Monday, 15 March 2021

DLC #144 - Call of Duty : Black Ops - Rezurrection Map Pack

Once I'd finally finished up the Annihilation Map Pack back in January 2021, I felt like I was practically over the hill and Black Ops was, at last, merely a formality - A judgement I don't think I could have gotten more wrong.

There haven't been many more games I have frequently had to re-visit as much as Black Ops 1, and the fact I still have an entire catalogue of DLC packs to go through with Black Ops 2 still fills me with dread. It's been a very mentally exhausting experience trying to finish this game to 100% completion, but we have finally managed to get there.

The Rezurrection Map Pack adds 6 new trophies to the Black Ops list, purely focused around the new Moon map, which adds a completely different dynamic to the zombies experience.

It has to be mentioned that I seriously dislike the Moon setting, and this was my least favourite DLC pack within Black Ops as a direct result.

I hate the way player movement is impacted by gravity because it makes it harder to fight and escape zombies. I hate the randomly spawning astronaut that grabs you and teleports you to another part of the map, detaching you from your squad. I hate the P.E.S system because you can't survive in certain areas of the map without making sure you're wearing one. I hate the launch-pads in the Biodome that will kill you if you don't land safely on the padded parts of the floor.

These mechanics have a direct impact on the difficulty of the trophies too, and they all offer perilous situations that cost me on numerous occasions when all I was trying to focus on was fulfilling the requirements of the trophies at hand. It becomes a real pain, and having to juggle these environmental challenges whilst going for a complete set of trophies at the same time is hard work.

The Easter Egg trophy is, thankfully, fairly forgiving this time round compared to the Annihilation Map Pack, and can actually also be done solo, though a team is always the recommended way to approach any Easter Egg trophy, in my opinion anyway.

The other trophies are fairly straight forward too, though a couple of the required tasks at hand will need you to accumulate a reasonable amount of points. The "Fully Armed and Operational" trophy requires you to Pack-A-Punch 3 weapons simultaneously, which will cost 5,000 points each, as well as obtaining the Mule Kick perk, allowing you to wield 3 weapons at once, which will cost an additional 4,000 points. The expenditure of the 3 weapons on top will mean you'll need in excess of around 20,000 points for this, so may need to progress fairly deep into a game to achieve it.

The same logic can be applied for the "Perks in Spaaaaaace!" trophy, which is awarded for purchasing every perk in one game, which will require a combination of 17,500 points across the 8 perks available throughout the map. It is possible to grab these within the same game, like I did, but you're probably better off separating them.

However, the overall difficulty of this DLC pack peaks specifically with one trophy;

Ground Control - In Moon, prevent each excavator from breaching the base in one game.
The "Ground Control" trophy, awarded for preventing each excavator from breaching the base in one game, requires you to stop the giant saw from penetrating 3 separate areas of the map within the same game, using the hacking tool in order to get back to the starting area and hack the relevant terminal to prevent the excavation process.

The 3 different areas are Tunnel 6, Tunnel 11 (which are both situated either side of the starting area) and Bio-dome, which is the large area found on the other side of the map. You're given advance warning at the start of the round via an announcement that excavation of one of these areas is to commence, from which point you have around 2-3 minutes to get back to the starting area with the hacking tool and hack the relevant terminal to cease the process. You'll receive a further warning at 60 and 30 seconds remaining, and if you don't make it back to the starting area in time to hack the terminal, the excavation process will occur and you'll fail this trophy.

There are 2 main things that complicate this trophy. The first one is the fact that the excavation announcement is not at set intervals, and the first one usually occurs anywhere between rounds 3-7 within my experience, and will follow a similar pattern thereafter, making it hard to predict how many rounds you're going to need to playthrough in order to be able to prevent excavation for the 3 different areas.

The second complication is that you're not guaranteed to be given the chance to excavate all 3 areas within the first 3 announcements, and there could be duplication along the way where you've already prevented excavation of one area that pops up again within a latter round where you're left still waiting for the first call of another area, which prolongs the amount of waves you have to attempt to stay alive for. This is definitely the bigger issue of the 2, though it does help ever so slightly that you do not need to prevent excavation for the same area more than once in a game, and therefore can afford to allow the breach to occur in any given area you may have already prevented once prior.

For a bit of context, in my eventually successful run, I managed to finally excavate all 3 different areas at wave 24 after a pattern that went as follows; Tunnel 6, Tunnel 11, Tunnel 6, Tunnel 11 and then Bio-dome, meaning I had a call to excavate both tunnels before even getting a first call for a warning breach of the Bio-dome, and this was a common theme within this trophy. 

By the time you start to reach the latter teens upwards, things begin to start getting hectic, and there were a handful of occasions I was attempting the trophy where we got so deep into the rounds, we eventually got overwhelmed and lost the game by just waiting on the final area we needed excavation for, which was a huge frustration. This was combined with the game mechanics I have mentioned above also contributing to the experience. Imagine trying to scramble back to the starting area with the hacker, which requires you to abandon the P.E.S, so not only am I gradually losing oxygen and dying, I'm trying to dodge hordes or zombies with zero gravity movement as well as an NPC astronaut attempting to grab me. The further you get into the game with duplication of areas, the tougher it'll get, but even if you're lucky, you're probably looking towards the late teen rounds at the very minimum, so skill does play a fairly large part in obtaining these trophies because you'll need to prove you can advance this game mode.

I did thankfully have 2 very good players to help me through, and whilst you can do this trophy solo, I would recommend some competent players to help out if you can find them. It will significantly increase your chances of success if you're running these latter rounds with a good team by your side who can focus on clearing the hordes whilst you look after the excavation process whenever required to. It is possible solo, but I just don't think I'm at that level of being good enough to reach round 24 on my own.

This is the toughest trophy within the entire Blacks Ops DLC set, which subsequently makes this the toughest pack. I have no idea how many attempts this took me, due to the fact I've dipped in and out of Black Ops over the years so often, and it is incredibly demotivating to get close, battle so hard through so many rounds, and yet still fail - Which is mostly the reason I've always been in and out with this game, and that goes for ventures within some of the other DLC packs here too.

This is ultimately a strong 100% completion to have as part of the collection. Not only a challenging set of DLC lists, courtesy of a change in direction to the zombies mode trophies in comparison to their debut in World at War, but it's important to acknowledge the challenge that zombies also bought to this games main list before we got even more of it here for Blacks Op 1. More to follow for Blacks Ops 2...

Monday, 8 March 2021

DLC #143 - Dishonored - The Brigmore Witches

The final venture into Dishonored comes in the form The Brigmore Witches DLC - The second half of the two-part story-driven offering within this set of trophies.

The finale of the Knife of Dunwall DLC ended with the revelation that "Delilah", the figure Daud was to seek on behalf of the Outsider, is a leader of a cult of witches, and her main driver was to use witchcraft in order to possess Emily Kaldwin, and use this possession in order to become the heir to the throne after Daud had executed Jessamine Kaldwin.

It does a nice job of tying things together and making sense of the more expansive background story they have chosen to given Daud within these 2 DLC packs.

Due to the fact this is a direct carry on from the first DLC, there isn't anything to mention that's new or stand-out. The concept works exactly the same, with 3 new missions to complete in various ways, using the same powers and weaponry you already had at your disposal. 

The 10 trophies also follow the same blueprint, so expect a similar experience in practically every sense, though there are a couple of subtle differences within the trophies here that are certainly important to point out.

As with Knife of Dunwall, there is a requirement to complete the DLC twice courtesy of trophies awarded for completing all 3 chapters, and consequently concluding the story, in both low and high chaos, along with a necessity to complete a full playthrough of the DLC without alerting or killing anybody too. As before, this is best played in tandem with the low chaos playthrough, which is recommended as the second run (even though it didn't quite go to plan for myself).

All very straight-forward, however the subtle differences mentioned above to the trophy list here are certainly worth noting;

Enough Coin to Disappear - You survived the Brigmore Witches in low chaos with 10,000 coins

The "Enough Coin to Disappear" trophy, awarded for surviving the Brigmore Witches in low chaos with 10,000 coins is actually a continuation trophy designed to be earned across both playthroughs of the 2 story-driven DLC packs. It requires you to reach the end of Daud's story with both the requirements of finishing it in low chaos, but also having collected 10,000 coins out of all the available loot across all chapters within both halves of the story.

As standard practice goes for most trophy hunters, researching your trophy lists will allow you to scope the requirements of this trophy out early, but there are important things to note here;

Firstly, you still need to make sure you're fulfilling this requirement on your low chaos run, which naturally means you'll also be trying to beat the DLC without being spotted, and also without killing someone, so it quickly becomes a bit of a juggling act to keep on top of everything at once.

The Brigmore Witches DLC has around 7,000 (not exact) coins on offer, which brings us to the second important point to note. You'll need around 3,000 coins carried over from the Knife of Dunwall DLC, using that save to ensure you start the Brigmore Witches with enough coin to reach 10,000 - This is exactly where the benefits of researching your trophy lists ahead of time really come to the fore.

It's also worth noting that you cannot really afford to spend money on weapons, equipment, upgrades or favours, which are tempted at you by the game at the beginning of each of the 3 chapters, as this will eat into your current cumulative total. If you're pursuing a low chaos run, mostly weapons and equipment are surplus to requirements anyway, but it's good practice to avoid the purchase menu altogether.

It didn't really catch me out much, but it did add an extra dimension to how I approached the low chaos run knowing I had to go round gathering coin whilst already trying to be stealthy for the trophies awarded for finishing the DLC without alerting or killing anyone. Save often is the best advice I can give.

Just on a final general note, I somewhat stumbled through this pack in comparison to the Knife of Dunwall, which I managed to complete exactly to plan.

I completed my first run of this DLC in order to obtain the high chaos trophy, however, after completing the first mission in low chaos, and the final 2 missions in high chaos, I still got awarded the low chaos ending. For whatever reason, the game calculated that this equated to low chaos overall, so I had to repeat it a second time for the no alert, no kill and 10,000 coin run, which I managed to do successfully.

I then went in for a third run to order to get the high chaos trophy, attempting to bypass everything but chuck a few kills in to make sure I was finishing the level with high chaos, which worked for the first 2 chapters. I then scored low chaos on the final chapter, to then be awarded a low chaos rating overall. I couldn't make any sense of this at all as I prepared for a fourth run, extremely sick of Dishonored by this stage.

I made a point to kill everything that stood in my way on a last run, and finally managed to complete this DLC pack across 4 playthroughs, when in reality, it should have been done in 2.

But done it is, and that adds another full completion to the trophy collection. I will still maintain the Dunwall City Trials were the peak of this entire journey, and after pre-emptively assuming these final 2 pieces of story-driven DLC would go down without a hitch, in typical fashion, it didn't quite go to that exact plan, though it still wasn't too bad in the end.

In normal circumstances, you can probably expect to spend another 8-10 hours on a list that is practically the same as the previous DLC pack, but factor that in as more like 12-14 for my chaos-based mishaps along the way via slightly butchered methodology on the way to the overall end-goal.

Monday, 22 February 2021

DLC #142 - Dishonored - The Knife of Dunwall

After the gruelling Dunwall City Trials DLC experience, a change of direction to finally close off Dishonored for good was hugely necessary.

In hindsight, I would have perhaps been better off completing the Trials DLC last, because the burnout has made me just want to finish up here and move on as quickly as possible.

Anyway, that wasn't the case and here we are, with the Knife of Dunwall, the second of three DLC packs for Dishonored, and the first of a two part story-driven experience that sees you take control of Daud, the leader of the assassins and protagonist from the main story.

The spin-off is based on events that occur just after the beginning of the main story, immediately following the aftermath of Daud's involvement in killing the Empress, Jessamine Kaldwin and the kidnap of Emily.

Daud is immediately stopped by the Outsider, who informs him that he's now in a bad situation and his actions will have consequences, but is also given the chance of redemption if he can find out the meaning of the name "Delilah".

This story is told over both remaining DLC packs, starting here with 3 new chapters to progress towards the halfway point of this new plot, with the core gameplay being mostly unchanged from the standard Dishonored experience of having the option to fulfil the end goal of each chapter however you see fit, with multiple options provided to the player as you progress through the level.

There are a couple of neat gameplay additions, including new upgrades exclusive to Daud and his assassin powers, such as Void Gaze, which allows you to see objects and people through walls, and the ability to buy "Favors" from assassins pre-mission, which will bribe you advantages or important pieces of intel to assist you throughout the level. It is mostly an unchanged formula though.

The pack also adds 10 additional trophies, most of which are progression-related, but you'll also be required to run through the 3 new chapters at least twice courtesy of 2 trophies that are awarded for beating the DLC in both low and high chaos respectively, following the trend from the main game's list.

In another closely followed trend to the main list, there are also a further 2 trophies that also require you to beat the DLC without alerting anyone, and also without killing anyone, which are best done in tandem within the low chaos playthrough.

The game will offer the option to choose a difficulty setting at the start of the content, but the trophies are not difficulty specific, and you're free to play through without any repercussions for choosing a lower difficulty level. I decided to play through on the default setting, which was Veteran, the second least challenging difficulty out of 4 options and found it relatively straight-forward on both low and high chaos runs.

You do have to make sure you save often on the low chaos run, particularly given the fact you should also be running for the trophies awarded for finishing the DLC without alerting anyone, and also without killing anyone. It can be easy to be spotted suddenly, so ensuring you save often will limit unnecessary rework, though my only real gripe was the fact that it made it somewhat tedious having to save so often with the fear of being unexpectedly spotted around a blind corner.

There are also 2 further trophies that are considered missable, due to the fact they require you to perform chapter specific actions. They're not hidden, so I wouldn't consider them spoliers to reveal them - So you'll need to assassinate an enemy by jumping from the top of the Empress statue in chapter 3, and you'll also need to speak to the statue of "Delilah" in the Timsh Estate in chapter 2. If you don't grab them on either your low or high chaos playthrough, you'll need to go back through for another run.

As a final note, you'll need to make sure you grab enough coin on the low chaos run in order to account for a directly linked trophy present in the Brigmore Witches DLC follow up pack. It won't make sense here to go into that in detail, but you need to be finishing the low chaos run with anywhere between 3000-5000 coins in hand.

With 2 runs of the 3 chapters, you can probably expect to complete this within 8-10 hours. It'll probably take slightly longer on the low chaos run as you go for the no alerts/no kills trophies at the same time, and as long as you remember the 2 chapter specific missable trophies, this is a fairly relaxed completion in comparison to the Dunwall City Trials. Just make sure you don't overlook that final point about the low chaos coin in hand in preparation for the final DLC pack.

Thursday, 18 February 2021

Platinum #107 - Wreckfest

Platinum Difficulty Rating - 4/10

As someone who much prefers the realistic simulation racing titles, the destruction racing genre is possibly one of the most untouched genres in my entire collection.

I've never really looked any further beyond the Motorstorm series, and even then, the most recent Platinum trophy I have for that was from the latest instalment in Motorstorm : Apocalypse, as far back as late 2012.

I do also have the Burnout Paradise Platinum from my very early days of trophy hunting at Platinum #2, but aside from that, this is a scarcely featured genre.

Wreckfest is a demolition derby style game with huge variety in vehicular racing. It has the mixed vibes of the original Destruction Derby games on the Playstation 1/2 with it's track-based banger racing elements, and Motorstorm with the vehicle variety that will see you racing stock cars, campervans, buses and even lawnmowers. 

Despite there being some nice attention to detail to the simulation aspect of racing, including tuning, upgradable components and other customisation options, this is still a destruction racer at heart, and those elements are quickly forgotten about through some excellently realistic damage modelling that impacts the performance of the vehicles and also looks the part visually when things quickly descend into chaos, which, after all, is ultimately the most important selling point of a destruction racing title.

The trophy list is small in size, with just 21 trophies including the Platinum, and is almost an entirely Single Player experience, barring a solitary Multiplayer trophy.

Truth be told, it's a pretty disappointing trophy experience, and it's entirely down to the fact that the trophy list doesn't really encourage you to go any further within the Single Player Career than the absolute bare minimum required to reach the end goal.

Despite the destruction racing genre being relatively untapped, I do have alot of experience with simulation racing titles, and most of them follow relatively universal patterns, where the Platinum trophy will require you to win races and events consistently, reaching more prestigious events to then go on to win further championships, usually culminating in you having pushed yourself to the very top and beaten everything. Need for Speed follows this blueprint, as does Grid, as does Dirt, and they've all been rated in difficulty accordingly, but Wreckfest is different, and also the reason this ends up rating much lower on the scale.

The "World Masters Champion" trophy, awarded for Completing World Masters Championship, is the climax of the Career mode, and will be awarded as you progress through 5 different Championships, ranked in order from Regional Juniors right through to World Masters, with progression based trophies awarded for passing each Championship with enough points in order to unlock the next.

Each Championship contains a series of events, with a specific number of points allocated to each event. The points correspond to your placement within each event, whether this be an individual event or a series of events, and the number of points awarded will depend on your overall position, with more points naturally awarded for higher placed finishes. Once you've accumulated enough points collectively, you'll progress and be promoted into the next Championship, to then repeat the process with a fresh set of events until you reach the end.

Whilst this gives you the freedom to be able to cherry pick which events you play, and the full flexibility to be able to leave some behind entirely and ignore them, this makes it a fairly easy journey to the top. The points threshold in order to advance to the next Championship is not set particularly high, and whilst winning events will give you back more points, you don't necessarily need to win them in order to promote yourself into the next Championship, which is where I mostly feel like this list wasn't maximised to it's full potential. Racing should have an emphasis on winning, but maybe that's just the standard I'm used to based on other games I've played across the racing genre.

As a consequence of this more relaxed progression approach, it's a very straight-forward Career mode. You can alter the AI difficulty if you want to increase the challenge, along with settings for vehicle damage which can add extra dimensions to the challenge, with "realistic" damage impacting vehicle performance and handling, as well as durability.

Even choosing the "hard" difficulty, I was seldom challenged, and whilst I didn't win many events, the lack of necessity to do so meant the difficulty level didn't really make much of a difference. I'm going to assume it was harder to win because of the tougher AI, but without any reasons to go back over the events to actually try to win them, that will remain speculation.

You can grab 5 trophies, which is exactly a quarter of this list, on your way to achieving this one, as you progress through each of the 5 different Championships, with other trophies being unlocked along the way as you play through events. These also include 3 level-based trophies for hitting milestones at level 10, 25 and 50 respectively, as well as other naturally achievable trophies for expanding your car collection and earning race winnings.

The "Highballer" trophy, awarded for Completing all Career Challenges, needs to be mentioned purely for reasons based around making sure you don't make the same error as I did.

This trophy is awarded for beating the 23 events that are labelled as "Challenges" within the event card display graphic, which I had naturally beaten all but 2 of throughout the Career. However, every single event/race has a secondary objective, which is exactly what I thought this trophy related to, meaning I fulfilled the requirement of every single objective in the Career for every race - An incredibly grindy and tedious journey.

Of course, it's my fault for misunderstanding the trophy requirements, though I do believe it could have been signposted better, especially after reading up and finding out it wasn't just myself that had misunderstood this task, and is also specifically referenced within certain trophy guides not to get the secondary challenges mixed up with the Career challenges.

It actually ended up slightly changing my overall difficulty rating, as these secondary race objectives were more akin to the challenge I had been looking for, throughout this experience, because they require you in some instances to win the race, or win it by a certain distance, for example, and playing on "Hard" difficulty tested my capabilities to win races in conjunction with these secondary tasks.

However, it turns out you just need to beat the 23 special challenge events, which merely require you to fulfil a specific goal to beat the event, whether this be a winning a 1 v 1 race, wrecking an entire grid before the reaching the finish line or wrecking a certain number of opponents before being wrecked yourself. They're all much easier than the secondary objectives, so I won't list this trophy at notable, though I feel like it was important to share this particular experience because I felt like it was a part of the journey, albeit an unnecessary one.

The "Human Lover" trophy, awarded for Winning 20 Events in Multiplayer, is where the challenge from this list will mostly stem from, as you venture online to take on the Wreckfest community and win 20 times against them.

The rules for online racing communities are relatively universal, regardless of whether destructive racing is encouraged or not, and this will always be your biggest challenge when it comes to any racing title that includes online trophies. Clean racing is often disregarded anyway, but at least it's more befitting of the environment here.

You can choose to earn the 20 wins through whichever game mode you're most comfortable in, whether than be a banger race or destruction derby and you can even filter out lobbies specifically by car class or tracks so you can race with vehicles you're most comfortable with on the courses you're most comfortable with, so the added customisation flexibility is something you should look to take advantage of.

I managed to get 20 wins within 92 races, which isn't a terrible return, but is still the biggest challenge within this entire trophy list. I found it easiest to approach each race with a survival mindset, and also avoided destruction derby events for this reason too. Being able to be cautious and steady, rather than fast and reckless allowed me to at least finish races in most instances, as I watched others crash out and bail out of the race. It sort of goes against the nature of the game, but it's going to yield the best results.

You will have to be aware for common online racing perils, such as other players deliberately intent on wrecking you to the point where they'll drive around the track backwards, or sit at cross junctions lying in wait for you, but there's not much you can really do other than try to avoid them as best as possible. These hazards do contribute to making this the only difficult trophy in the entire list. 

Given how small the trophy list is, there isn't really much else mention. The remaining trophies are very random and involve tasks you can easily fulfil within any mode.

I think it summarises this list well that the most challenging element of this game I faced ended up coming from my own misunderstanding of the trophy requirements, which meant I ploughed alot more time into this list than what was necessary. Some of those secondary objectives within the individual race events were the most challenging aspect of the game, but ultimately not required for the Platinum trophy, and therefore not factored into the final difficulty rating. I think the fact I practically had to accidentally create my own challenge nicely summarises the justification for what is a very low score.

All you'll need to focus on is the accumulation of 20 wins online, and you're practically free to enjoy a very leisurely Career mode within Single Player that doesn't demand much from the player at all. Just make sure you understand the trophies and their descriptions.

Notable Trophies -

World Masters Champion - Complete World Masters Championship.
Human Lover - Win 20 Events In Multiplayer.

Hardest Trophy -



Human Lover
Win 20 Events In Multiplayer

Saturday, 6 February 2021

DLC #141 - Dishonored - Dunwall City Trials

It's quite a rare occurrence for myself to abandon a challenge on the grounds of it being too difficult, but this is exactly what this first piece of DLC for Dishonored did to me.

I initially attempted this around the middle of 2019, and got into a decent rhythm of working out how to achieve 3 star ratings within these trials. Then I hit a wall. The challenges got harder, I couldn't seem to work out how to collect 3 stars in some of them.

I then moved onto some of the miscellaneous trophies within the list, to then also find them too hard and that was it. I just stuck the game on the back burner and practically forgot about it.

My increasing pressure from within to clear my PS3 backlog has bought me back round, and whilst the experience of finishing this list wasn't actually as bad as I remember it being, there are strong caveats to that which will be explained, and this is still a great challenge for a variety of different reasons.

The Dunwall City Trials adds a series of 16 challenges, which are categorised into 4 groups; Combat, Stealth, Puzzle and Movement. There are 10 individual "Normal" trials, of which 6 contain an enhanced "Expert" version, just tweaked slightly to add different mechanics into the levels that heighten the challenge.

These challenges are cleverly designed, fun (for the most part) and will test your ability, especially when it comes to the trophies. The goal within each trial is to accumulate a points score, and this is converted into a star rating upon completing each trial, ranging from 1-3 stars. It's a fairly simple concept that translates well to the various game mechanics of Dishonored.

The pack adds 10 trophies, and most of them are made up of very specific challenges to complete within the trials themselves, some of which are going to be detailed shortly. Some of them are quite easy, and the others are much more challenging, leading to a very rollercoaster experience on the whole. There is also a small collectible venture to accomplish, along with a requirement to strive for perfection through obtaining 3 stars within every level;

Void Star - You completed all Normal and Expert challenges with a 3-Stars rating.
By My Hand Alone - You made it to Wave 13 in Back Alley Brawl killing all combatants personally.
Headhunter - You completed Assassin's Run with 100% accuracy using only head shots.
Daredevil - In Bonfires, you performed all the special combination jumps in 1 round.

The "Void Star" trophy, is the main goal within this pack, requiring you to beat all challenges with a 3-Stars rating. This includes the 10 "Normal" base challenges, as well as the 6 "Expert" variety challenges on top. Some of these challenges are easy to obtain 3 stars in, and some are much more challenging. The biggest nuance I had with this trophy is the fact that crucial elements of scoring are often left out from the scoring explanations within the trial briefing, and are just left down to the player to figure out themselves, or possibly just not mentioned.

That might seem like an unreasonable gripe, but, to use an example;

The "Burglar" challenge, which has a "Normal" and "Expert" variant, requires you to gain access to a mansion and loot it without being caught. The primary objective is to steal 6 golden eggs across the 4 floors of the mansion, with the secondary objective to collect as much extra loot as possible in order to boost your score. This is explained well within the briefing, however, I reached a point where I could collect everything, never be spotted and reach the exit point and yet still not achieve the 3 star threshold of 30,000 points, and I never knew why. It didn't make any sense, until I discovered that, the golden eggs actually act as a multiplier, and you're meant to sweep through the whole house first to collect all 6 eggs, and then scour the house again to collect the loot because having all 6 eggs in possession gives greater multipliers for when you gather the extra loot.

Each floor contains 2 eggs, and will also contain a handful of loot, so it naturally made sense to sweep everything up 1 floor at a time, but apparently this isn't the case, and the briefing fails to point out the fact that you'll score better multipliers on additional loot by grabbing all 6 eggs first, which was a hugely frustrating revelation. I understand that I could have read up on that and saved alot of hassle, but I always like to give things an honest try before I turn to guides for assistance, and I feel like important details that could influence the scoring should be mentioned to the player if it means the difference between 2 and 3 stars on a trial.

Just to throw out another example, the "Bonfires" trial, which also has a "Normal" and "Expert" variant, requires you to move around a map at speed, using beams of light as checkpoints in order to earn points and extend the time, as explained within the scoring section. However, I always seemed to fall short of the required 30,000 points and was always left scratching my head as to how I could achieve the points threshold.

I read up and discovered that you can do "tricky jumps", which are certain combination jumps you can perform by moving through certain checkpoints in specific ways which will grant you more points in return, which is also left unexplained by the scoring brief. 

They're not what I could consider minor complaints when these finer details become the difference between 2 and 3 stars, and even after knowing the key strategies within the examples provided, it was still tough to hit 30,000 points in certain trials, especially the "Expert" varieties.

Once, or even during, your quest for all 48 stars, you'll tackle the miscellaneous trophies, which are about as gruelling as a collection of miscellaneous trophies I've personally encountered from a piece of DLC ever.

The "By My Hand Alone" trophy, awarded for making it to Wave 13 in Back Alley Brawl killing all combatants personally, is the pick of these trophies. This requires you to kill 12 waves, totalling 53 enemies, and you have to be responsible for dealing the killing blow on all of them. It might not seem tough on face value, but the element of luck plays a huge role in this trophy. Each wave consists of 3 to 5 enemies, randomly selected from the games vast array of factions, but the catch to this trophy is, they will fight each other whilst you're trying to get through each wave.

There are around 6 factions that will all react to each other differently, and it's important to know the mechanics behind this because the spawning patterns are random, and not-predetermined, so the combination of enemies spawned for each round is never the same. There are certain consistencies, for example, round 8 will always contain all soliders who won't attack each other, and round 9 will always spawn a torturer, who is extremely powerful and will take out non-soldiers very quickly.

The spawn points within the map are all random, but it's so easy to become victim of really bad luck and have 2 enemies spawn directly next to each other who will instantly start fighting, and 1 of them will die before you even notice it because you were pre-occupied cleaning up the enemies on another part of the map.

There are other really cheap scenarios that can work against you that I encountered, such as having slow-motion kill animations interrupted by another enemy dealing a killing blow, enemies standing in the way of gunshots from soliders or bolts from asssassins, causing them to die and when the tallboys come into the fray from rounds 10-12, their missile projectile is devastating and will kill smaller enemies within seconds, which is simply just too quick to react to. It feels like you're really up against it, and this easily took me over 100 attempts at anywhere between 1-8 minutes per run.

Once you reach round 6, you will unlock the Bend Time ability, which will allow you to freeze the landscape at the beginning of each round and make it much easier to accumulate these kills at a fast enough rate to ensure better success in latter rounds when there are more enemies to dispose of. The Griff will also appear 3 times, in order to drop health and mana vials, both of which are critical to replenish yourself on, especially given the fact you'll need the mana to still use the Bend Time ability for when the tallboys show up. 

You can persist and eventually get the luck you need to get through this challenge, but it'll more than likely require alot of perseverance. Being able to learn the intricate details of the map, such as spawning locations and the way factions interact with each other, does go a long way to help, and I did feel like I was progressing and getting closer each time, even if that did mean getting painfully close on a couple of occasions and still failing. This was the final trophy to seal this pack though, and I haven't felt this level of relief for a bronze DLC trophy in some time.

The "Headhunter" trophy, awarded for completing Assassin's Run with 100% accuracy using only head shots, isn't as bad as "By My hand Alone", but still caused similar frustrations through seemingly helpless circumstances.

You have to negotiate your way through a map, killing every enemy within a single head shot, of which there are 17 in total (Just to quickly note, that 17 total is up to the final room, which contains another 3 enemies, but you can glitch your way through this room to the exit point without needing to kill them and earn the trophy, which I shamelessly took advantage of).

Every enemy is an assassin, so it's important to make sure you take your time and remain unseen. Once they become aware of your presence, they're incredibly tough to put down with a single shot because they teleport, move at speed and their attack animations are incredibly hard to track. The moment you waste a single shot, the challenge is over and you'll have to restart.

There's a very specific segment where there are 2 enemies you have to shoot through a window at reasonable distance using free-aim. One of these enemies is patrolling around a circular staircase as a continuously moving target, where you also have to account for arrow drop when lining up your shot. This is where you'll mostly struggle for consistency, and I think I only ever nailed this shot twice. It's frustrating because the segment appears quite late on in the level, so you risk resetting a decent amount of progress if you fail.

There are other niggly elements to this level, such as getting spotted when clearing out a few of the early rooms with a small handful of assassins present and having to desperately fire out a shot before they kill you, and some questionable hit detection whilst lining up almost certainly guaranteed head shots which didn't turn out to be the case for some reason. It didn't take me over 100 attempts at least, but the runs here are generally a bit longer, which is the offset to the fact it didn't require as many attempts for this trophy.

The "Daredevil" trophy, awarded for performing all the special combination jumps in 1 round in Bonfires, is also equipped with it's own barriers to fulfilment. This was used as an above example to outline my nuances with the "Void Star" trophy, and I may have worked out an effective scoring strategy for this level had I attempted this trophy sooner, but naturally, the miscellaneous trophies come last when clearing up a DLC list, so what can you do?

Regardless, there are 6 combination jumps and they all award more points than traditional means of going through checkpoints. Whether you'll get the opportunity to perform all 6 jumps in 1 round again just comes down to mostly luck.

You'll need to have 6 specific beam of light spawn locations in order to fulfil each jump at least once, and this isn't always guaranteed. This is also probably the one trophy that requires a solid element of skill too, because you'll need to use the Blink ability accurately and move across the map very quickly. There were a handful of times where I managed to get the spawn of light I needed, but would then fail the jump, and if you're not flawless, you generally won't succeed. Luck does still play a massive part here because you need the spawns to be kind, and this is completely outside your control, but still having to properly execute the jumps is down to your own ability.

It does help that the first 2 beams of light are pre-determined, and this will give you 2 opportunities to begin with, because they're both in locations you need for 2 of the 6 jumps, but there's still potentially alot of trial and error here, and I would also estimate I took well over 100 attempts for this trophy too.

Overall, I'm extremely glad to finally have this one in the bag. It makes Dishonored a very credible 100% completion to have in the collection, though this doesn't technically take me to 100% just yet, but I don't forsee any issues with the other 2 DLC packs for this game, so I'm happy enough to make this declaration.

I can't really put a time estimate on this pack. This isn't tracked anywhere within the game's menus, but I spent enough time on it, both in terms of my first and second spell with the DLC, to suggest it isn't just a simple matter of a handful of hours. The patience levels required are as high as anything I've experienced with any game, and the desire to not give up will be incredibly important if you're looking to finish this game fully.

It does also make you raise the bar of your own skill levels, purely for the reason that you'll be completing these challenges in manners which Dishonored hasn't made you play through before. The main game is very much focused on stealth and critical thinking, and the Dunwall City Trials shift this dramatically, including challenges that require explosive actions, sleight of hand and fast reactions. It's a fine combination of perseverance and skill, and makes this DLC pack a worthy addition to the collection.

Sunday, 31 January 2021

DLC #140 - The Witcher 3 : Wild Hunt - Hearts of Stone

As a general rule of thumb, I do always try to acquire the Platinum trophy for a game prior to completing any DLC there may be for it. This naturally makes sense, and for the most part, is followed to these standards, but situations do arise where the necessity to deviate from the norm arises.

So, without the Witcher 3 : Wild Hunt Platinum trophy in tow, comes the first of two DLC packs for the game in Hearts of Stone.

Just for clarification purposes, I didn't deem the "Munchkin" trophy, awarded for Reaching character development level 35, in the main list, within reasonable enough grasp for the content I had remaining in the main game - Thus, I turned to the DLC content knowing that the new questlines within would give me the experience points required to also achieve level 35 simultaneously whilst going through this pack.

Hearts of Stone is a stand-alone, story-driven expansion which follows Geralt through a brand new questline to fulfil the requests of both protagonists Gaunter O'Dimm and Olgierd Von Everic.

Geralt fulfils an early Witcher contract for Von Everic, which turns out to be a set-up for the Witcher to get caught up in a pact with Gaunter O'Dimm after being captured pending death, where O'Dimm frees Geralt for a promise to return the favour in exchange. This leads to the revelation that Von Everic and O'Dimm are closely associated, and the returned favour is fulfilled through a series of tasks to be completed for Von Everic, driven by his debt to O'Dimm. It's an interesting plot that takes various twists right up until the finale, and maintains one of the games key strengths throughout, in it's excellent story-telling.

There are 13 trophies on offer within this pack, which is a fairly large quantity for any DLC offering.

Whilst there are no trophies to really specifically call out for the difficulty or length, there are 6 related to the main story, though these are a little bit more than just standard progression-based trophies. Out of these 6 trophies, 2 of them are awarded naturally, where the other 4 require you to fulfil specific tasks that are considered missable throughout the main story quests, which means, despite being story-based, aren't necessarily guaranteed.

This is an approach that unfortunately blighted the story a little bit, purely because I had to read up on the requirements of all missable trophies, which naturally contained spoilers. Under normal circumstances, I would approach story-driven games blind and then focus on trophies for subsequent playthroughs, but without the necessity to play through this DLC more than once, I reluctantly had to expose myself to the spoilers contained within the trophy descriptions, so this in itself is important to point out.

The remaining 7 trophies aren't actually related to the content. They just seem to be added to pad out the trophy list, requiring you to complete a string of relatively simple tasks. Combat, Crafting/Buying equipment and Gwent are all covered off within these remaining trophies, so they span across a varied range of elements of the game.

The questline is around 8-10 hours in length, and is not bound by difficulty, so you're free to play at your own pace. Due to the fact the main trophy list requires you to beat the game on "Death March" difficulty, which is the hardest difficulty setting in the game, I carried this story on from where I left off with the main game. Death March difficulty can be quite challenging at times, and I did struggle on the very first quest because you have a boss fight thrown straight at you which instantly peaks the challenge. Aside from this section of the DLC, it wasn't too bad throughout the remainder, though you don't need to worry about the consequences of toning the difficulty of the game down, because the trophies here are not difficulty sensitive.

Upon completion of the questline, the remaining trophies will probably take 2-3 additional hours, perhaps longer depending on your level of success with the "Killed It" trophy, awarded for winning a round of gwent with a total strength of at least 187. This is luck based to an extent because it'll depend on the draw of your cards within a deck, but ultimately still achievable without hopefully too much trial and error.

Providing you're fully aware of the missable questline trophies, this is a very casual completion - An unnecessary way to do them, in my opinion. Why not just make them naturally progressive, to avoid giving away spoilers for those that don't want to have to potentially miss them and replay the story again - Nobody else does it this way...

Once you've wrapped up the story, the rest is just a very standard clean up process, and should take no longer than 15 hours total. I did manage to grab a few more trophies towards the main list too, so will also re-assess how plausible the Platinum is before beginning the final piece of DLC now I've managed to reach level 35.

Saturday, 23 January 2021

DLC #139 - Crash Bandicoot : Warped - Future Tense

Just as with Lost Treasures, Future Tenses adds a solitary level to the N'Sane Trilogy, along with a further 2 trophies to go along with it.

Where Stormy Ascent within Crash Bandicoot was a pre-existing level which was cut from the final build of the game, Future Tense was brand new, and built specifically for the N'Sane Trilogy, bundled in as DLC to compliment Crash Bandicoot : Warped.

However, unlike Stormy Ascent, the challenge here is much more leisurely, with 2 trophies that can be mopped up within just 1 casual playthrough of the level.

Beating the level and collecting all boxes will award 1 trophy, with the other being awarded for using the bazooka to shoot any of the UFO scientists that can be seen occasionally travelling through the background of the level.

It should take no longer than 20-30 minutes to beat the level whilst earning all boxes. There are a couple of tricky sections, and there is a death route to account for, but if you've beaten the Lost Treasures pack prior to this, then this is a nice come down to complete the Trilogy.

Once you've managed to reach the death route, dying becomes inconsequential for the rest of the level, and it is a little bit surprising there isn't a trophy for beating the level in time trial mode for a Gold Relic, which had a heavy emphasis throughout the entire Trilogy, including the other piece of DLC within. We could have had to tackle another Stormy Ascent-esque challenge here, but it wasn't to be, and ends up being a nice and easy note to finish on.

Monday, 18 January 2021

DLC #138 - Crash Bandicoot - Lost Treasures

Lost Treasures adds a solitary level, considered as DLC, rather than just part of the main game, to the original Crash Bandicoot within the N'Sane Trilogy series.

Perhaps the reasoning behind this was because the level in question, Stormy Ascent, was eventually not included in the original Crash Bandicoot after being cut from the game, and it finally makes an appearance with a vengeance right here.

Despite there being only 2 trophies on offer for it, it turns out to deliver the toughest level in the game. None of the Crash Bandicoot levels really come close to the challenge on offer here, not even High Road, making you quickly realise why this level never made the cut in the original game.

The "Crown Jewel" trophy, awarded for "Seek and destroy" simply requires you to earn the level Gem for breaking all boxes. Simple.

However, that merely exists to whet the appetite and lure you into a false sense of security for what's to come;

An Ancient Antiquity - Do hard time.

The "An Ancient Antiquity" trophy, awarded for "Doing hard time", simply requires you to earn a Gold relic or better on the Stormy Ascent level. I say "simply", purely in theory.

As previously aforementioned, this is the toughest level to Gold relic in Crash Bandicoot. To take a direct quote from the development team; "It was too long and too hard and we ran out of time".

The completion time to qualify for a Gold relic is 4 minutes and 30 seconds, and it's important to note firstly, that this is plenty of time. You don't need to be faultlessly quick, which becomes an important tip to understand, because the best way to get past certain segments of this level without dying is to take your time.

Another key thing to note is the fact that, you're going to have to practice this run. A lot. The level is set on the side of a castle, and contains hazards such as sliding staircases and platforms that move and change direction at varying speeds. There are also awkwardly placed spike traps that can obstruct your path, particularly when jumping. You're only going to get closer to achieving this trophy but putting a minimal amount of hours in, understanding which points within this level are the hardest, and finding an approach that works to get past them. Then you just have to string it all together into a deathless run within the required time limit.

I would suggest I spent around 8 hours on this trophy altogether. I didn't track the amount of attempts it took me, and nor does the game, but I did manage to get it within 3 sessions. Video guides do help slightly, but such is the basic nature of Crash Bandicoot, and understanding that all you literally have at your disposal is the single jump action, the skill element purely boils down to timing, which is something a video can't really teach you. It's just mostly about practising the route, hitting a rhythm and most importantly, not being phased by the reality that this will test your patience.

8 hours might not seem like alot, but it's one of those trophies that mentally wears you down. The repetitive action of replaying the same level and failing at the same spots over and over has a very robotic notion to it, and causes you to dip in and out of focus. I died a reasonable amount of times purely through lapses in concentration bought about the monotony of the task, which never previously existed in any Crash Bandicoot Platinum across all 3 games.

The most challenging parts of this level are also right at the very end, so you don't tend to get as much exposure to these as you do the earlier parts of the level. Both the last 2 segments are tricky, but you get limited opportunities to practice them, and they effectively come down to just whether you can nail those last few segments with a bit of blind luck. This is where the video guide comes in handy, where you can pause to regroup, just watch the video for reference, and take your shot based on that, which is what ended up working for me. I only reached the final segment of the level twice, such was the challenge reaching that point.

This isn't the sort of the trophy you'll manage to just fluke on a few attempts. It requires sufficient enough knowledge of the level to be able to pull off some of the requirements necessary to reach the end of the level and nail the correct timing depending on where you are. Practice will make perfect, but it will also require potentially alot of patience, something I ran out of twice before coming back for my third session and finally completing this pack.

It did give me a good sense of accomplishment, despite the fact my attention started to wane significantly throughout this challenge, and even though my eventual Gold relic time was 4 minutes and 4 seconds, which was 26 seconds within the tolerance, it still felt like a hard fought victory.

Friday, 15 January 2021

Platinum #106 - God of War (Part of the God of War Collection on the Playstation 3)

Platinum Difficulty Rating - 4/10

Having recently gone through the process of assessing my PS3 collection, which isn't too far off full completion, I have decided to apply some heavy focus onto finishing it, given the fact the Playstation 5 has now finally arrived.

This brings us to God of War, originally released on the Playstation 2 in 2005, and bundled in with the later released God of War 2, in order to create this HD remaster on the Playstation 3.

Just as a quick side note, I won't be completing God of War 2, purely for the reason that I'm looking to finish my Playstation 3 backlog at this point, and certainly not looking to add to it, so unfortunately, God of War 2 will remain untouched for this reason.

God of War marks the very beginning of Kratos' journey, as the leader of a successful barbarian army. This is until one day, where Kratos is forced to call upon the original God of War, Ares, to save him and his army from an impending defeat, which is a wish that is granted by Ares in turn for Kratos' service to him and his army.

Ares ends up using this to manipulate Kratos, leading to a situation where he is trapped into accidentally killing his family. As a consequence, a story of revenge is born, where Kratos pledges to serve other Gods in order to rid himself of his guilt. Eventually becoming tired of this, he is tasked with the job of killing Ares to be relieved of his service to the Gods forever if he can fulfil this task.

This is a purely Single Player experience, like every God of War game prior to this, where the vast majority of this medium-sized trophy list is focused around the games story mode, with a very subtle change of direction for a few extra-curricular activities outside the main story.

The "Prepare to be a God" trophy, awarded for Beating the Game on any Difficulty, requires you to finish the story on any difficulty level, within any given amount of time (This is relevant to mention because there is a speedrun trophy to touch upon later).

It's actually quite rare for trophy lists that are heavily focused around story-driven games to not have difficulty related trophies, and out of the previous 3 God of War Platinum trophies I've earned, 2 of them have required you to defeat the game on the games hardest difficulty mode, so this is a slightly surprising change in stance here.

In the spirit of upholding traditional values, I decided to tackle this game on "Hard" difficulty, which is one below the hardest (God), and despite at least wanting a reasonable challenge, I still managed to clock the story within just under 10 hours. There weren't many parts of this game that caused any great challenge, and the standard of beating a story-driven game in less than 10 hours would be considered short in modern day terms - A stark reminder that this is an old game, where standards of game length were more within these expected timeframes back then.

What makes this easier is the fact that the game mechanics seem to have stood the test of time. Combat is slick, the camera functionality is steady and despite there being situations where it can feel like you're overwhelmed, it never seems unfair or insurmountable. It all contributes to a relatively painless experience, and even the big set-piece boss fights that God of War would become known for, and where you would expect the challenge of the game to peak, doesn't really achieve that. It may be a different story on the "God" difficulty setting, but I had no reason to pursue that option.

Upon completing the game for the first time, I had 31 out of the 36 trophies on offer. Discounting the Platinum trophy, that left me with just 4 trophies remaining to complete the list.

Of these 4 trophies, 2 of them were to be unlocked away from the main game, 1 of them was to be unlocked on a subsequent speedrun playthrough, and the final trophy I missed was for missing a very early on mini-game, so I managed to get through a very hefty portion of this list barely realising it.

Upon reflection of the rest of the list, it is very progression-heavy, with practically every trophy being awarded for either reaching certain plot points within the story, or defeating a certain enemy type whilst meeting them for the first time, or a significant boss battle. There are a few other trophies to obtain which require you to perform story-driven tasks within a certain way, meaning you can still miss them if you're not aware to them, but even with these requirements, this didn't seem to stop me in my tracks at any point. It is important to note though, if you do miss these, you will be required to playthrough the game again in order to reach these specific points, due to the absence of any sort of chapter select feature.

This will also apply to the small handful of trophies related to collecting all upgrades and maxing out all weapons and magic - If you miss any of the collectible upgrade chests, or don't manage to collect enough red orbs throughout the story, then you'll need to replay through the game in order to achieve these trophies. The upgrade chests, despite being collectibles, are generally easy to find, even when hidden around corners and breakable surfaces, and providing you're using 1 playthrough to take your time and scour every part of the game world, this won't be an issue (This is also the main reason I would recommend doing the speedrun on a separate playthrough, where you will be a little bit more pressed for time).

Speaking of which, the "Speed of Jason McDonald" trophy, awarded for Beating the game in under 5 hours on any Difficulty, will require you to race through the game from start to finish in what is a reasonably lenient timeframe. It is dependant on a couple of very important points though;

Firstly, you need to be able to bypass many areas of the game that would usually require you to clear groups of enemies, rather than stick around and fight them. There are certain parts of the game that won't allow you to physically pass into the next area until you beat all enemies in the current area, however, where you can just walk past enemies, it is important to stick to that approach. Secondly, despite being an action/combat game, there are a reasonable amount of puzzle sections that would usually require you spend some time to think about how to solve them. Having to complete the game within 5 hours won't afford you the luxury of this, so it is better to make sure you pause the game (which stops the timer), and just familiarise yourself with how to complete the puzzle so you can avoid spending so much time on it.

The fact you can fulfil this trophy on any difficulty level is a massive help though, and if you've chosen to the beat the Challenge of the Gods, which you'll need to do to unlock this Platinum trophy, you'll also get an array of skins to choose from which grant you specific abilities. I went for the Dairy Bastard costume, which grants unlimited magic, and comes in handy when clearing those sections where you have to beat alot of enemies quickly in order to progress. I also chose the "Easy" difficulty level, which is the lowest in the game, and ended with a clear time of 4 hours and 26 minutes.

So far, so good, but we do have to close on the only real notably hard trophy in this list, and does end up contributing significantly to the rating of this game.

The "I'll Take the Physical Challenge" trophy, awarded for Completing the Challenge of the Gods, requires you to step away from the Story mode, and take on a series of 10 challenges, set with specific parameters for completion. This mode is unlocked upon beating the game once, and requires you to beat what is a varied range of challenges, mostly, but not limited to, combat.

In terms of the challenges themselves, most of them are actually fairly easy, and you just simply have to beat the current challenge to move onto the next. However, challenge 8 and challenge 10 are significantly more difficult than any of the other challenges.

Challenge 8 requires you to defeat all waves of enemies, which contains soldiers and Gorgons, and challenge 10 requires you stay on a platform whilst defeating enemies on the platform to raise it high enough to reach the end goal. It's the first time the game seems to lose it's aforementioned fairly balanced combat, with both challenges seemingly overwhelming you with enemies to the point where constant failure becomes normal, and trial and error quickly takes over. Challenge 10 is the toughest, where you're constantly having to find ways to stay balanced on a platform where even blocking enemy attacks can end up knocking you off and failing the challenge.

What's even more frustrating is the fact that you have to beat all 10 challenges in succession. There is no ability to save your progress after each time you successfully complete a challenge, and if you quit the game, you'll have to start from the beginning. Once I'd managed to surpass challenge 8, I had to leave my console on for 2 days because I didn't want to have to go through that challenge again, and accepted I would leave it on for as long as it took me to also beat challenge 10, which is certainly something not to be overlooked here. I would estimate I spent more time on this mode than it took me to Speedrun the game, and it only really comes down to 2 out of the 10 challenges. It ends up making this trophy the only genuinely difficult one in the whole list.

When I look back at the previous God of War games I have the Platinum trophy for, this is certainly the easiest. The fact you're not under any obligation to beat the game on a specific difficulty level, unlike other God of War games, which require you to beat the game on the hardest setting, is a big factor in the overall rating.

The fact I managed to unlock around 88% of this list by just simply playing through the game in order to purely take in the story is telling, and the Speedrun can be comfortably beaten with time to spare, providing you follow the key tips outlined above.

I finished my main playthrough within 9 hours and 42 minutes, and with a subsequent speedrun time of 4 hours and 26 minutes, that means I've managed to collectively beat the game twice within 15 hours, and one of those playthroughs was on "Hard" difficulty, proving that this wasn't really that challenging.

The Challenge of the Gods mode does stick a large spanner in the works though, and probably added another 5 or so hours on top of the experience for me, as well as being the first time I felt genuinely challenged whilst going through this list. If it wasn't for this trophy, I would probably be angling this within the region of a 3/10, but this definitely does enough to notch an extra mark on top of it, and despite the difficulties it caused me, this was still a Platinum trophy earned within just over 20 hours, making it an incredibly short experience, justifying it as my easiest God of War Platinum trophy to date.

Notable Trophies -

Prepare to be a God - Beat the Game on any Difficulty.
Speed of Jason McDonald - Beat the game in under 5 hours on any Difficulty.
I'll Take the Physical Challenge - Complete the Challenge of the Gods.

Hardest Trophy - 


I'll Take the Physical Challenge                                                               Complete the Challenge of the Gods

Wednesday, 6 January 2021

DLC #137 - Call of Duty : Black Ops - Annihilation Map Pack

This one's been a long time coming and it's purely down to what is possibly one of the most frustrating Easter Egg experiences across the entire Call of Duty franchise.

Despite the fact I haven't had a terrible amount of exposure to these Easter Eggs, and since their introduction within Black Ops 1, I've only sampled them within 2 other Call of Duty games (Black Ops 2 and World War 2), so they may make my prior statement a little bit underqualified, but I still say it with enough conviction based on my own personal experience with this pack, and having also completed the Escalation Map Pack, whose Easter Egg related trophies were a complete breeze in comparison.

The Annihilation Map Pack adds a further 5 trophies to the Zombies mode within Blacks Ops 1, focused around the new Shangri-La map, an exotic jungle-themed setting with some interesting game mechanics, which are explored within the requirements of the trophies on offer here.

Out of the 5 trophies, 4 of these are fairly simple tasks, requiring you to obtain kills on the 2 new types of zombies (The Shrieker and the Napalm zombie), in specified ways, along with an additional trophy which requires you to use the new 31-79 JGb215, which will be referred to as the Shrink Gun from here on out, on each type of zombie. 

It is more than possible to obtain these naturally through normal play, but the final trophy is where the challenge of this pack properly kicks on;

Time Travel Will Tell - In Shangri-La, acquire the focusing stone.

The "Time Travel Will Tell" trophy, awarded for acquiring the focusing stone, is a complicated Easter Egg, which requires 4 people to achieve successfully, which is the first barrier to mention here. 

Within the previous Escalation Map Pack, you could achieve the Easter Egg trophy with just 2 people. This is also the same for the Rezurrection Map Pack, which I have yet to write up about, for which the Easter Egg trophy can be earned with just 2 people, making them much easier by sheer logic of requiring less preparation and co-ordination.

The frustrating thing is, the only reason you need 4 people is because you have to stand on 4 tiles simultaneously spread out around the map in order to activate the staircase in the spawn area which turns out the be the focal point for a few steps throughout the Easter Egg.

The completion of the Easter Egg is also subject to some classic RNG, requiring you to pull the Shrink Gun out from the mystery box, and then holding onto it long enough to be able to Pack-A-Punch it for a later step. The later you pull it, the more difficult the game becomes as natural progression takes you into higher waves, and if the person with the Shrink Gun dies, the weapon is lost to the void and will need to be pulled again.

My honest take, irrespective of anything else, is to hope to pull the Shrink Gun as early as possible. If you start getting into the latter rounds without still having it, you're going to struggle to fight off the hordes and the map is very small and compact, making it difficult to survive on for prolonged periods of time. With some groups I attempted this trophy with, we reached round 11/12 without having pulled the Shrink Gun and would call it quits under the belief it was just better to restart the game, which is a frustrating reality of this trophy.

Just incase that wasn't enough, you'll also be subject to some further RNG, because you'll need to spawn a Napalm zombie in order to help fulfil a step which requires some gas leaks to be lit by the fire he emits. This isn't anywhere near as bad as the RNG around the Shrink Gun, but the Napalm zombie will blow up if players get too close, or can just sometimes blow up seemingly after a certain period of time, which did cost us a run one time where the Napalm zombie just seemed to disappear and did not spawn again before we all succumbed to a higher round anyway.

I'm not too sure how many attempts this took me in the end, but just to share a final painful experience;

I should have had this trophy when I first went for it at the time I gathered the rest of the trophies in the pack, getting to the final few steps before realising that the person in the party who had the Shrink Gun had accidentally forgotten to save enough points in order to Pack-A-Punch the weapon, which meant we had to play on a few more rounds in order for this person to accumulate 5000 points. We didn't manage to and failed on the subsequent round, which is actually the main reason I left this trophy for so long.

I did re-visit it for a few attempts on a very irregular basis since then, but every failed attempt killed my motivation to spend more time going for this, but it did dawn on me recently how old this game was, and with a new console generation recently born, I figured now would be as good of a time as any to start completing some of these incredibly old Playstation 3 titles.

I'm slightly surprised I managed to finally unlock it, and had this game down as a very high risk one towards 100% completion, purely for this trophy alone, so I'm glad to finally have it. I can't really offer much more strategic advice, because you will mostly be at the mercy of RNG. If you want to attempt to play on through the higher waves and hold out for the Shrink Gun, it is still doable, but I always felt like it was time-efficient to just restart the game, rather than battle through the possibility of higher wave rounds. The fact you need a willing group of 4 people is also not to be understated, and something I would consider to be a concern at this point in the games life cycle too.

With my final 2 trophies within the Rezurrection Map Pack achievable on a solo basis, at least the pressure is off with the accomplishment of this pack, and that's always the main thing.