, finely replicating everything from this time period. Authenticity is what Battlefield has always executed consistently well, where Call of Duty far too often strayed into the realms of abandoned realism.
I do just have to caveat this slightly. I spent much less time with this game compared to the previous titles in the series, which have contained trophy lists that have required prolonged amounts of time with the game. This was very much a fleeting visit by comparison, such were the low demands of the trophy list, so my views were based on a fairly brief experience.
This is still classic Battlefield though. War is captured eerily well. Graphically solid, from the vehicle models to the destructive environment that crumbles and folds around you from explosives and tank shells. Sounds of war are also portrayed excellently, from sniper fire pinging off in the distance to the ominous hum of an incoming bomber seconds away from dropping death from above. Authenticity has always been an ace card Battlefield has held over Call of Duty.
The most noticeable gameplay shift is in the movement and gunplay. It's not a difficult adaptation to make, but the fluid, fast-moving pace of Call of Duty sits on the very opposite end of the spectrum to the slower, slightly clunkier Battlefield. It's ultimately just another arcade to simulation differentiator, and will come down to personal preferences, but I've always felt Battlefield's style lends better to war shooters.
You can still choose from 4 different classes to play as, each with their own roles in battle. Engineer, Recon, Support and Medic all have vital parts to play in their own right, and give you a fundamental purpose to supporting your side in battle, promoting teamwork and synergy. Gaining experience points for tasks related to your role will give you better equipment for that class, so you can really hone in and focus on specific roles that interest you the most. On the other hand, the customisation options for weapon depth are a little bit lacking though.
Battlefield 5 generally isn't a game brimming with content either. The Single Player feels like an appetiser to the Multiplayer component, and the game wasn't supported with any post-game DLC of note. The Multiplayer element of the game has more depth, but people only seemingly play Conquest at this stage of the game's life cycle, whereas everything else is generally ignored. It's important to note that natural player preferences shouldn't be held against the game and it's options available. There are plenty of game modes contained within the overall package - I just barely got a chance to play many of them.
Interestingly enough, the newly added Firestorm game mode is Battlefield's answer to Warzone, however, because it isn't factored into the trophy list, I did not venture into this at any point.
Everything else was a nice way to ease back into Battlefield though. Punchy, albeit slower-paced, gameplay, but incredibly hectic fun when you have a full 64 player match as everyone contests capture zones in crowded areas and set-pieces on the map.
In regards to trophies, this is a small-sized list, clocking in at a total of 22 trophies, including the Platinum, and it follows the theme of Battlefield trophy lists being relatively trouble-free.
Starting with the Single Player experience, which offers 3 different "War Stories" for you to complete. These were also present in Battlefield 1 - Individual tales told about specific characters representing different sides of the war, including a young Norwegian woman who attempts to save her hostage mother, a young British man who takes a plea deal by fighting on the frontlines to prevent a spell in prison and a young French-Senegalese soldier who takes command of a squad.
Going straight into these on Hardcore difficulty will earn you 6 trophies. You'll earn a trophy for completing each separate War Story, and then a further 3 Gold trophies for beating them all on Hardcore, which are stacked with Medium and Hard difficulties.
Hardcore difficulty has a couple of tough moments, but you can bypass many of the sections across all 3 campaigns with stealth and generally avoid conflict. The parts that force you into fighting prove to be a little bit of a sticking point at times, but you can still comfortably beat each story within 2-4 hours, and the labelling of "Hardcore" turns out to be a little bit disingenuous. It's definitely nowhere near the Veteran levels of Call of Duty titles from years gone by, which earned iconic status, and the checkpoint system is incredibly generous, rewarding you constantly for even the smallest amount of progress. Getting to every checkpoint in Call of Duty felt like a huge win in it's own right. Not so much here.
Completion of all 3 War Stories is all that's required to earn the Single Player trophies in the list. Previous Battlefield titles have extended their Single Player offerings to account for collectibles and specific in-level challenges/feats, but all of this has been dropped on this occasion, which is part of the reason for a significantly reduced trophy list in terms of quantity of trophies.
The Multiplayer element of the game doesn't exactly stretch the limits much further beyond the challenge presented by the Single Player segment of it either.
Just getting to grips with adapting to playing within a competitive environment saw a consistently steady flow of trophies awarded for incredibly easy tasks. In my first session alone experiencing the Multiplayer side of the game, I'd managed to unlock 9 trophies without any sort of specific focus - Almost half of the whole list - but it did also signify the beginning of the sole, real challenge of this game.
The "Death From Above" trophy, awarded for Destroying 5 manned stationary weapons with a Airplane, is the only genuinely difficult trophy in this list, and I had to set aside an entire session in order to earn it.
Firstly, you need to earn the kill AND the notification for destroying the stationary weapon simultaneously. If you're playing anew like I was, you'll only have access to 50kg bombs from the outset, and you'll be able to access up to 200kg bombs the further you progress the levelling of the bomber. The first hurdle I faced was realising that 50kg bombs weren't strong enough to destroy a manned stationary weapon in one drop, which meant enemy players would always get out and either leave the area or repair the weapon back to it's maximum health by the time you'd managed to come back round for a pass, so I quickly found out this wasn't going to work.
So I had to spend some time levelling the bomber up by just flying around and obtaining kills on infantry soldiers. It didn't take too long, but a pre-requisite I hadn't accounted for. The main positive to this was that I at least got the hang of piloting the bomber. I personally don't think the learning curve for flying in Battlefield is anywhere near as bad as some people make it out to be - It's mainly all about getting used to inverted controls but also understanding that flying it in third person is much easier than the default setting of first person too.
Secondly, I do think stationary AA guns are a little bit too overpowered. I'd find it incredibly easy to get shot down to the point where I tried it myself and realised that the hitbox for targeting planes with AA guns is incredibly generous, and most bombers will go down quickly enough if you notice them coming at you early.
To remedy this - Fjell 652 - A close quarters map that's small enough to ensure that your enemies commandeering AA guns don't have enough time to scope and shoot you down. Even the process of dropping bombs is a fairly easy once you realise that a white circle will appear just below the plane when you're close enough to the ground to release a bomb. It's a hit every time as long as your timing is on point. It took me around 6-7 hours, mostly of research and tactical planning outlined above, but I'd managed to obtain 5 kills in a handful of games of Conquest specifically on Fjell 652. You'll need to be patient but it makes a massive difference upgrading your bombs to be strong enough to wipe out a stationary weapon, and subsequently whoever's inside it, in one pass.
Beyond this, the remainder of the list is all downhill. There is another trophy to just make small note of, which requires you to capture 10 flags in Frontlines. This game mode is very similar to Conquest, but instead of capture points spread across a map, both teams compete to capture a linear set of flags where you push back the opposition until you've captured the final flag furthest down the line. Frontlines isn't available in public matches any more, so you'll need to create your own lobby and wait for at least 3 other players to populate it - The minimum amount required to start a game. This was easy to do, but I did have to hang around for a short while for something to happen.
Finally, I moved onto the remaining Multiplayer trophies, which required a little more effort and time. You'll need to accumulate a total of 500,000 experience points whilst playing Multiplayer, with an equally proportionate amount of time to be split across each of the 4 different soldier classes with separate trophies requiring you to earn 100,000 experience points whilst playing as each class.
It's simply just a matter of playing the game, and I found I could accumulate anywhere between 8,000 - 10,000 experience points per match in what I would consider to be a good return on average. Flag captures yield up to 600 experience points per full capture cycle, making them a primary focus of attention. The game also tracks the amount of cumulative experience points you've earned per class too, which is always a useful bonus when it comes to such high accumulation trophies that would otherwise not be easy to track, especially when you consider that you'll still need an additional 100,000 exp once you've unlocked the 4 class-specific experience trophies.
Overall times spent to reach 100,000 with each class included 6 and a half hours for Assault, just over 5 hours for Medic, just under 6 hours for Support and just over 5 hours for Recon. Achieving an additional 100,000 experience on top of this was another 5 hours and I most went back to the Recon class for this, as I very much enjoy sniping.
Battlefield has gradually continued to lower the bar for it's trophy lists, particularly in recent iterations. I almost wanted to give this a lower score than what I ended up landing on, for a breezy Single Player campaign, and some Multiplayer trophies that generally just reward you for playing the game.
Accumulating 500,000 experience points will take a reasonable amount of time though, and the "Death From Above" trophy was effectively the reason I didn't budge on my score in the end. Some people will lose patience with the Platinum over this trophy alone, and if you're not willing to stay patient with it, you're probably not even going to want to sink the extra 25-ish hours into reaching the 500,000 exp milestone anyway.
If you can overcome the "Death From Above" challenge, this can be a 30-35 hour total Platinum completion time. The Multiplayer grind for experience is high, but fairly relaxed, and the other trophies that sit around this don't put any additional pressures on that drive a competitive Multiplayer space. It would be considered an ideal trophy list for many people - Unless you hate flying planes or getting killed relentlessly by others who do enjoy flying them.
Notable Trophies -
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| Death From Above - In Multiplayer, destroy 5 manned stationary weapons with a Airplane. |
Hardest Trophy -













