If you look back to the 2024 Game of the Year nominees, you'll notice Balatro with a place at this table. A solo-developed game which spent just under 3 years in production and completely took a grip of the gaming world through it's intriguing twist on Poker.
How could a Poker Roguelike possibly be intriguing enough to be considered for Game of the Year contention? Pretty easily, as it goes.
Balatro is a deckbuilding game where you play common poker hands using various methods of scoring in order to beat a target score per round. The base game offers 8 antes, each consisting of a small blind, big blind and boss blind - with the boss blind of ante 8 concluding the run. You can play into endless mode should you wish to continue and see how far your deck can stretch into end game.
Each round will increase the target score and thus, your ability to keep up with the blinds and successfully surpass them is necessary, otherwise, it's game over.
You can achieve scoring in multiple ways. Cards can be enhanced with bonuses earned from opening packs in the shop and poker hands can be levelled up by acquiring planet cards in similar fashion. However, the jewel in the crown are the range of Jokers you'll have at your disposal - All giving different perks and benefits that can be combined together to create interesting synergy's and combinations to send your score through the roof.
This is the allure of Balatro. Even right up to the point of achieving the Platinum trophy, I was still discovering interesting combinations of Jokers that ensured the game remained fresh throughout the entire time I spent with it. Sure, you naturally lean towards favourites, and there are certain combinations that you'll actively strive for (Everyone is looking at you "Photochad"...) but the beauty of this game is that is also encapsulates another crucial factor. Luck.
To a lesser or greater extent, your runs will be made or broken by luck. Whether it's praying to see that final discard provide the card you need to keep a run alive, or simply what you find in the shop between rounds to help improve your run, luck stays true to the marriage that comes with casino-based card games and how the hands are dealt will always be a factor on making or breaking your progress. Every agonising miss and long shot that hits is a "one more game" rush that seldom exists in many games, and it had me completely hooked.
The pixel art graphics with every playing card and Joker carefully hand-drawn to give it's unique look. The swirling metallic coloured theme of the game interface. The catchy but equally soothing tones in the background. The replayability, variations in how your game can play out, the subtle adjustments to difficulty as you rise through the stakes. I genuinely can't pick any flaws with it and it is worthy of every breath drawn in a Game of the Year conversation. It's one of my favourite games of all time.
I wouldn't even go as far to suggest you need to be an avid Poker player to master Balatro. The game's allure is the Roguelike element, and the easy pick up and play nature is the real star of the show here. If you want the scope to be seriously good, then that exists too, and as long as you have a knack for logic, you will almost certainly enjoy what's on offer.
In terms of trophies, this is a medium sized list, consisting of 32 trophies, including the Platinum trophy. Strap in, because you're in this one for the long haul.
The trophy list does a good job of luring you in a bit here, giving you a solid amount of trophies for little effort initially. It also rewards maximum exploration of the game, with trophies also awarded for discovering every Joker, which requires you to find or purchase it for the first time in the shop between rounds. These trophies also apply to Planet cards, Tarot cards, Spectral cards and Vouchers, all of which award their own trophy for discovering each type of shop bonus. These will all certainly come naturally as you focus on 2 primary tasks this list demands of you.
The "Completionist+" trophy, awarded for Winning with every deck on Gold stake difficulty, is the first major task of this trophy list.
Before you start a run, you'll be asked to choose a deck. Each deck comes with it's own gameplay variation that shakes up the challenge a little bit and you'll eventually unlock access to 15 decks in total for which you need to reach Gold stake difficulty for this trophy. In a similar fashion, you'll also need to progress on lower coloured stake difficulties in order to climb up and access Gold stake, which is the highest tier. There are 8 coloured difficulty stakes which twist the game with certain rules, and having to win on Gold stake for all decks requires you to win a minimum of 120 runs in total.
Most of the decks are fairly basic and easy to understand, and some will force you to change the way you play and make you more tactful about the Jokers you select, but the true curveball here comes from the stake difficulty.
Each of the 8 stake difficulties will add an extra complexity that stacks, so by the time you reach Gold stake, there are a number of different modifiers combining that you need to account for when attempting to win a run. Green and Purple stake increase the score requirements to pass an ante, Blue stake permanently removes a discard, Black stake adds Eternal Jokers - which cannot be sold once active - and Orange stake adds Perishable Jokers, which are permanently disabled after 5 rounds only.
By the time you come to tackling each of the 15 decks on Gold stake, you're really up against it, and you'll need to draw on every tactic you've learned to succeed in runs. I would say this trophy starts to get difficult at the introduction of Eternal Jokers at Black stake, which is still 4 difficulty colours off Gold. Eternal and Perishable Jokers will unsettle your familiarity with certain Jokers you can generally rely on, and sometimes you'll be forced into decisions you don't necessarily want to make which you only find out later on with hindsight weren't correct.
Gold stake difficulty also reminds you of how brutal some of the boss blinds are. The Needle - which reduces your hands playable to just 1. The Flint - which halves your base scoring. The Wall - which doubles the normal target score. Just a small selection of bosses you don't want to see at later antes in runs on Gold stake difficulty. If I ever lost a high stake run, it would be because of seeing a certain boss blind I didn't want to see.
On good days, I could win up to 5 or 6 runs. On bad days, I could play a good 10 hours without getting anywhere close. It has brutally fine margins of success and that spectrum of variance was often a good reminder of this and how big of a role luck can play in your levels of prosperity. Sometimes, the cards just don't fall your way.
The game doesn't really offer much extensive stat tracking. Each successful run will generally take around 30-40 minutes, and to win 120 runs, this trophy requires a minimum of 80 hours of playtime. When you take into account all the failures in between, I would say this trophy eclipsed 300-400 hours easily - Possibly more. That sounds inconceivable until you see how much time I plugged into this game when all was said and done, and I finally unlocked this trophy just after a year of playing Balatro religiously at least twice a week. To think too, this was only half the battle.
Before moving onto the second major task in this trophy list, I broke away to tackle the Challenge mode. This lines up 20 unique challenges with set parameters you need to progress through to complete a full run, and awards a Gold trophy for beating all 20.
There are a couple of tricky challenges, but they're all defaulted to White stake difficulty, which pales in comparison after tackling every single deck on Gold stake, so this was more a nice little palette cleanser than anything else. The final challenge requires you to win a run without being able to use a single Joker, which took me a handful of attempts, but this was a stroll in the park comparatively, and before I knew it, the second big task lay ahead.
The "Completionist++" trophy, awarded for Earning a Gold Sticker on every Joker, is the second main part to this trophy list, and is arguably even more challenging than part 1.
Each time you complete a run to ante 8, the Jokers you're holding in hand at the end of the run will earn a sticker according to the colour of stake you've just beaten, and you'll need to beat a Gold stake run with every single Joker in the game, of which there are 150.
If you've completed the previous trophy, you'll already have a small handful of these Jokers with a Gold sticker attached to them, so there is a headstart in place, but there are a number of complications to consider with this trophy.
Firstly, in terms of strategy, I initially opted to complete this task using the Anaglyph deck. This deck gives you a free Double Tag for each Boss blind you defeat, with the idea behind the strategy being to continue to stack these double tags until you find a Negative tag at some point during your run. Taking the negative tag late on will trigger all the double tags and give you a bunch of negative Jokers to hold, maximising your chances of ticking off as many Jokers at the end of the run, should you win.
I ultimately didn't find this a viable approach, for two main reasons. Firstly, the negative skip tag isn't guaranteed to come, so the strategy is ultimately a bit too luck dependant to work frequently enough to be effective. Secondly, you don't have any control of the Jokers you choose. It'll just be as they come out of the shop and you have to select what you're given, which is also way too rigid for this strategy to be effective. So I did quickly pivot out of this tactic.
I settled on the Ghost deck instead, which starts you with a Hex Spectral card and adds the possibility of finding Spectral cards in the shop. I just wanted to lean on the power of Spectral cards to help me on Gold stake.
Since this is on Gold stake difficulty by default, you'll still run into the same issues of just being able to beat runs, as with the previous Completionist trophy, but for this particular task, you're trying to do this with forced Jokers that, in many instances, you wouldn't even rely on to win you a Gold stake run, which is a big problem.
For example, you need to be conscious of finding a way to "carry" certain Jokers;
- Seance. Gives you a Spectral card when you play a Straight Flush.
- Matador. Gives you $8 each time the Boss blind ability is triggered.
- 8 Ball. Gives a 1 in 4 chance of creating a Tarot card when an 8 is played.
- Diet Cola. Gives a free double tag when sold.
- Luchador. Disables the current boss blind when sold.
- Invisible Joker. Duplicates a random Joker in hand when sold.
According to the dashboard on the Playstation interface, I put 857 hours into Balatro. That's almost 36 days of my entire life. That does blow my mind a little bit, but I'm not that surprised when I reflect on this properly. This game took days away from me at regular intervals, and it's rare for games to grip me to that extent.
It is a tough Platinum, and you'll need to commit to it fully. The game purposely builds the difficulty to a point where it'll reward those who have learned to master it most, whilst maintaining some cutthroat doses of luck that'll speedbump you, just to remind you that you won't have it your own way, no matter how good you become. I would strongly endorse this as a 9/10, but the sheer enjoyment I got from this game from start to finish shaves a mark off the final difficulty rating. Very clearly one of the most enjoyably long-winded games I've ever played. It balances this longevity with a Platinum that requires critical thinking, intuition and luck - and it was an absolute pleasure.
Notable Trophies -
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| Completionist+ - Win with every deck on Gold Stake difficulty. Completionist++ - Earn a Gold Sticker on every Joker. |
Hardest Trophy -
















