Sunday 19 August 2018

Platinum #86 - Crash Bandicoot - (Part of the Crash Bandicoot N'Sane Trilogy for the Playstation 4)

Platinum Difficulty Rating - 5/10

Originally released on the Playstation 1 back in 1996, one of the original platformers of yesteryear, Crash Bandicoot, finally gets the modern day remix with the N-Sane Trilogy remaster for the Playstation 4.

This includes Crash Bandicoot, Crash Bandicoot 2 : Cortex Strikes Back and Crash Bandicoot :Warped, the first 3 titles in the series, but this review focuses purely on the first of the three titles in the box.

The trophy list for Crash Bandicoot is just about moderate in size, and is littered with Gold trophies, which are pretty much the sole focus of the quest towards the Platinum trophy.

The game is very basic in it's design and concept, as you'd expect from a game originally released in the mid 90's. The game is very linear, as you move from level to level, unlocking the next for completing the prior, with a couple of different ways to beat each level along the way, which will be explained later.

The "Cortex N. Capacitated" trophy, awarded for Defeating N Cortex, concludes the initial aspect of the game by running though the 26 stages and 6 additional boss fights for the first time. Trophies are awarded progressively at each point you defeat a boss right up to the N Cortex fight, which signals the completion of the game, and to this point, the game is incredibly easy. This is down to the fact that, all you need to do to complete a level is just reach the end of the stage, regardless of how long this takes you or how many times you die before reaching the end.

However, the end-game takes the game into the moderate levels of Platinum difficulty ratings, down to a couple of key things, hinted above by how you can beat levels in different ways.

The "Ultimate Gem Path" trophy, awarded for Earning 26 Gems, is one of these ways and part of the greater challenge this game presents to the player. Each of the 26 stages in the game contains a gem, which is awarded when the player finds and smashes every box in a level, with the exception of 6 stages, which instead award a coloured gem. The key difference here is that coloured gems are awarded for smashing every box in a level without dying, which is a much trickier feat, and you'll need the coloured gems in order to unlock hidden areas of other levels which award normal colourless gems.

The 6 stages picked to award coloured gems can be tricky not to die on, but once you've managed to collect these, going back over the other 20, which award colourless gems, and subsequently don't require you to smash all the boxes without dying, are much easier to complete. There are a few levels that contain some very well hidden boxes, which you might need to consult a guide for, but the fact you can take a much more relaxed approach and not concern yourself with having to restart after death is a big benefit.

This is what I would refer to as the "lesser" part of the end-game, so much as in the fact that, even though the 6 stages with coloured gems offer a slight degree of challenge, simply for the fact you have to smash every box and not die whilst doing so, the other 20 stages which merely require you to smash every box and finish the level, regardless of how many times you might die, can be completed at a relatively leisurely pace.

A few of the levels contain some very well hidden secret areas, and it can be frustrating completing a level only to find out you were a single box short, to then go back through the level looking for the hidden off screen area, not be able to find it, to then realise the missing box was hidden on top of another box that was above you the whole time instead. It's a very small grievance, but this applies to a handful of the stages within the game, so certainly one at least worth mentioning.

The "Practice Makes Perfect!" trophy, awarded for Earning 26 Relics (gold or better), is what I would call the "greater" part of the end-game, and as a result, is the most challenging trophy in the list by far. In the exact same way each stage in the game rewards a Gem, each stage also contains a Relic, earned through good old-fashioned time trials.

Triggering the start of the time trial for each stage will require the player to beat the stage as quickly as possible, and upon completion, a Relic is awarded depending on how quickly the player reaches the end goal. It is important to note the part of the trophy description in brackets, and that the player only needs to achieve a Gold Relic on each stage in order to fulfill the requirements of this trophy. The Relics are graded from Sapphire, to Gold, to Platinum, so there isn't a need for the player to achieve the best possible time for each stage to unlock the trophy, which is just as well given how tough some of these stages would be if the Platinum Relic was the minimum requirement. This would take the game very close to the territory of 10/10 in difficulty rating.

As it is though, the Gold Relic will suffice, but this doesn't mean to say there isn't a steady challenge to be had here. Some of the stages will require a lot of trial and error, and the level of haste needed will lead to a risky approach and inevitably, a lot of death. The judgement of target times seems to be a little bit imbalanced too, with some stages being easy to finish comfortably under the Gold Relic target time, and some stages requiring a lot of fine tuning and mastery, heightening the level of challenge on offer.

It's also important to mention that, once you trigger a time trial run at the beginning of the level, death with result in an instant failure, and stop the clock, so each successfully posted time will require a deathless run, which increases the difficulty of each time trial. Half of the focus is attempting to finish the level as quickly as possible, whilst the other half is making sure you're frantically dodging death. It can be very hectic at times.

By the time I had finished the game, I had achieved a Platinum Relic on just 5 stages, with 21 Gold Relics elsewhere. I felt like I did well to get Gold Relics on most of the stages, and whilst it's true I only really aimed for the bare minimum in the name of achieving the trophy, it isn't an understatement to suggest that this game's difficulty would skyrocket if the Platinum Relics were mandatory. The Gold Relic times will still present a reasonable challenge, and this is where you'll spend most of your time on the road to the Platinum trophy, going back over stages attempting to shave seconds off previous times.

The remainder of the list can be achieved along the way, and you won't even need to look to earn most of them. There's alot of progression and menial tasks, including the other Gold trophies, which are complete throwaways. 

In terms of an estimated completion time, the game doesn't actually track this statistic, so it's difficult to say. It'll depend on to what extent you struggle with some of the most challenging time trials in the game, but even the most difficult ones can be mastered without having to spend too long on them,  and I reckon 15-20 hours for full completion is a reasonable enough timeframe for most players.

This isn't Super Meat Boy difficulty levels of platforming, and it can be hard to vouch for the difficulty of a game which can still be finished within 20 hours, regardless of the challenges that lie in wait along the way, which this game does have at times, mostly during the quest for obtaining time trial Relics. It also helps that the most challenging trophy in the game has been toned down to only require the player to fulfill Gold standard requirements, rather than Platinum. 

It's almost as if the game wants the player to succeed, rather than push the limits of their skill, which certainly takes the overall difficulty rating down a couple of notches.

Notable Trophies - 

Cortex N. Capacitated - Defeat N. Cortex.
The Ultimate Gem Path - Earn 26 Gems.
Practice Makes Perfect! - Earn 26 Relics (gold or better)
Hardest Trophy - 



Practice Makes Perfect
Earn 26 Relics (gold or better)

Monday 13 August 2018

DLC #113 - Resident Evil 6 - Predator

The Predator pack adds another 5 trophies to the Resident Evil 6 list, for the new Predator game mode.

This mode, for up to 6 players, sees each player in the lobby take control of Ustanak, the B.O.W from Jake Muller's main story campaign, where there are 2 primary goals, depending on your role.

Whoever is controlling Ustanak, has the goal of killing all players on the map within a 2 minute time interval, whereas the other players goal is to either outlast the clock or kill Ustanak. The number of rounds will be determined by how many players are in the lobby, due to the fact each person will get an opportunity to control Ustanak on a rotational basis, and the winning player is whoever scores the most points at the end.

Points can be scored in every round, regardless of your role. As a player, you can earn points by avoiding capturing, rescuing captured/downed teammates and killing Ustanak, and as Ustanak, you can earn points by capturing and killing players. There are a few variables thrown in to make things more interesting, such as weapon pick-ups for both sides, but the winning player will be the one who scores the most cumulative points once every round has been completed.

The trophies are much easier than those within the Survivor pack, and even though bigger lobbies produce more fun matches, some of these trophies are much easier to earn with as little as 2 people in a game. For example, the "Easy Pickings" trophy, awarded for eliminating all players as Ustanak in less than a minute, would be difficult with a 6 player lobby, but in a 1 on 1 match, becomes incredibly easy.

There are also trophies awarded for other smaller tasks, such as defeating Ustanak without anyone on your team being captured and capturing a total of 50 humans as Ustanak, which, in larger lobbies, is a total you can accumulate very quickly. However, the Gold trophy is the only thing that stops this being a easy 5 out of 5;

Not without a Fight - Defeat Ustanak 20 times.
Where I mentioned above that some of these trophies can be easier to obtain depending on the size of the lobby, this is somewhat irrelevant for this trophy in particular, which is awarded for defeating Ustanak 20 times.

If you're playing in smaller lobbies, Ustanak will win every single time. This is, after all, a game mode designed to be 1 against the rest, and the imbalance in numbers is due to the overwhelming power that Ustanak possesses against human players, so to play in smaller lobbies is a thankless task when trying to accumulate kills against Ustanak. This means you'll have to play in bigger lobbies, in order to take advantage of the increased number of humans that will, not only give you a greater chance of survival, but also greater opportunities to inflict a killing blow. However, this also means that more people are helping you to kill Ustanak, so this creates problems when looking to earn kills for yourself because you're suddenly competing against others to do this.

The tally of 20 will only increase when you deal the killing blow, and you will need the help of your teammates to kill Ustanak, but there are a few tactics you can deploy which will help make sure you increase your chances of getting the decisive shot. Firstly, there are visual cues for the health of the player controlling Ustanak, which change from green, to yellow, to red in order to indicate the health level of the creature. You can therefore choose to conserve your ammunition and wait you see the name flashing red, then use your ammunition all at once to try and obtain the finishing hit.

Alternatively, there are weapon pick-ups which spawn at random across the map that deal big damage, which you can also take advantage of. You may be in competition from other players to get hold of these, but the map will indicate their whereabouts and you will have a significant advantage of taking Ustanak out if you're wielding one of these weapons, so this is a highly recommended approach.

There is an element of luck involved to all of this, and you will get captured/killed alot along the way, but you have a chance of accumulating kills at a decent rate if you're participating in full lobbies (If your lobby had 6 players, each game would give you 5 chances to kill Ustanak), so 20 isn't a daunting figure. At least not compared to killing 100 agents in Survivors mode was anyway.

I spent 7 hours on this package by the time I had finished it, and I focused on this trophy from the very start, naturally achieving every other trophy along the way. It can feel like a bit of a slower burner, but much more manageable compared to other DLC packs in this collection.

Thursday 9 August 2018

Platinum #85 - FIFA 17

Platinum Difficulty Rating - 5/10

Truth be told, if you copy and pasted the FIFA 16 review into here, you wouldn't actually be that far off from being able to give an accurate assessment of the FIFA 17 trophy list too.

FIFA games have always been guilty of duplication of trophies, especially within more recent times, but the FIFA 17 list is mostly a direct lift from the FIFA 16 one. There is one key difference to mention, but not to the point where it matters to the difficulty rating being any different to the previous game.

Ultimate Team, Pro Clubs, Online Seasons, Womens football (which returns for the second straight year) are all accounted for again, as are the same straight-forward tasks and, quite honestly, dull trophies that have made up these lists for a number of years now.

The one big difference, is the latest addition to the series, which is the new Journey Mode, a story based narrative that sees you take control of Alex Hunter, who begins a quest to realise the dream of making it as a professional footballer. The game is played from the Be A Pro perspective and you start from the bottom, trying out at an open day, to being signed by a Premier League side and breaking into the first team, and the list is accommodating to this mode with a small handful of trophies.

The "The best is yet to come" trophy, awarded for finishing the journey, rewards you for reaching the end of the season. The game mode takes you through an entire league season, and it's difficult to say how many games this is, due to a few scripted events that occur throughout the story, which require you to play on loan in another league for a different club, along with appearances in the domestic cup competitions. It is a fairly lengthy mode as a consequence of this though, and it gets boring quickly, thus becoming grindy. Despite being given a facelift, through the fact it has a fully fledged story with cutscene animations, it is really just the old-fashioned Be A Pro mode at it's core, and you just end up doing the same thing over and over, which is just playing games from the Pro perspective, without any real incentive to become more immersed in the experience because the story itself is a bit uneventful and dry.

You can also have the season cut short impromptu, through a handful of quality measures, such as too many consistently poor performances, and a poor social media following/bad manager opinion as a direct consequence of aforementioned poor performances, so there is still an element of skill required to make sure the game doesn't end prematurely, otherwise you'll have to start over.

The "Hard to get" trophy, awarded for Achieving a transfer value of £8,000,000 in The Journey, is also tied into this game mode, and is technically a missable trophy.

Consistently good performances will cause Alex Hunter's transfer value to increase, as will good training reports, so you need to have hit this value at any point during the story. You don't have to end the Journey on this value, and the trophy will trigger as soon as you hit this total, which also means it doesn't matter if you fall below this transfer value thereafter, but you do have to put in alot of good performances to reach £8,000,000, and poor performances will also set you back, so you might have to accept you'll need to graft hard to make sure you're steadily accumulating this figure as the season goes on.

It actually ties into the "The best is yet to come" trophy anyway, because, even though you can't simulate through the Journey if you don't want to have to play through every single game to reach the end, games that end in poor performances won't increase your transfer value, so you'll need to make sure you're playing well regularly enough so you don't miss the "Hard to get" trophy, or hit a dreaded game over screen too soon.

I wouldn't exactly call The Journey difficult, especially so when you can play through the mode on any difficulty setting you like, which can make the game criminally easy if you so choose, it's just a bit laborious. Even though it is technically a new game mode, under the hood, this is just Be A Pro with a face-lift, and I've always believed FIFA shines in an Online environment, so my personal level of boredom hit it's peak across what is ultimately an unskippable 40+ game season.

However for the second year running, the FIFA Ultimate Team Online draft steals the show, and carries this game into the middle regions of the difficulty scale yet again.

The "Trial of Power" trophy, awarded for Winning all 4 matches in an Online FUT draft session in FIFA Ultimate Team, is back again, and the same rules apply as before. There is nothing about this trophy that hasn't already been said in terms of the challenges faced from FIFA 16. There is still an extortionate buy-in value to compete in the draft, it is still an extremely competitive game mode and it's also the most challenging trophy by some distance within this list.

I struggled this time round with the draft almost as much as I did with it in FIFA 16, completing it within 12 attempts, albeit a very slight improvement from the 14 attempts it took me in FIFA 16, but still difficult enough to the point I was plowing real money back into the game to be able to afford the buy-in without having to accumulate the 15,000 coins it takes to enter without having to resort to purchasing FIFA points with real currency.

The "Half a Century" trophy, awarded for having a player score their 50th goal at the club in FIFA Ultimate Team, also returns in the exact same capacity as "FUT 50" did in FIFA 16. I'll spare the detail, for the sake of not wanting to tread over too much old ground, but same rules apply as before here too. 

Thankfully, it's quite rare that games take a copy and paste approach to the trophy lists within their series, but even in the odd example where they do, you could potentially talk and compare other aspects of the challenge, such as length of the game, or difficulty of the gameplay, both of which aren't really relevant to mention more than once for a game like FIFA.

As for the overall justification of the difficulty rating, there isn't really much to suggest it should be any different for FIFA 17 than it was for FIFA 16. The return of the Online FIFA Ultimate Team draft session propels the difficulty from what would have probably been somewhere in the region of 3/10, though it is important to mention that the addition of a fairly grindy Journey mode does give a very slightly different complex to this list than FIFA 16, but nothing drastic to the point where it changes much in terms of an overall difficulty rating. 

I always try to make these reviews as detailed as possible, but when you're effectively reviewing the same trophy list back-to-back, there's only so much you can say the second time round until you get to the point when you just end up repeating yourself. At least I'm officially up-to-date with my FIFA titles now though, albeit until FIFA 19.

Notable Trophies - 

The best is yet to come - Finish The Journey
Hard to get - Achieve a transfer value of £8,000,000 in The Journey
Trial of Power - Win all 4 matches in an Online FUT Draft session in FIFA Ultimate Team
Half a Century - Have a player score their 50th goal at the club in FIFA Ultimate Team
Hardest Trophy -



Trial of Power
Win all 4 matches in an Online FUT Draft session in FIFA Ultimate Team