Tuesday, 6 July 2021

DLC #147 - Fallout 4 - Nuka-World

We've had to slightly deviate a bit here.

The original plan was to move through the story-driven content amongst this batch of Fallout 4 DLC, in order to reach level 50, and unlock any other additional trophies missing from the main list along the way.

This was going to plan, with the completion of the Automatron DLC, followed by an attempt at Far Harbor - Where, unfortunately, I ran into a glitch that has prevented me progressing towards the sole trophy I had left from that list, and will need to restart that particular piece of DLC in order to go back through and gather the remaining trophy necessary to finish the pack.

Starting a new game at that stage would have gone against the goal of reaching level 50 on my current game, and thus, I have decided to park Far Harbor and will return to finish it at some point later on.

With that, the natural next step was to come onto Nuka-World, which adds 10 new trophies and is the final piece of story-driven DLC within Fallout 4.

Nuka-World is an old amusement park, located just outside the Commonwealth, and the pack starts with the player being lured into a trap by a raider masquerading as a civilian, claiming that his family is being held hostage within Nuka-World by raiders. After agreeing to assist, the player runs a gauntlet, kills the Overboss of Nuka-World at the gauntlet finale, and then suddenly finds themselves in control of the entire park as the new Overboss.

It quickly becomes apparent that 3 main gangs still inhibit Nuka-World, co-existing, but still fractious towards one another, and the main story arc revolves around the player being tasked with gaining control over sub-areas of the park and delegating these out towards the various gangs in order to appease them and expand their influence on Nuka-World through possession of territory. These sub-areas are all wildly different with specific themes, and each adds a good change of pace to the questline as you progress through.

Out of the 10 trophies on offer, 4 of these are dedicated to the new story-arc, spanning across 11 individual quests, which provides a much more in-depth story-driven experience than the Automatron DLC (and Far Harbor, for that matter). It will take anywhere between 8-10 hours to take back control of each area of Nuka-World, and eventually reach the inevitable conclusion the story culminates with, and whilst this is generally a very straight-forward, relaxed adventure, the other trophies outside of those awarded for completing story quests make it a fairly time consuming package.

The rest of the trophies will have you clambering around Nuka-World and back across the Commonwealth performing a variety of miscellaneous tasks - Completing 12 generic quests given to you by the 3 gang leaders within Nuka-World along with establishing 8 raider camps within the commonwealth will grant you a couple of trophies, and you'll also have collect 20 unique recipes of Nuka-Cola variants hidden around Nuka-World, along with the resources required to craft them for a couple more trophies. This will then, in turn, require you to kill 40 Nuka-World creatures whilst under the influence of these concocted Nuka-Cola drinks.

These extra-curricular activities probably take the same amount of time as it does to complete the main questline, if not a little bit longer. Collecting Nuka-Cola recipes and crafting them is a nice little addition which keeps things fresh enough, but performing very boring and generic quests for gang leaders and setting up raider outposts is less so, and feel more of a chore at this point of playing the game, when you've seen these bland quests far too much already.

There is also another trophy awarded for redeeming 100,000 Nuka-Cade tokens in the Nuka-Cade, which requires continuously playing the same arcade game over and over on a loop in order to raise these tokens -  a grind of around 3/4 hours in itself.

The standard difficulty of the enemies you'll encounter and the tasks at hand aren't anything to write home about, but it is a piece of DLC that probably floats somewhere in the region of 20-25 hours, which is a generous time sink. I did also manage to unlock the "Legends Of The Wastes" trophy, awarded for reaching level 50, half-way through the contents of this pack, so we've at least managed to achieve what we set out to achieve upon strategically working our way around these DLC packs - Even if it has meant we're going to have to go back to Far Harbor at some point...

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