I went purely off the fact that every other DLC within this set concluding with the word "Workshop", cannot be story-driven, and rather focuses on the biggest new addition to the Fallout series - the workshop creation tool, which is also heavily used within the main game.
I won't go into the details of this mechanic here. It's better suited to explain for some of the trophies within the main list, but with the bigger picture in mind, this piece of DLC makes lighter use of it compared to the main game, due to it's relatively short nature.
This DLC pack takes you to Vault 88, which is the main setting for this piece of DLC. After responding to an emergency radio frequency requesting assistance, you will be led to Vault 88, where you meet the Vault Overseer after clearing the emergency (which turns out to be as simple as clearing a group of Raiders around the perimeter of the vault, along with some debris that has blocked the vault exit).
It turns out the Overseer locked up within already had her own plans for Vault 88, but they required people, and since nobody could previously enter or exit the Vault, these plans weren't possible. This triggers a quest-line which sees you take on a handful of quests to populate the Vault and use workshops in order to create experimental equipment and study the behaviours of the Vault 88 inhabitants as you recruit them, with their sole purpose as test subjects to measure the effects of this newly built equipment the questline will take you through.
It honestly isn't as interesting as it sounds like it could be - It mostly just seems like a way to showcase some of the new Workshop objects you can create which have been added as part of this pack, with the questline somewhat secondary to all of this.
This pack does only contain 3 trophies too, and they're all progression-based as you work your way through what turns out to be an adventure of around 2-3 hours upon entering Vault 88.
You'll be awarded a trophy for completing a quest which requires you to unlock all build areas of the vault, which is effectively just clearing them of the enemies that inhabit them and finding the control panel for the Workshop to start functioning again, as well as a trophy for equipping a jumpsuit and a pip-boy on a dweller, which you can do once you progress to the point where you start accepting outsiders to populate the vault.
The final trophy is awarded upon completion of the final quest, whereby the Overseer will promote you to her position. It is possible to talk her down with certain dialogue options, which will actually deny you the trophy, and you'll have to end up killing her instead if you want it.
I'm not a big fan of the Workshop feature, but it's nicely worked into a questline here, which blends together well. The remaining few DLC packs also focus on Workshops, but this here wraps up the quest-based content for good.
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