Friday 20 February 2015

Platinum #71 - Infamous 2

Platinum Difficulty Rating - 3/10

It's actually really easy to say what makes this game different to it's predecessor, despite both trophy lists being an almost identical copy of each other.

Everything that presented a challenge within the Infamous 1 trophy list has either been changed to make it more accommodating for the average trophy hunter, or even excluded completely for the sake of an easier list.

The "Just One More" trophy, awarded for picking up all blast shards scattered around New Marias, is the exact same trophy as seen in Infamous 1, but much less hassle this time round.

The shard hunt in Infamous 1 is still one of the most gruelling collectible ventures seen in any game to date (and that's almost 6 years on from the release of the game), but everything that made it difficult has been improved to make it much easier this time round.

Not only does the shard count drastically reduce (by well over 100 shards), you also get in-game support to assist you in tracking them down, rather than having to rely on a manual checklist/map as you had to do with Infamous 1. Simply clicking R3 will emit an electrical pulse that will show the location of any nearby blast shards, which makes collecting them hassle free, and just turns into a standard fetch quest, albeit a fairly lengthy one, as there are still 305 blast shards to collect in total, and they will need to be done in one play-through, which is important to note in a game that will require a minimum of 2 full plays to achieve the Platinum trophy.

On the subject of which, the whole concept of good vs evil is also still fully integrated in the trophy list. The "Fight the Good Fight" and "Forging Your Own Path" trophies, awarded for unlocking the good ending, and unlocking the evil ending, respectively, confirm the need to play through the game at least twice.

There are also, as before, a collection of trophies awarded for completing karma specific missions which can only be left down to each good and bad play-through, so it's just a matter of knowing which choices to make in order to unlock the correct trophies during the critical story points where you have to make a choice. This does also apply to certain side missions that are locked out when the opposite choice is made, but these are easily distinguishable by their blue and red icons that clearly represent each karma stance.

The first play-through of the game will be fairly meaty, simply for the reason that this should be utilised for covering alot of the extra content that will unlock most of the other trophies in this list, which are either just tied to side missions, exploration or racking up totals for various actions. However, you can smash through the main story alone within 10-15 hours on a second play-through, even on the hardest difficulty, as long as the story is your only focus and the only trophies you need left are the progression based trophies tied to whichever karma stance you didn't choose in your first play-through.

The "Pain Builds Character" trophy, awarded for finishing the game on hard difficulty, isn't hard at all. Again, it's about the same level of challenge as what was present in Infamous 1, with just a couple of potentially sticky points that might require a bit of patience, but nothing more than that.

You will also need to unlock the hard difficulty by beating the game once, but that's not really terribly important to mention given the fact the game requires at least 2 play-throughs to fulfil the requirements of both the good and evil endings anyway. It is recommended to go through the game casually first time round and unlock practically every trophy available that isn't related to the opposite karma stance you're playing towards, in order to make sure that all you need to focus on in the second run is merely beating the game.

The "UGC Veteran" trophy, awarded for playing 25 user-generated missions, is a new concept to Infamous whereby you can create missions for other players to beat. This is actually an online trophy, so it is not entirely accurate to say this is a Single Player trophy list, even though the mode is actually integrated into the story. It isn't a challenging trophy in any way, but it does rely on server support, and will make this Platinum trophy unachievable one day, so it's definitely one to look out for and make note of.

One final thing that I feel is also quite important to mention is the fact there are no trophies for completing the stunt list in this game, which was one of the decisive elements of the Infamous 1 rating, and subsequently why Infamous 2 is also an easier game. There are powers unlocked through pulling off stunts, but there isn't an actual list of them to go through, nor are there are trophies on offer for performing them all. This was one of the more difficult elements of the previous game, so the fact it is omitted from the trophy list is a big part of the reasoning behind the lower rating of this game.

Overall, this is a much easier offering in comparison to it's predecessor, The game itself isn't really challenging, even on it's hardest difficulty, and even 2 play-throughs of the game, along with completing all of the side activities and extra content that award trophies, can be beaten within 30 hours collectively. 

Even the harder parts of the original Infamous game have either been stripped down to be made easier, or completely excluded, which is a telling factor in this list. There are a small handful of online trophies to watch out for, and a couple of instances where the game can be tough during hard difficulty, but this is list you can beat with minimum drama within a very reasonable timescale. 

Notable Trophies -


Just One More - Pick up all the blast shards scattered around New Marais
Fight the Good Fight - Unlock the good ending
Forging Your Own Path - Unlock the evil ending
Pain Builds Character - Finish the game on hard difficulty
UGC Veteran - Play 25 user-generated missions
Hardest Trophy -




Pain Builds Character
Finish the game on hard difficulty

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