Sunday 14 April 2019

DLC #118 - Battlefield 1 - They Shall Not Pass

Containing the least amount of trophies out of the 4 Battlefield 1 DLC packs, They Shall Not Pass is also subsequently the easiest of the 4 too.

The package adds the standard for Battlefield add-ons. New maps, weapons, gadgets and vehicles are all accounted for, as well as the new attack vs defence Frontlines game mode, which requires to progressively capture points and advance up a battlefield towards the final portion in sector, with all sectors to be claimed in order to achieve victory.

The 4 additional trophies don't actually shift much focus onto the core aspects added into the game along with this package.

The new St Chamond Heavy Tank gets some love, in which you'll need to accumulate 25 kills with, but the other 2 trophies within the package are awarded for merely spending 30 minutes playing on the side of the French Republic as a Medic and obtaining 4 kills with the Trench Raider Elite Class, which is a special kit pick up randomly located on any of the 5 new maps contained with this package.

However, the constant within the Battlefield 1 packages are the Gold trophies, which focus on the completion of weapon assignments to unlock the weapons contained within the DLC;


Maitre d'Armes - Perform one kill with each of the 5 primary Weapon Assignments weapons
In exactly the same way in which the Apocalypse DLC required kills with each of the new weapon variants bought into the game via the DLC package, this trophy requires exactly the same thing.

There are 8 weapon variants, awarded through the fulfillment of assignments required to unlock them (the reason the trophy lists them as 5, rather than 8, is because 3 of these weapons come with 2 modification variants, making it 5 unique weapons).

Similar to the Apocalypse DLC, you can either unlock the weapon variants by conventional means of completing the specific assignments tied to them, or you can find them on the battlefield acquired from downed enemies. I will maintain throughout the entire assessment of this DLC set that the former is always the favorable option, purely because you cannot specify how long it would take you to find each weapon variant through trial and error.

One thing that's important to note is the fact that, having already completed the Apocalypse DLC, this naturally created a certain degree of crossover where partial amounts of the assignments for this trophy had already been fulfilled. With that said, you'll still need a collective total of 318 kills, which, despite being over 100 kills shorter than the Apocalypse DLC, will still take a degree of time dedication.

Due to the fact the weapons come as part of the package, these were untouched and the accumulation of kills began from zero. The aforementioned crossover comes from other requirements which can be fulfilled from the main game, such as obtaining 75 resupplies and 50 revives. This naturally cuts down the completion time, but with a hefty amount of kills still required, this will take somewhere in the region of 8/10 hours alone.

There aren't really many assignments that are that challenging. They're mostly accumulation activities using a variety of weapons and gadgets, and as mentioned, this makes it the least challenging out of the 4 DLC packs to date. If you've previously dabbled within the Multiplayer portion of the game, you will have made progress towards some of these assignments already, which will of course help, and even though there is a little bit of specific focus on the other trophies within the package, they are also accumulation based and shouldn't take much more longer than everything else.

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