Thursday 19 August 2021

DLC #151 - Fallout 4 - Far Harbor

This whole trophy journey sort of sums up my own feelings towards Fallout quite well. These games are OK experiences on the whole, but ultimately a bit messy and lack stability. I started this DLC aiming for it be my second completion, and prior to the Platinum trophy, and since then I had completed every other DLC as well as earned the Platinum before ending the series with this.

The main reason Far Harbor was outstanding beyond the rest of the DLC and the Platinum trophy itself was because of a in-game character dialogue glitch that ultimately meant I had to restart the entire Far Harbor story and hope self-correction took natural cause (which it thankfully did). Again, it kind of sums up Fallout and it's notoriety for being held back by bugs and glitches.

Anyway, Far Harbor focuses on the case of a missing person, who is believed to have fled from her family towards a place called Far Harbor. The questline is triggered by listening to an audio tape from the family reaching out for support and you have the option to investigate the case.

You find out very quickly that the concerned party is a couple, and the girl in question is their daughter, who is under the belief that she is a synth, and has fled under the knowledge that Far Harbor is a refugee relief centre for synths - a place she believes will give her a greater sense of belonging. As you travel to Far Harbor to look into the case further, the story unravels and your real reasons for ending up at Far Harbor become more apparent.

Despite the issues I ran into regarding the trophies, this is the strongest DLC offering in Fallout 4. It contains the most content, the most expansive story and the best new environments/characters that make the game feel genuinely fresh, where most of the other DLC packs just felt very stagnant and uninspired. The Nuka-Cola expansion was good, but I felt Far Harbor was better.

The pack also adds 10 trophies, 5 of which are driven by the new questline, awarding you trophies as you progress through and uncover the secrets hidden deep within Far Harbor. It's a place inhabited by the townspeople you meet and will carry out these quests for, who are fighting greater battles against the Children of the Atom, refugee synths and dangerous creatures, whose natural habitat is the island itself. It all blends together well and adds to a strong story-driven experience. Carrying on playing through on the "Hard" difficulty still failed to present me with any true challenges, and being able to acquire some seriously tough arsenal, including the new Harpoon Gun, made this even easier.

A couple of these story-related trophies are missable, dependent on which decisions you make as you go through the questline, so it may be important to ensure you're making the correct selections in line with trophy accomplishment along the way. 

The remainder of the list comes from various miscellaneous tasks, some of which come in familiar guises, such as finding 20 different locations, killing 30 creatures native to Far Harbor and collecting all issues of "The Islanders Almanac" magazine - Some fairly standard requirements by this point.

This comes complete with a small shout-out to the "Push Back The Fog" trophy, awarded for Unlocking 3 Far Harbor Workshop Locations - After unlocking 2 of them, the next quest triggered an endless looping dialogue that I just couldn't seem to get out of. I reloaded old saves, completed other related quests in order to alter the quest path and, out of sheer desperation, physically attempted to beat a solution out of the Far Harbor residents. None of which worked.

So I parked it and came back to it on a brand new save once I'd completed every other DLC pack and also the main list for the Platinum trophy. In reality, this was around 10-12 hour experience, but this glitch would have extended this by another 3-4 hours. It was a very apt to way to wrap up another complete (and buggy) Fallout experience.

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