Friday 22 November 2019

DLC #127 - Grid Autosport - Touring Legends Pack

This final DLC pack for Grid Autosport, which focuses on a series favorite for Grid (Touring Cars), adds a handful of new cars, a couple of new tracks and 3 new Touring Car Championships to take on.

The 3 new trophies included within are all each awarded for completion of the 3 new Championships added as part of this pack. 

The Championships include British, European and International flavours, with the tracks used in each being relevant to their locations, and you can use any of the 5 new Touring cars to tackle them. They all consist of 5 events, with 2 races per event,totaling 10 races per Championship, and these will take anywhere between 1-2 hours to beat each.

You will see the new tracks make an appearance throughout each of the new Championships, and the selection of cars will be readily available to choose from the outset too, but the sole focus for this package is to simply win them and nothing more.

You can choose to play through on whichever difficulty you like, but even on Hard, there isn't really a great challenge here. After going through a big journey with this entire title, I merely wanted to just go through the motions and get this finished more than anything else, but even maintaining this challenge on Hard difficulty saw me win each Championship and unlock all trophies first time round, so this shouldn't take anyone more than 5-6 hours to complete.

The DLC packs were a radical change in direction compared to the main list, which was a very welcome difference after a long time harboring this title in my backlog.

Friday 15 November 2019

Platinum #96 - God of War (2018)

Platinum Difficulty Rating - 5/10

Not to be confused by the very first God of War game, released on the Playstation 2 in 2005, God of War indicates a fresh beginning for the series, signified by a title which suggests more of a reboot than a sequel.

It bought with it, a very radical change in direction for a series which has specialised in fast paced, simplistic combat with big boss fight set pieces, to a slightly more tactical combat system, and a story which is less about the big boss fights, and more about puzzles and platforming.

The game also features a variety of new dynamics. The environment is now an open world, rife with exploration opportunities, as opposed to a linear journey with a defined path, and Kratos' son, Atreus, now accompanies him on the journey, and ends up playing a pivotal role in the story, whilst also adding an extra dimension to the game's combat, with options to upgrade skills, fight with and change the appearance of both characters. It does feel like a completely new game, and one that works well.

The trophy list is medium in size, with a total of 37 trophies to earn from this title. Incidentally, out of all 10 God of War titles, spread across both the Playstation consoles and the Playstation Vita, every title has between 35-37 trophies in total, so there seems to be an almost deliberate approach to the volume of the trophy list for every God of War game.

A purely Single Player experience, the story tells the tale of Kratos' journey to fulfil the last wish of his late wife, who is also, incidentally, Atreus' mother, which is to scatter her ashes at the highest peak of the Nine Realms, following her death. This is the beginning of a journey which will see you transverse a variety of different worlds, encounter a wide range of enemies and some interesting characters.

The "Last Wish" trophy, awarded for Spreading the ashes, concludes the story upon completion of the final objective, and is the primary goal of this trophy list. The game has 3 difficulty levels, which include easy, normal and hard, but none of the trophies within this list are difficulty sensitive, so you can choose how you play the game based on your own discretion. I opted for hard, and the game on the whole isn't terribly difficult, though the truest challenge of playing on the hardest difficulty does show through in a few specific parts of this trophy list, which will be mentioned later, but for the most part, it's nothing to write home about.

Although the upgrade system isn't anything new to God of War games, there is a huge level of depth within dedicated towards character development, and not only can you upgrade weapons, like you've been able to in previous God of War games, you can also upgrade a ton of armour, special powers, skills and attributes, which actually makes you incredibly powerful as the game goes on, I would argue the challenge starts to move through a gradual state of decline because, despite the fact enemies also scale in level, they start to become noticeably easier to beat with a fully maxed out armory.

It's also worth mentioning that, up to the point of finishing the game, you'll have unlocked 11 story-based progression trophies, which contributes to almost a third of the entire list, so you can make some pretty good headway by just beating the main story. The remainder of the list from this point onwards is made up of indulging in a select grouping of the game's vast amount of collectibles, side-questing and upgrading Kratos' powers and equipment.

The "Chooser of the Slain" trophy, awarded for Defeating the nine Valkyries, is one of the variety of side quests within the game, and also the toughest trophy in the list.

Throughout Midgard, there are initially eight Valkyries scattered around in variation locations, which are very powerful, heavily armored winged enemies, which you must defeat in a 1 on 1 fight, and take their crown as evidence of their demise once defeated. They come in a variety of forms, each with their own unique fighting style and set of moves, which is one of the things that makes this trophy difficult.

It can be hard to prepare for each new Valkyrie, because you'll have to spend some time with each one in order to learn and understand it's move patterns. These aren't just copy and paste jobs. There's alot of work and effort that's gone into this side quest in order to purposely keep you guessing for each fight, and at least add a slight layer of necessary mastery in order to beat all eight of the initial Valkryies through study. They also have alot of insta-death moves, which, if you fail to time a dodge or block correctly, will swiftly return you to your last checkpoint and make you start all over again. They feel like genuine boss fights.

Once you've beaten the initial eight, and gathered a trophy from each one, you'll need to head to the Council of the Valkyries, and present these eight trophies to their relevant thrones. This will trigger a final fight with the ninth Valkyrie, appropriately named the Queen.

Where I mentioned above about the fact that, even though you may not feel challenged by playing on Hard difficulty, this does come to the fore eventually, and this is exactly what I'm referring to. The Queen Valkyrie is an upgrade on every other Valkyrie up to this point, with faster, stronger attacks which will test your reactions, speed and timing. She has much more health and a larger array of insta-death attacks. I spent multiple sessions attempting to beat the Queen, and even when I felt like I'd reached a point where I'd mastered her entire move set, I would only be one badly timed dodge away from a restart. It's an extremely unforgiving boss fight, and is the peak of difficulty within the entire game. It is wise to upgrade Kratos' skills and weapons to the highest degree possible before you fight her.

The "Darkness and Fog" trophy, awarded for Retrieving all treasure from the Workshop's centre chamber, contributes a slightly grindy element to the list, through another side quest which becomes available later into the game. 

Located in Nilfheim, the Workshop is home to a sort of labyrinth, clouded in poisonous gas and containing a series of chambers with increasingly difficult enemies to surpass into the subsequent chamber. The goal is to collect Mist Echoes, which can then be used to unlock the various treasures contained within the centre chamber. This includes 5 legendary chests and 3 realm tears, for a combined total of 68,500 mist echoes to unlock all of them and along with it, the above trophy.

You start within the main chamber, and can work your way around each chamber in the labyrinth, collecting Mist Echoes from chests along the way. The catch is, if you're either killed in combat by enemies, (which you must clear in each chamber to reap it's rewards from chests first), or you spend too long in the Labyrinth and succumb to the poisonous gas, which will gradually zap your health, you lose all progress and restart from the beginning.

The earlier chambers are filled with easier to deal with enemies, but the rewards are lesser. Each additional chamber you decide to take on will spawn harder to beat enemies, but more Mist Echoes, so it's a challenge of risk and reward and knowing when to cut your losses and get out of the maze to secure the Mist Echoes you've already possessed.

It will take around 5-10 hours for this trophy alone, but is also dependent on which difficulty level you're playing at. Some of the deeper chambers within the Labyrinth include Ogres, Higher Elves and even a Valkyrie (which you'll also need to beat as part of the "Chooser of the Slain" trophy mentioned at the top of this piece). All of these enemies have the capability to beat you very quickly on hard difficulty, and this is where the risk and reward element truly shines through. Do you really want to take on a Valkyrie for a few thousand extra Mist Echoes? Or do you just return to the beginning and protect what you already have? Each failed attempt will add to that original 5-10 hour estimate too, and 68,500 is still alot to collect.

A final thing that's important to note, and this relates to the games boatload of collectibles, which are scattered absolutely everywhere you look. Not all collectibles reward a trophy, but this list still has it's fair share, and whilst not difficult, per se, much like most collectible trophies aren't, there is one thing that this game doesn't do well that has a big knock on effect when it comes to securing these trophies.

The map. The world map is terrible for navigation, and it makes hunting down some of these vast array of collectibles you'll need for certain trophies way more arduous than it should be. There isn't a mini map located on the HUD and the overview map of the world is nice to look at, and pinpoints major locations clearly, but there is no perspective of depth or clarity of route you need to take when navigating through areas and hunting down these collectibles. 

A guide will help to some degree, but it'll be mostly down to your own intuition, and some of the larger areas in the game were so confusing to trace back through, I ended up aimlessly running around trying to find out where I needed to go without adequate guidance from the game, which was extremely frustrating, and drew these out to be way longer than they should have been. Ironically enough, the game actually does a nice job of checklisting the collectibles for each area, so you can always reference what you need from said area, which is really useful when you're down to the final few collectibles, but it's just a shame when you feel like you lose that time from deficiencies elsewhere in the world map.

This list has a mixture of everything, which ultimately strikes a good balance. There is a genuine challenge from the nine Valkyries, a little bit of grind from Ivaldi's workshop, some patience-testing collectibles and, most importantly, a very good story-driven experience.

The list can be completed in full without any necessity to play on a higher difficulty level, though the challenge is there for those that want it, and you can realistically achieve the Platinum trophy within 30-35 hours. You could argue it can be finished in even less time than that, but my estimate also takes into account the fact I opted to play through from start to finish on hard difficulty, which led to some extra padding on time, especially with the amount of replay value involved on the higher difficulty level through death, when killing each of the Valkyries and collecting Mist Echoes especially.

However, on Hard difficulty, the main story, for all it's big battles and boss fights, isn't where the challenge lies. It's within the Valkyrie fights and the grind of Ivaldi's workshop. The poor game design when it comes to maps and navigation through some of the game's vast environments when hunting for collectibles also deserves a mark up, but even then, this is no more than a mid-range Platinum.

Notable Trophies - 

Last Wish - Spread the ashes
Chooser of the Slain - Defeat the nine Valkyries
Darkness and Fog - Retrieve all treasure from the Workshops' centre chamber
Hardest trophy -



Choose of the Slain
Defeat the nine Valkyries

Saturday 9 November 2019

Platinum #95 - Uncharted 3 : Drake's Deception

Platinum Difficulty Rating - 4/10

After a summer mostly dedicated to finishing off one of the most challenging sets of DLC trophies ever experienced, this would have had to have been some offering from the game's main list in order to top it.

Thankfully, that isn't the case, and what is presented is actually the easiest Uncharted game to date instead. I'm always up for a challenge, but if you knew what the DLC trophies would put you through, you would also be more than welcome of a Platinum trophy with more relaxed demands.

The blueprint for this trophy list is what you would consider fairly standard for an Uncharted game by this point, after 3 installments of the series which have all followed the same patterns when it comes to delivering the trophies.

The list is still a predominantly Single Player experience, barring 2 trophies which are awarded for dabbling within the Competitive and Co-operative game modes, which you'll more than likely have done if you're looking to finish the DLC trophies too.

It's also a fairly large list, clocking in at 55 trophies in total, and purely focuses on the game's Single Player Campaign/Adventure mode, which sees you take on a story which tells the tale of a race to locate the lost city of Ubar. Drake's role is to prevent Talbot and Marlow, the game's main protagonists, from reaching the same location and stealing a powerful vessel being used to control the city, for their own ill gotten gains.

The "Charted! - Crushing" trophy, awarded for Finishing the game in Crushing Mode, is, as always is the case with any Uncharted game up to this point in the series, the hardest trophy within the list, but ultimately, doesn't really stack up any sort of greater challenge in comparison to previous titles. To also suggest it's the "hardest" trophy does a bit of a dis-service to such a term. This is a game which is very casual throughout, and that extends to a difficulty mode which has provided a reasonable challenge in the past, but has been somewhat watered down during this installment in the series.

Both prior Uncharted games were given a 6/10 in difficulty, so the challenge provided by Crushing mode in these games was enough to just about tip it over an average difficulty rating, and there is an obvious difference here when going through the story of this game when judging the overall difficulty levels compared to the other Uncharted titles that have preceded it. This story has 22 chapters in total and I didn't notice any sort of challenge provided by Crushing difficulty until around Chapter 18/19, which is very late on into the game, and even then, it was nowhere near any sort of difficulty that made the game feel laboured or slow.

It does provide a few tricky spots between that point on and the endgame, but it is noticeably less problematic than the previous two Uncharted titles, which is ultimately the justification for the lowered rating this time round. Even being able to negotiate these particular portions of the game aren't exactly that tough, and only took a handful of attempts in the worst case scenario. It's certainly the least crushing of all Crushing difficulties.

It is also important to note another constant within Uncharted games, and the fact that, previously, you have been required to beat the story once on any difficulty in order to unlock Crushing mode, which is not the case this time round. Crushing mode is readily available to play from the outset, and beating the game on Crushing mode, unlocks a subsequent mode called "Brutal" mode. This may explain the slightly lesser challenge from Crushing mode this time round, as it is now no longer the hardest difficulty available within the game, but is also not a requirement for the Platinum trophy either. There is a part of me that feels like "Brutal" difficulty could have just been a step up from Crushing, and although I never actually played through any part of this game on "Brutal" difficulty, I don't think it was necessary to make Crushing feel like to had been taken down a few notches as a result of a more challenging difficulty being placed above it. 

If the idea was to add something even harder on top of Crushing difficulty, then it makes sense as to why they would not account for this within the trophy list, but I don't understand why they would detriment the challenge of Crushing difficulty at the same time. That is mostly just a personal gripe, but it makes the game way too easy and is the major reason why the overall difficulty rating is impacted in comparison to previous Uncharted titles.

The fact you don't need to complete the story more than once also means, in theory, you can beat the game and also unlock the slew of other trophies along the way in one fell swoop, though realistically, there will be a clean up operation necessary at the end to grab everything else you may have missed along the way.

There are also 3 other trophies awarded for completing the game on Easy, Normal and Hard, which will appropriately stack and unlock if you complete the game on Crushing difficulty. If you opt not to go straight into Crushing for whatever reason, the trophies will stack up to the highest difficulty you beat the game on.

The "Master Fortune Hunter" trophy, awarded for Finding all 100 treasures, is yet another staple for an Uncharted trophy list, and works under the same premise as previous titles.

Treasures are spread out in random locations throughout the games 22 chapters, and all 100 must be collected to fulfill the requirements of the trophy. You will more than likely need a guide, but the game is very helpful when it comes to accumulating these treasures. They carry over across multiple playthroughs, are very easy to spot against the games vast and colourful environments and are also listed for guidance on the chapter select screens, so you can easily pinpoint which chapters you may have missed any treasures on, and dip back into them accordingly to retrieve whichever ones you may still need. As far as collectible based trophies go, this is certainly not one of the more arduous ones out there, and that is mostly in thanks to the game's helpful disposition.

The trophy list also breaks these down and award trophies at incremental stages of 20, so you'll unlock 5 progressive trophies on the way to 100.

The rest of the list is a very casual checklist exercise. You'll unlock most of the trophies as you progress through the story, and there's a small collection of kill based trophies with specific weapons, combat based trophies awarded for killing enemies in certain ways and even a small grouping of secret chapter specific trophies for performing certain actions within a given chapter.

The game is very generous in it's flexibility for unlocking anything you may have naturally missed throughout the story. All trophies can be obtained through the use of chapter select, so you can either cherry pick the most combat-heavy sections of the game to assist you in obtaining the weapon/combat related trophies, and it also means the chapter specific trophies are not considered missable. Any trophy that relates to kill accumulation, whether that be through weapons or combat, is carried over across playthroughs, and even if you go back into chapter select multiple times post-game, the progress is still carried through even in those circumstances. It feels like the game wants you to succeed and make the Platinum trophy as accessible as possible.

This is definitely the easiest Uncharted Platinum trophy to date, and one of the easiest Platinum trophies to make it's way into the wider collection. Whilst a lot of this is more than likely down to the fact Crushing is no longer the hardest difficulty mode, like it was in prior Uncharted games, the list hasn't changed anything else to elevate the challenge further, and instead, sees a very standardised list with simple requirements presented to the player that you will have already seen before in the past.

The story is around 10-12 hours long, even if you choose to go through on Crushing difficulty from the outset, which is another aspect of this game which makes the list easier this time round, because the game no longer requires multiple playthroughs to unlock Crushing mode via beating the game once prior. Chapter select makes the clean up operation very smooth and none of the trophies are either taxing or grindy, so you should also only require a handful of additional hours to go back though and give the remainder of the list a once over.

It's a nice ending to a game that still looks great at full completion within the collection, purely because of the grueling DLC packs that come as part of the wider package. It was, up until now, the oldest game in my collection for which I still did not have the Platinum trophy for, and caps off a 7 year journey that began with the first trophy unlocked back in 2012, and what a journey it was too.

Notable Trophies -

Charted! - Crushing - Finish the game in Crushing Mode
Master Fortune Hunter - Find all 100 treasures
Hardest Trophy -



Charted! - Crushing
Finish the game in Crushing Mode

Saturday 2 November 2019

Platinum #94 - FIFA 18

Platinum Difficulty Rating - 6/10

Just to get the disclaimer out of the way, this lastest feat also signals the end of FIFA for me. It began in 2009, with a patched version of FIFA 09 introducing trophies to the FIFA series for the first time ever.

Within the last 9/10 years, FIFA has produced some strong lists, with some mighty accomplishments to achieve. FIFA 09 and FIFA 11 both scored a difficulty rating of 9/10 and FIFA 10 boasted the full 10/10, and still ranks as one of my toughest Platinum trophies to date. Infact, according to PSN profiles, my top 4 rarest trophies in my entire collection are the FIFA 10, 09, 11 and 13 Platinum trophies, which speaks for itself.

However, there was also the decline. From FIFA 13 onwards, there wasn't a single FIFA game which scored higher than a 6/10 (which, incidentally, includes FIFA 18), and even scored as low as 3/10 in some years in between. The lists got boring, dull and most importantly, stripped of any sort of challenge that made the earlier FIFA titles well worth the purchase.

There were other things too. The game took the wrong direction with monetising Ultimate Team, and all the focus of bringing new modes to the Single Player portion of the game didn't suit me, as someone who is predominantly a Multiplayer gamer. All of which has led to an early retirement. I didn't buy FIFA 19, and will also bypass FIFA 20. I have too many other games to focus on, rather than just plow through the yearly FIFA list which is mostly copy and pasted year on year, and only ever seems to be a token gesture to my overall collection, rather than any sort of genuine challenge.

Now that's out of the way, the FIFA 18 trophy list is pretty much "see as above". Mostly copy and pasted from prior FIFA titles, this list is a mixed spread across a multitude of game modes, including the returning Journey (back for a second installment), Pro Clubs, Ultimate Team and Career Mode. There are also a large portion of trophies within this list dedicated to accomplishing feats within matches which you can easily unlock through natural gameplay.

The "What a comeback" trophy, awarded for Finishing the Journey, is exactly how you remember it from FIFA 17. The Journey is effectively a "part 2" of Alex Hunter's professional career, where progression is simply achieved through making it through each Chapter, of which there are 6 in total. This is the key difference this time round, the fact the Journey is divided into clear chapters which define the beginning, middle and end, rather than just slogging through an undefined story like previously in FIFA 17.

It's not exactly difficult, just a but laborious. I never have been, and never will be, a fan of anything on FIFA that is played through Single Player channels, and the Journey isn't exactly short. It will still take anywhere between 15-20 hours to complete, and whilst the story has at least, to it's credit, been given alot of care and attention to detail, there are still way too many "filler" segments, where you're simply just playing games in order to pad out the mode for the sake of longevity.

It is also important to point out that, the other 3 trophies tied into the Journey mode are all missable, so you want to make sure you achieve these at the relevant stages within the game mode to ensure you're not playing through it in it's entirety again. Out of these 3 other trophies, 2 of them come in Chapters 5 and 6, so you'll be playing through the lot if you miss them first time round, which will add hours onto your completion time. There isn't much point into going into the individual requirements of each one, just know that you're replaying this game mode again if you miss any of them first time around.

The "Pristine victory" trophy, awarded for winning all 4 matches in an FUT Draft session in FIFA Ultimate Team, seems to be a staple experience within any FIFA list of the last handful of years, requiring you to win the draft within FIFA Ultimate Team.

It still requires 15,000 coins per attempt, which can cause some difficulties if you don't knock this trophy off early, because you'll end up accumulating some hefty expenses entering draft mode the longer you play without success.

However, the big difference here this time around, is the fact that, unlike FIFA 16 and 17, you can unlock this trophy within the Single Player Draft, which provides a great "get out" clause to those who don't want to go through the Online Draft for this trophy. I went through the Online alternative, in order to make this list more challenging on the whole, and managed to unlock it on my third attempt, so even though this may not seem like much, this would have still cost me 45,000 coins, which takes time to accumulate, despite the fact it's easier than ever to earn coins on Ultimate Team.

There is also the option to take the shortcut and buy into the Draft at 300 coins per attempt, but the other trophies within Ultimate Team will allow you to accumulate enough points for at least a few attempts at the draft before you consider using real currency, and it is also important to note that progression through the Draft will throw up rewards after winning each game up to the final, so even if you don't win it, you can claw back some of that draft fee through some of the subsequent packs and prizes you'll earn through draft progression, which will help massively, especially if you struggle to win coins in other parts of Ultimate Team.

Expect a challenge if you play through the Online Draft though. You will run into some very good players who will have some very strong squads at their disposal, and to win 4 games in a row within that sort of environment is a genuinely challenging feat to accomplish, and can make this trophy the toughest in the entire list, should you choose to earn it through this method.

"The big league" trophy, awarded for Winning promotion to Division 1 of FIFA Ultimate Team Seasons, is also a nice little challenge. There is flexibility here too, because Ultimate Team features both Online and Single Player seasons, both of which will trigger the achievement of the trophy upon completion.

Initially, I attempted this feat through the Online season, but found it to be way too challenging around the midway point, where overpowered teams were just steamrolling my bronze/silver graded hybrid, so I have to seek out the alternative option of going through the Single Player seasons in order to reach division 1 instead.

This did lessen the challenge, and the reason I chose to go through the Online seasons in the first place, was another personal attempt at trying to inflate the challenge of this trophy list, right up to the point where I discovered my squad needed to be stronger to compete at the upper echelons of Ultimate Team, and given the fact this entire game fast became all about how quickly, and efficiently, I could lock off this Platinum trophy, I just opted for the easier choice in the end, which was to just play the computer in Single Player seasons.

It still took 54 games for me to reach Division 1, and the higher leagues will require you to win 7 games just to earn promotion, so this becomes a slog by the time you reach the end, and Single Player FIFA, at least, in my opinion, is a painfully dull experience.

The "Handyman" trophy, awarded whilst In Pro Clubs, using in matches each of your 3 Play Styles, wouldn't normally be on most people's list for discussion of notable trophies, but cleaning up this list, and having this trophy left, ended up being an apt climax for a series which didn't really need to give me any more reasons to abandon it for good.

The trophy itself requires you to complete 3 Pro Clubs matches, whilst using 3 custom Play Styles, which you can create within the Be A Pro game mode. It doesn't seem like it would create any great difficulties on paper, but in this circumstance, it certainly did, for a number of reasons.

Firstly, I had to find someone still willing to play Pro Clubs, which ended up being a scattergun exercise of firing off messages within the drop-in game mode to anybody hoping the odd person would join my club. Once a willing participant had been found, you had to search for a game and attempt to match with another club, which often bought back no results due to the age of the game. This would put most people off quickly, and I ended up back at step one more times than I care to remember, and if by the odd chance I managed to get beyond step 2, and found a match, the awfully unreliable servers would, most of the time, kick everyone out the lobby before a full game could be completed, which nullified the progress towards this trophy. Managing to complete just 3 matches took me 3 evenings of pure commitment.

In defence of FIFA 18, it's not all the fault of the game. I cannot be expected to still see an active online community for the third installment back in an annual series, so not being able to find willing partners/other teams to match with in a lobby is a standard expectation, but the server stability issues are the signs of a lack of development care, which deserves to be marked down. All of these issues combined made this trophy way more arduous than it should have been, and is a significant pain to be able to contribute to the final rating.

This all makes for much of the same, and the consistency of FIFA over the last 4/5 years has led to a series of Platinum trophies which are roughly on the same par with each other. Some have scored slightly differently to others, mostly due to the situations where new game modes have been introduced for the first time and have some different trophies attached to them, but the same challenges have, for the most part, been presented within FIFA trophy lists for years now. A quick glance at the FIFA 19 and 20 trophy lists backs this up, and provides further evidence that things haven't really changed. It makes it easy to grade the difficulty ratings of FIFA games when the benchmark has barely moved.

Some of the trophies have a sturdy challenge sitting behind them if you wish to seek them, but the backdoor alternatives by allowing the user to unlock them through a Single Player alternative quickly re-aligns this whole list into total mediocrity, so a 6/10 difficulty rating seems fitting. I took on the Ultimate Team Draft Online, which was a nice challenge within this list, but just simply couldn't be bothered to reach division 1 in Ultimate Team Online, so I took up the option of the easier Single Player route, even though it was still a painful slog.

Notable Trophies -


What a comeback - Finish The Journey
Pristine Victory - Win all 4 matches in an FUT Draft session in FIFA Ultimate Team
The big league - Win promotion to Division 1 of FIFA Ultimate Team Seasons
Handyman - In Pro Clubs, use in matches each of your 3 Play Styles
Hardest Trophy -




The big league
Win promotion to Division 1 of FIFA Ultimate Team Seasons