Monday, 30 July 2018

Platinum #84 - FIFA 16

Platinum Difficulty Rating - 5/10

Now that it's been made clear what the delay was for, FIFA 16 somewhat returns the series to normality of what you would consider for a FIFA trophy list these days.

The list encompasses involvement in most of the game modes present with FIFA with very straight-forward challenges. Ultimate team, Pro Clubs, Online seasons and Career mode are all accounted for again, with some direct duplication of trophies from previous FIFA games present too.

FIFA 16 also introduces Women's football for the first time ever, along with a fully fledged game mode revolving around the Women's International Cup. There is also a small portion of the list dedicated to this addition.

For the most part, this is an incredibly easy list, and most certainly continues the year on year trend of easy FIFA Platinum trophies that have occurred since around FIFA 13. There is rarely any necessity to extensively divulge into any of the game modes to achieve the trophies attached to them, and this allows you to complete them quickly and move onto the next seamlessly.

Where the exceptions lie, and where most of this game's difficulty rating comes from, are within the Ultimate Team game mode, and sit purely with just 2 trophies.

The "The Invincibles" trophy, awarded for winning all 4 matches in an Online FUT Draft session in FIFA Ultimate Team, focuses around the newly added Draft mode, and requires you to go all the way and win the highest prize in the Draft.

Along with Women's football, the FUT draft is the other big addition to FIFA 16. The concept behind this involves selecting a team based on a random assortment of players presented to the player, and then making these choices based on who would best fit into your squad. You get a "Captain" offered as your first choice, who is usually one of the best players in the game, and this acts as the foundation to picking the rest of the team. The overall idea revolves around being able to match up the best possible combination from the players offered to you, both in terms of quality rating and chemistry. This would then be the final team you take into a knock-out tournament format, and attempt to win 4 matches in a row against other users who have also drafted squads.

The first barrier to participation is the fact the FUT draft has a buy-in. This can be through 15,000 in-game coins, or 300 FIFA points, which are purchased and topped up with real money. 300 FIFA points will see you part company with the monetary equivalent of £2.50, but in EA's ever infinite clever wisdom, you can't buy in a single increment of 300, and instead you'll have to either purchase 200 points for £1.99 twice, or purchase 500 points for £3.99 in order to cover the buy-in fee.

On the flipside, you can build up 15,000 coins through competing within the main Ultimate Team game mode through winning matches, cups and leagues. Earning promotion and winning titles within the Online season does grant some generous coin bonuses, which will contribute nicely towards accumulating the entry fee, but if you can bring yourself to spend real money and take the short-cut of buying in, that may be a more feasible, and certainly quicker option, for most people.

Once you've managed to fund your entry into the draft, and chosen your team, you then have to win 4 matches in a row, which is where the real challenge comes in. The FUT draft is a seriously competitive game mode, and you'll play some very good players who have the luxury of drafting some very good teams. The moment you lose a game, you'll be knocked out of the tournament and you'll have to buy your way in for any subsequent drafts your enter moving forward.

Just to add some perspective to this, I entered the draft 14 times before I managed to win it, and after getting bored of the endless cycle of accumulating 15,000 coins per time, I ended up taking the short-cut and buying my way in via FIFA points. The good news is, after every win along the way, you're rewarded with prizes, which is greater the further you manage to progress, redeemable in the form of packs and prizes. If you can manage to get to the Semi-Final stage, the prizes you get back in return will go a decent way towards covering your entry fee, so this is a nice consolation to have behind you, albeit dependent on solid progression. If you lose early though, this is a costly set-back.

This is also a genuine challenge. It is a top skill to be able to win 4 games in a row in online FIFA. Some very good players almost monopolise game modes like Ultimate Team Draft, because the riches on offer can help them fund their clubs towards the most valuable players in the game, and having access to an exceptionally good draft makes these players difficult to beat. Anybody who manages to overcome this challenge legitimately will have most certainly earned it. I consider myself to be good at FIFA, and it took me 14 attempts, which is evidence to this testimony.

The "FUT 50" trophy, awarded for having a player score their 50th goal for the club in FIFA Ultimate Team, is self-explanatory, though could take a while. The best method is to build a squad around a striker you obtain within your starter packs from the very beginning, and make sure you're playing him in every game possible. This will be quicker in offline cups, because some of the lower standard tournaments, where the difficulty setting is capped at a lower standard, are very easy to not only win games in, but also score lots of goals, giving you ample opportunities to tally them up. If you want the more challenging route, which is what I opted for, you can play online cups or seasons, which is harder as you scale up to into better leagues and tournaments, but ultimately just takes a bit of time.

Winning the online draft is certainly one of the toughest individual challenges in any FIFA game to date. Despite some of the earlier FIFA games yielding very high scores, due to containing some incredibly time-consuming trophies, they seldom involved anything that constituted as a genuine test of skill, bar the odd trophy ("Ton Up" from FIFA 10, for example). They were just incredibly time consuming bordering on the realms of insanity, so this rating is based mostly on challenge alone.

Without the "The Invincibles" trophy, this list is a 3/10 in difficulty at the very most. Whilst the online draft was still a challenge worthy of cranking up the difficulty rating a few notches, it was a much more welcome challenge than sitting there for hours trying to trigger the "Extra Effort" trophy from FIFA 15, and considering the habit EA have of mirroring trophies year on year, and the outside possibility this could have re-appear at any point, I would consider this a good thing all in all.

FIFA 17 to follow.

Notable Trophies -
The Invincibles - Win all 4 matches in an Online FUT Draft session in FIFA Ultimate Team
FUT 50 - Have a player score their 50th goal at the club in FIFA Ultimate Team
Hardest Trophy -





The Invincibles
Win all 4 matches in an Online FUT Draft session in FIFA Ultimate Team

Sunday, 22 July 2018

Platinum #83 - FIFA 15

Platinum Difficulty Rating - 6/10

Although it's not unusual for me to be years behind in most cases when it comes to finally finishing off games, this hasn't normally applied to the annual installment of FIFA, with which I have been very punctual with, but there are valid reasons for why this has taken so long, and subsequently caused a backlog of FIFA installments, which are to be shortly discussed further.

Minus the exception, this list fits in line with the direction of difficulty which most FIFA games have moved towards within recent history, with a large number of very menial tasks awarding trophies, covering a healthy range of different game modes.

FIFA Ultimate team, Pro Clubs, Online Seasons and Career mode are all covered to varying degrees, as well as EA Sports Football Club Activities, which is a newly introduced central hub to interact with people on your friends list, by rating, commenting and sharing articles on a news feed about what they're all doing in the game. Barring what we're about to discuss, it is a very easy trophy list.

So, what took so long? There's nothing naturally grindy in this game, first and foremost, which some of the earlier FIFA titles were culpable of, so it isn't a question of having a sink a minimum amount of time into the game in order to achieve the Platinum trophy. When I use the term "naturally grindy", I mean something of a similar nature to a levelling venture or playing/winning a certain amount of games.

The "Extra Effort" trophy, awarded for scoring from the ground, requires you to score a goal whilst your player is lying on the floor, which sounds very inconspicuous, but is absolutely far from it.

There isn't a mapped controller output to make your player take a shot whilst they're on the floor. It just seems to be a case of hammering the "shoot" command button and hoping for the best, but observing the very normal outcome of absolutely no reaction to the ball whatsoever 99% of the time. It seems to be a random animation triggered by unknown variables, other than the fact you have to be lying on the floor somehow, whether that be through a slide tackle, or being felled by an opposing player.

The best tactic to approach this with is to have a second controller, which you will require for this Platinum anyway, and set up an exhibition match, with both teams controlled by the user. It is advisable to tweak certain pre-game variables, such as shot power and shot accuracy sliders, to make sure your shots have a greater chance of resulting in a goal, and also to ensure games are set to the maximum half limits of 20 minutes. If that final detail doesn't emphasise the point that you could be spending a while on this trophy, nothing else will.

From that point onwards, the fun commences. The idea of controlling both teams is that you can drop the ball as 1 of the goalkeepers, and use a player from the opposing team to tackle him from specific angles, win the ball, and hope that, during the motion of the slide tackle, you can trigger an animation that extends this motion into a goal-bound shot, and it's all pre-determined by luck.

You'll most likely experience situations whereby there is no output whatsoever, which is the most common occurrence, but also other scenarios such as committing a foul on the goalkeeper, or watching the goalkeeper automatically jump straight onto the ball in order to regain possession once you've attempted to dispossess him. The combination of the above makes for a very frustrating experience, and one that explains the drought of FIFA Platinum trophies within the last few years, though this is purely because I wanted to unlock them in sequential order, and not because I got lazy with the other FIFA titles in between.

I would often come back to the game, spend a good few hours attempting to achieve this trophy, only to be an afternoon lighter at the end with nothing extra to show for it. When I mentioned above about how this trophy isn't "naturally grindy", I meant that, because there isn't a specified end goal, you can't put a time-frame upon completion, so you never feel like you're making progress until you actually achieve it, and also have to accept that the amount of time this may take to achieve is open-ended.

As is always the case with trophies based on trial and error, this will be quicker to achieve for  some people than others, but for me, there were many wasted sessions trying to achieve this trophy, which certainly have to be accounted for when assessing this entire list. There were long spells this game went untouched for months, where I just couldn't bring myself to revisit it, but I still came back to it least a dozen times before I finally managed to complete this game, so it was extremely rewarding to finally fulfil the requirements of the trophy.

It seems somewhat irrelevant to discuss anything else in truth, but for the purpose of a balanced review, there are a few more trophies we can talk about;

The "Stylin" trophy, awarded for enabling a custom Free Kick or Penalty Style for your Virtual Pro, requires you to unlock a specific play-style by completing certain in-game accomplishments within Pro Clubs mode.

In order to enable a custom Free Kick style, you have to score 2 free kicks with your pro player in Pro Clubs matches, and in order to enable a custom Penalty style, you have to score 10 penalties with your pro player in Pro Clubs matches, both of which are conditional to a number of factors, such as being awarded a penalty/free kick to begin with, but then also having to score it. There's also the small matter of being elected to take the free kick/penalty by the game, which is usually delegated to the person with the best stats for the related skill.

Naturally, the more people in the game, the less likely you are to be nominated for free kick/penalty duties, so it makes more sense to play in smaller lobbies. It's better to set up a Pro Club with a friend and play together, which will significantly increase the amount of free kicks/penalties you take, simply because there are only 2 of you present, which is the minimum number required for a game of Pro Clubs.

Initially, I angled for the approach of playing cup matches, because they can sometimes go as far as being decided on a penalty shoot-out, which is probably the easiest way to accumulate 10 penalties, along with anything extra you might get in-between, but I actually managed to score 2 free kicks before I scored 10 penalties anyway, but it still took me 42 matches, so there's a decent amount of effort required to obtain this trophy.

The "Tag Team Back Again" trophy, awarded for playing seasons with a guest, requires the aforementioned secondary controller, so if you haven't purchased an extra one, you'll need to do so, or perhaps borrow one if you can, but this is more of a heads up for the purpose of addressing the need for additional peripherals more than anything else.

If you detract the "Extra Effort" trophy, you can lobby a case for this being one of the easiest FIFA titles to date, coming in at around 3/10 in difficulty. If you're luckier with this trophy, it won't be much higher than that, but the degree of difficulty rating will very much depend on your experience with this solitary trophy. I have seen people put in writing that this is a 10/10 for them because they simply gave up on it, which is tough to see happen.

After over a dozen separate sessions solely focused on this trophy way after I had completed the rest of the list, and a handful of occasions that saw me put this game on the backburner time and time again, to the point where I still haven't completed FIFA 16 or FIFA 17, purely because I wanted to be able to review these trophy lists in chronological order, the difficulty absolutely did increase as a consequence of this.

It was an extremely satisfying Platinum trophy to unlock though, and the perseverance thankfully paid off. I would estimate I spent around 20-25 hours on this trophy alone, aiming to spend no longer than 2-3 hours per session on this trophy, purely to make sure it didn't drive me insane. The difficulty rating has scaled upwards from 3/10, finishing at the point where I managed to unlock the "Extra Effort" trophy.

A hard fought Platinum, if not the most difficult on an overall basis. FIFA 16 and 17 to follow shortly.

Notable Trophies -

Extra Effort - Score from the ground
Stylin' - Enable a custom Free Kick or Penalty Style for your Virtual Pro
Tag Team Back Again - Play Seasons with a Guest
Hardest Trophy -



Extra Effort
Score from the ground

Thursday, 19 July 2018

DLC #112 - Resident Evil 6 - Survivors

The Survivors pack, the second within Resident Evil 6 DLC offering, adds a further 5 trophies to the game, all focused around the new Survivors game mode.

As with the first DLC pack, Onslaught, this is purely a game-mode add-on pack, and the Survivors mode is a traditional elimination match where the sole objective is to be the last individual or team member standing in order to win the game.

This involves executing other players, and the game finishes when either the 5 minute time limit runs out, or when there is only one person left standing. The game can be played as a "Death match", which is every player for themselves, or a "Team match", which is where you're split into teams of 2, and both variations allow for a maximum of 6 players per game, so things can get very fast paced and hectic.

It seems very run of the mill, and the truth is, it is, but there is a twist. Zombies patrol the map and will attempt to distract you whilst you're trying to kill other players, and when somebody is killed, they're not permanently out of the game. Instead, they respawn as a zombie, and if they can kill a human controlled player, they will re-join the fight in their human form and get a second chance. Out of the 5 trophies within this set, 1 of these is awarded for doing just that and returning to the game as a human character, and most of this list isn't terribly challenging. 

The Gold trophy requires you to win 5 games in a row, which you should achieve naturally in tandem with going for what is the most challenging trophy in this list by some distance;


Take 'Em All Down - Defeat 100 agents.
The "Take 'Em All Down" trophy, awarded for defeating 100 agents, is very self explanatory, and also a large number for the limited amount of opportunities presented to the player within each game. This is an elimination style game mode after all, you don't exactly respawn and chain together killstreaks within 10 seconds as if you're playing Call of Duty, so 100 kills in these circumstances is a tall order.

With that being said, I have to confess, I never really managed to reach a good standard of skill level with this game, and where the Onslaught DLC pit you against zombies, rather than directly against another human character, Survivors is purely a versus game mode, and this is where I started to struggle. 

This was due to a few reasons. Firstly, the controls are somewhat unconventional in some instances (Hold X to run, Hold L2 to display an arch for throwing a grenade, and the R2 button to throw the grenade, for example), which I found difficult to adjust to and made controlling my character a challenging experience with a learning curve attached to it, which I gradually overcame, but spent a while doing so. Secondly, there were much better players than me who had unlocked better characters with better weapon load-outs, so I found myself on the back foot a lot and playing to a disadvantage. This led to dying a lot, and also frequently ending games with either zero kills, or maybe the odd single kill. 

During my just over 16 hour quest for these trophies, which spanned 287 games, compared to the 3 hour journey of the Onslaught pack, the best I managed to do in a game was 3 eliminations, and I only managed to achieve this twice. I did eventually get the hang of the horrible controls, and started to gain experience which unlocked better versions of the basic characters, with better weapon loadouts, and in turn, my performance did improve. I started to finish games with 2 kills quite frequently, but still also went through spells of drought where I just couldn't get anything, which was incredibly frustrating.

Persistence was the main necessity here, and whilst I appreciate it may not take alot of the better players very long to reach 100 kills, I accept I somewhat struggled through this, and stumbled towards the end goal, taking much longer than I should have done due to just not being very good. For as long as you're making progress towards an end goal, I don't mind grindy ventures. When you're levelling up, even when you perform badly, you still earn experience points, so you never quite feel like you're wasting your time and effort, and you also understand you will improve and eventually earn more experience through being a better player. Here, I was jumping from game to game earning zero kills frequently, and also being killed a lot in the process, so there was often no progression towards my end goal, which is one of the most frustrating things, and also the most difficult thing about this trophy.

The only consolation was that I unlocked most of the other trophies along the way, so I didn't really have to give any of them much thought. I notched up 5 wins in a row for the only Gold trophy, won without anybody on my team being killed and returned to the game as a zombie, all of which are feats yielding trophies, but this could have been much shorter than 16 hours, and for some people it will be, just not me.

All the more rewarding to finally see this trophy pop nonetheless, and this makes the Onslaught pack feel like a warm up exercise in comparison. As previously mentioned, I spent just over 16 hours on this DLC according to the in-game statistics screen, and struggled through most of it in my quest for 100 kills. At least I now have a stronger selection of characters at my disposal in preparation for the remaining 2 DLC packs that await, but whether it makes a difference is another story.

Monday, 9 July 2018

DLC #111 - Battlefield 4 - Final Stand

This final expansion for Battlefield 4 adds yet another 4 new maps (which have a consistent winter theme), along with a host of new weapons, gadgets and vehicles.

There isn't a new game mode added this time round, but there are 5 new trophies to go after, which will prove for a challenging venture.

Killing an enemy in specified ways are the order of the day, and 2 of the 5 trophies in this package are awarded for obtaining environmental kills, using the icicle and titan engines on the Hangar 21 map to obtain a solitary kill.

There's also another 2 trophies awarded for obtaining a kill with an assortment of new offensive units, including the HT-95 Levkov, XD-1 Accipiter, Rorsch Mk-1 and the Schipunov 42 and playing on each of the 4 new maps at least once, but these are all worked into the new batch of assignments you'll need to complete in order to unlock the remaining trophy within this DLC;


King in the North - Complete all Final Stand Assignments
This is the third out of three packs which contains a trophy regarding completion of the newly added assignments within the package. Where China Rising and Dragon's Teeth had 10 assignments to complete for the respective trophies, Final Stand is 2 short of this with 8 to complete, but despite this, still contains a very challenging set of objectives, which are broken down below as was the same with the previous DLC packages.

Assignment 5 - Destroy 15 vehicles with the HT-95 Levkov

This objective within assignment 5 requires you to destroy 15 vehicles with the HT-95 Levkov, which is the newly added Hover Tank. Despite possessing a powerful single shot, it's slow to reload, and because of the fact it hovers, it moves quicker across the ground than most other types of tank, but can be also harder to control as a result. The slow rate of fire is the tricky part though, and most enemies will either evacuate the vehicle when it's close to being destroyed, or will end up beating you first with a vehicle or explosive device which can be used much quicker, both of which will deny you when it comes to accumulating kills. The good thing is, there seems to be a small grace period post-evacuation where you can destroy a vehicle and it will still count towards this trophy, so it's important to make sure you destroy a vehicle, even when it's been abandoned, just in case. This one is a slow burner either way though.

Assignment 6 - Destroy 10 vehicles with the Rorsch Mk-1

This objective within assignment 6 requires you to destroy 10 vehicles with the Rorsch Mk-1, which is the newly added Railgun, a long-range scoped weapon, which fires an electro-magnetic pulse of energy, always providing an insta-kill on impact of an enemy soldier. However, vehicles are a different story, but firstly, it's important to note that the Rorsch Mk-1 is not a traditional weapon equipped as part of a loadout. It's a battlefield pick-up, meaning it spawns at certain locations, only on the 4 maps contained within this DLC package, and if somebody else has picked it up before you, you'll have to wait for it to respawn, which can be frustrating if you're purely trying to complete this assignment. Secondly, despite being extremely powerful versus soldiers, it's considerably weaker against most vehicles. 

Against tanks, choppers or any other heavily armored vehicle, it deals anywhere between 10-20 damage per shot, and it also requires a manual reload after every single shot, so the fire rate of the weapon is extremely slow. It's common for the vehicle to either be evacuated or destroyed before you get any sort of killing blow yourself, so your best bet is to interrupt an assault on a vehicle and hope you're dealing a killing blow to it, which will take luck and subsequently alot of time to chip away towards the total of 10. It is effective against smaller, weaker vehicles such as the snowmobile and the XD-1 Accipiter, but the weapon also has roughly a 2-3 second wait from pressing the trigger, to releasing a shot, so you need to gauge the firing distance to meet your target, which is harder to do for the fast-moving vehicles such as these, so there really isn't a sure fire method to obtaining this assignment objective effectively. It's a sound enough tactic to observe firefights and jump in to steal a killing blow, but it will require some trial and error to accumulate 10 kills.

Assignment 8 - Win 10 rounds on Operation Whiteout
- Win 10 Rounds on Hammerhead
- Win 10 Rounds on Hangar 21
- Win 10 Rounds on Giants of Karelia

This assortment of objectives within assignment 8 requires you to win 10 rounds on each of the 4 new maps. At this point, it would normally be relevant to mention the other objective within the final assignment from previous DLC packs, which is to clock 10 hours playing on the new maps, but these objectives will see you eclipse way beyond 10 hours, making that objective irrelevant in this instance. There isn't really much to explain here, but simple maths allows us to come to the conclusion that you'll need to win a total of 40 matches. You can opt to play shorter game modes, such as deathmatches or small conquest, but it makes more sense to play longer game modes because you'll need the extra time to unlock other prior objectives and assignments, and because there are alot of vehicular-based objectives, you have to play certain games like conquest and rush to be able to use the full map and the wider range of different vehicles and weapon pick-ups which become unavailable in certain, smaller modes. This is certainly the most time consuming assignment within the DLC, and you'll also have to make additional time provisions for the inevitable defeats along the way.

This is just a shade less challenging than China Rising, which takes the crown for most difficult piece of Battlefield 4 DLC, but this isn't terribly far behind, and runs in at a very close second. It isn't exactly a photo finish, and China Rising is certainly tougher purely for the focus around the most difficult aspect of Battlefield, which is the air combat. However, there are some challenging assignments here, and and it's definitely the most time consuming expansion out of the five for this game, simply due to the fact you'll have to win 40 matches and master the majority of the new vehicles and battlefield pick-ups added to the game as part of this expansion. I would estimate the completion time for this DLC to be anywhere around the 25-30 hour mark.

The Battlefield 4 DLC was a step up from Battlefield 3, which also came up with it's own challenges along the way, but these assignments would test even the best Battlefield player, despite the fact that though 2 of the DLC packs don't even contain a trophy for completing all of the assignments. A proud 100% for anybody to have in their collection nonetheless.

Sunday, 1 July 2018

DLC #110 - Worms Battlegrounds - Alien Invasion

The Alien Invasion expansion adds 5 trophies to Worms Battlegrounds, along with a few new weapons to experiment with, a small collection of new missions and the addition of a new game mode called Bodycount. All of the newly added trophies are linked to the new additions which this DLC brings with it.

Out of the 5 new trophies added as part of this package, 3 of them are obtained through the new mini-campaign, where the narrative is based around an alien clan crash landing a UFO onto planet earth, and facing an immediate threat from earth locals, with the ultimate goal of completing all of these missions and escaping back into outer space with the UFO fully intact.

This follows the same structure as the main game's story missions, a series of simple and linear levels, but every mission within the Alien Invasion campaign has 2 primary objectives. One of these objectives is to eliminate every enemy worm on the map, and the other objective is to make sure the UFO is not destroyed by the enemy team, so you'll have to focus on protecting this too.

The "Houston We Have a Problem" trophy, awarded for completing all Alien Invasion missions, is the reward  for beating all 10 of the new levels, and earns you the solitary gold trophy in the package. You can also earn a further 2 trophies from this part of the package through completing a specific level in a specific way, and also using each of the new weapons once, of which there are 6.

As was the same with the levels from the main game's campaign, none of these missions are particularly difficult, and should only take around 2-3 hours to beat all 10, and also pick up the other couple of trophies within the main campaign.

The remaining trophies are achieved through the newly added game mode Bodycount. The concept of the mode is to accumulate points via killing enemy worms placed all over the map, and using certain methods of killing worms, or achieving multi-kills, in order to score more points. The more enemy worms you can kill per turn, or the more worms you can kill in more creative methods, the more points you'll score, and the mode is simply all about how many points you can score before your team of 2 worms is killed, or by the time the clock runs out.

It's very similar to most games that include a variation of a horde type mode, but this is much slower paced due to the turn based nature of Worms games, and enemies are spawned with very low health to help you along a little bit and make them easier to kill.

Neither of the 2 remaining trophies for this mode are difficult at all, both requiring you achieve 50,000 points in 1 game of Bodycount, which is really easy, and also to rack up a cumulative total of 250 kills in Bodycount, which can also be done across all of the 4 maps exclusive to the mode. This will stretch the package by a couple of extra hours, but is simply a matter of replaying the game and getting the kills in.

An easy piece of DLC to finish Worms Battlegrounds, and should take no longer than 4-5 hours.

Saturday, 23 June 2018

DLC #109 - Battlefield 4 - Dragon's Teeth

The Dragon's Teeth expansion adds more of the same to Battlefield 4, with new maps, gadgets and weapons all making an appearance to the core game. (There are no new vehicles in this pack).

The pack also adds the Chainlink game mode, where the primary objective is to capture a series of flags, and by doing so, creating links between capture points in order to reduce the enemies ticks and win the game. The more links between adjacent objective points you hold, the quicker the enemies ticks reduce.

There are also 5 new trophies added to the mix, and for the most part, these are straight forward. Winning 2 rounds of Chainlink will give you a trophy, as will spending 5 minutes using the new Ballistic Shield (which you have to unlock via completing one of the assignments tied to this expansion).

You also get trophies for completing a round on each of the 4 new maps, and earning 5 kills in a round using the RAWR gadget, which is a robotic, remote-controlled gun on tracks. This is also the second of the 3 packs which offers a trophy for completing all assignments, which is the final trophy;

Street Fighter - Complete all Dragon's Teeth Assignments

As before with the China Rising expansion, there are 10 further assignments within this pack, each with a varying number of objectives within them required to complete the assignment. There are 10 in total, the same number as was in China Rising, with a couple of objectives within these assignments that stand out, and are slightly trickier to earn;

Assignment 7 - Destroy a vehicle with the EOD bot

This objective requires you to earn the killing blow on any vehicle using the new Explosive Ordnance Device. This is a remote-controlled robot, which functions in the same way as the repair tool, meaning, if used on an allied vehicle, it will repair it, and if used on an enemy vehicle, it will cause damage. Unlike most weapons effective against vehicles, which is sudden, the damage caused by the EOD bot is slowly progressive, which means the enemy will notice the health counter of their vehicle decreasing over a short period of time, and can react within a plentiful time frame before any killing blow is dealt. This will usually cause an enemy to either vacate the vehicle, and the EOD bot is very weak, so it can be destroyed very quickly, or the enemy vehicle will panic and drive away, and the EOD bot isn't as quick as most regular battle vehicles to be able to keep up with them, which makes for 2 unfavorable situations. It's also difficult to deal the killing blow because you'll usually be competing with other vehicles and soldiers with explosive weapons that deal explosive damage, and will often beat you to the punch as a consequence. You'll have to mostly rely on your allies dealing enough damage to enemy vehicles to the point where their health is below 5, in order for you to be able to deal the final blow. On top of all this, you may also have to deal with enemy engineers repairing vehicles in between high levels of damage at the same time. This is the toughest objective in the package, and requires a high element of luck due to the wide range of variables outlined above.

Assignment 10 - Play 10 hours of Dragon's Teeth maps

This objective is replicated from the China Rising expansion, and is part of the only Gold assignment in this package. You'll more than likely finish every other assignment before you clock up 10 hours anyway, and this was the final assignment I unlocked in this expansion. By completion of every other assignment prior to this one, I had only played 8 hours on Dragon's Teeth maps, so I was purely playing to accumulate game time come the end of this expansion, but it still puts a minimum completion time of 10 hours onto the DLC. It's still a stark contrast to the China Rising DLC, which saw me put way more than 10 hours into finishing it, whereas this one actually left me with time to spare.

Despite being an expansion pack that contains an assignment related trophy, this isn't one of the most challenging expansion packs within Battlefield 4. It's certainly the easiest of the 3 packs which contain a requirement to beat all of the assignments, despite having a couple of challenging objectives along the way. It's somewhere in between being slightly more challenging than the Second Assault expansion, but not quite as difficult as Naval Strike, so it's not quite the easiest out of the DLC packs, but it isn't too far off.

I fulfilled every objective and unlocked all other trophies, within 8 hours, prior to clocking the minimum requirement of 10 hours to complete the gold assignment, so to have time to spare is a good indication of challenge from this DLC.

Saturday, 16 June 2018

Platinum #82 - Worms Battlegrounds

Platinum Difficulty Rating - 4/10

Historically, trophy lists from Worms games have provided a medium to solid test, but this iteration of the series definitely takes a step in the opposite direction, serving up a Worms game with a generally casual list, but not without the odd challenge along the way.

The moderately sized list, comprised of 31 trophies in total, can be further split down into 3 different parts, including a Story mode, Worms Ops mode and an Online mode.

The story mode focuses around controlling a single Worm, and being tasked with retrieving the Stone Carrot from the evil Lord Crowley-Mesmer, and takes you through a series of 25 levels, where the main goal is to eliminate all the enemy worms, and usually fulfill another specific goal to complete the level, such as rescuing an allied worm from another section of the map or reaching a certain point of the map to conclude the level, and subsequent progression to the next.

It's very linear, and there isn't exactly much of what you'd call a "story". You just jump from level to level, completing one to unlock the next, with some dialogue to provide you with the instructions on what you'll need to do in order to beat the level and advance.

The "Mesmerised" trophy, awarded for defeating the evil Lord Mesmer, is the final trophy awarded in a series of progression based trophies as you reach the conclusion of all 25 levels of the story, which will take 5-6 hours maximum. The difficulty does somewhat spike towards the end of the campaign levels, as enemy Worms become way more accurate when using weapons and tougher to defeat, but it peaks at a reasonable enough level to not cause you too many issues. There are 5 prior trophies to this one awarded for progressing beyond certain points through the story.

The second mode is Worms Ops, which are a series of challenges, each with a specific focus around mastering the use of a certain weapon or utility, which will be the primary method of completing the challenge. The overall goal is to beat all 10 of the challenges on offer, but also do so as quickly as possible at the same time.

The "Sergeant Swift" trophy, awarded for Completing all Worms Ops missions in under 8 total minutes, is the most challenging trophy in the list, and will require you to be both time efficient and skillful.

It's important to clear up the description of the trophy, because you don't actually have to beat all 10 of these challenges in a cumulative single run of 8 minutes or less, you just have to beat them for a total combined time of less than 8 minutes. Your best completion time for each challenge is recorded, and then graded between 1 to 3 stars, with 1 being a slower than desired time, and 3 being quick enough to suggest little room for improvement, which provides good guidance when trying to decide on where you need to improve your times in order to bring you below the 8 minute threshold and achieve the trophy.

Some of the challenges are fairly easy, whereas others will require you to play through them over and over to shave valuable seconds off them to get within the 8 minute time limit. The most notable challenges for difficulty are the Holy Hand Grenade and Teleport Gun challenges, and the margin for error is small, so you'll need to put up strong times in most levels to achieve the target time for this trophy. 

One thing I did notice, is the fact that the timer only seems to run when you're actively performing an action with your worm, so standing still or moving on the spot, which includes aiming a weapon, doesn't actually make the timer tick, so this works in your favour and allows you take your time with certain aspects of levels, such as aiming weapons or judging line of sight. Even with this though, you still need to make sure you're accurate and not making too many errors which will cause the clock to total up, so even though this is useful information to know, it is certainly still the toughest part of this list. Having to beat 10 levels within 8 minutes, doesn't give you a huge amount of margin for error, but it's just a matter of going back over the 1 and 2 star levels and seeking continuous improvement.

Finally, the game also has a collection of trophies dedicated towards the online mode, which is fairly standard for most Worms games. Although, previous Worms titles have had a very heavy emphasis on online trophies which have required a hefty time investment, this isn't quite the same outcome here, but there are certainly a few challenges in different ways.

The online portion of the game is split into standard, classic Worms ranked mode, where you fight in a 1 v 1 environment against another human player to simply win the match, and then a new concept called Clan Battles, where you create your clan, invite your mates into it, and you fight other clans in a 2 v 2 environment. This will contribute towards progression into a higher league, and give you the chance to fight tougher clans with better players, so it effectively plays out like a sports league.

The "Steamroller" trophy, awarded for Achieving a win streak of 5 ranked online games, relates to the standard classic ranked mode, and is probably the toughest online trophy to earn. You'll need to be of a reasonable level of skill to win 5 matches in a row at most things, but there isn't any matchmaking to skill level here, so you could play anybody and run into much tougher opponents than you, who will jeopardise your winning streak, which can be frustrating when trying to chain together enough wins to earn this trophy, and knowing that 1 defeat will reset the counter makes this a decent enough challenge, but with the right level of practice, you should get there eventually, and if you win cheaply by adopting a cautious approach defending your worms and letting the rising water level do the rest, then this will help you achieve some safe victories along the way.

The "Ding" trophy, awarded for Levelling up with a clan, relates to the Clan Battles mode, which is, unfortunately, horribly broken. It only takes 5 wins to level up your clan for the first time, and thus, unlock this trophy, but a combination of connection issues with the Battlegrounds servers, which then subsequently leads to faulty stat-tracking, means that wins just don't register properly around 80% of the time.

I had to win 24 matches to get just 5 wins to correctly register to the clan statistics screen and level up, which is terrible. The worst thing about it is, this was never addressed and remained unfixed for the duration of the time since the game's release, so a very frustrating experience all round.

The remainder of the trophies in the list are awarded for miscellaneous activities. Some of them look challenging on face value, but when you realise you can unlock most of them in local Multiplayer (which you don't even need a second controller for), this becomes an incredibly easy clean-up activity, because you can alternate teams between yourself and fulfill the trophies unchallenged. There are cumulative kill trophies too, for killing Worms up to as many as 300, but you should get this naturally as you go through all game modes mentioned above, but even if you do still need a few more, you can always resort to the direct above approach of setting up local games with as many worms on the landscape as possible to help you tally those kills up.

Overall, this isn't anywhere near as challenging as the Worms games that have preceded it. The Story mode is fairly casual, and will only take around 5-6 hours to complete in full, whereas the Worms Ops mode will push your skills a little bit further on. If it wasn't for a completely broken online mode, which works completely against the player and, as a result, is easily worth an extra point on the difficulty rating, then this game would be among the company of some of the easiest game's I've ever finished. The fact you can also unlock most of the other trophies in local play extracts any potential for an additional challenge out of the game too.

The list can also be finished off in anywhere between 15-20 hours, though this depends largely on how many wins you'll need to earn from Clan Battles, compared to the number of wins you should need. My figure of 24 seemed to be both less and more compared to others, so it's hard to say what the average is, but more wins will increase your overall completion time, so I think 15-20 hours is an accurate guess for most players.

Despite this, still one of the easiest Platinum trophies in my collection.

Notable Trophies -

Mesmerised - Defeat the evil Lord Mesmer.
Sergeant Swift - Complete all Worms Ops missions in under 8 minutes total.
Steamroller - Achieve a win streak of 5 online ranked games.
Ding - Level up with a clan
Hardest Trophy -



Sergeant Swift
Complete all Worms Ops missions in under 8 minutes total

Sunday, 10 June 2018

Platinum #81 - South Park : The Stick of Truth

Platinum Difficulty Rating - 4/10

I'm about to review a trophy list, and will use terms such as "Dire AIDS", "David Hasselhoff" and "KKK" whilst doing so. If that doesn't absolutely stink of a South Park game, then nothing ever will.

This is a turn-based RPG open world game, with combat focused around strategic thinking and character development. As with all RPG's, you'll level your main character, earn/purchase stronger weapons/equipment and recruit a party made up of other classic South Park characters to help you through your adventure, each with their own set of attacks and special abilities.

The game's story covers the Stick of Truth, an object in a fantasy role playing world, which allows the holder of the stick to control the universe, and your role as "Douchebag" AKA the new kid, is to help Cartman's and Kyle's warring factions to obtain possession of the stick from other each other, evil factions and other parties along the way, including nazi zombies and government officials. The story is funny, very outrageous and offensive, a bit mental and contains numerous popular culture references to classic South Park episodes of years gone by.

In terms of difficulty, there really isn't any. You don't choose a difficulty level at any point, the turn based nature of the game means there isn't really any combat-based skill required (aside from a hint of good timing necessary when blocking attacks) and the majority of the enemies you face can be killed with relative ease, including the various boss fights throughout the game.

So where does a 4/10 difficulty rating justify itself for this trophy list? The game contains 51 trophies, and 21 of them are missable. So almost half of the list contains trophies which can be missed for various different reasons, so the level of game management required from the player is as high as any game I've ever played.

Now, it's impractical to go through why every single one of these 21 trophies is missable, but they all contribute towards this difficulty rating, and it is pretty much the only thing that's challenging about this trophy list.

The main quest-line doesn't actually contain that many progression based trophies, but it does award trophies pertinent to how you defeat certain characters through the game. For example, half-way through the story, you can either side with Kyle and the elves, and fight Cartman, or you can side with Cartman and the KKK, and fight Kyle, with each choice awarding a trophy, meaning you'll have to play-through the game twice in order to fulfill the trophies for both decisions, technically making them missable by force of choice.

Similarly, the "Outpatient" trophy, awarded for defeating Princess Kenny while living with dire AIDS, comes towards the end of the story, where you'll have to defeat Princess Kenny after contracting the dire AIDS affliction, obtained by being bitten by a wild animal in Canada, and neglecting to cure yourself. This can be tricky, because dire AIDS incurs additional damage per turn to the player for as long as you leave the condition untreated, and since Princess Kenny is the final battle, you'll have to endure this for the rest of the game.

However, the main point here is that, there are also 2 other trophies for defeating Princess Kenny in certain ways, which include defeating Princess Kenny whilst wearing the girls makeover outfit and whilst looking like David Hasselhoff. As above, this will also require a minimum of 2 play-throughs. (You can combine having dire AIDS with either the girls makeover outfit or the David Hasselhoff face, but you can't have both of the latter at the same time, so you will have to replay the game to beat Princess Kenny again to fulfil all 3 requirements).

You also have to defeat the Meth Tweekers whilst dressed in the Evil Cartman goatee and bald cap and defeat the Boss Hall Monitor whilst wearing freckles. These are all really simple tasks to fulfil during the main story of the game, but you have to be on top of them and make sure you have the equipment to fulfil the conditions of the trophy, and that you remember to equip them (which can be an easy thing to forget to do with the amount of juggling this game requires from you). If you don't at least one earn them, you'll be replaying the game, because you only have the one opportunity with all of these missable trophies. The vast examples are emphasised to just reinforce that point.

The "Chinpokolypse" trophy, awarded for collecting all of the Chinpokomon, may seem like a standard collectible trophy, but 7 of the 30 Chinpokomon toys in the game are only available during specific levels which you can only visit once, therefore making this trophy missable too. In a game full of collectibles, and trophies to accompany them, this isn't actually one of the worst, but you can't afford to miss any of them, and they can actually be quite difficult to spot. Some may also require inherited powers to reach which you only unlock later on in the game, like the gnome dust and alien probe, which can disrupt your tracking of this trophy as you come back later to retrieve certain Chinpokomon which could only be collected after obtaining these special powers. It's important to also note that, there is an in-game menu which shows you the Chinpokomon you have, and the Chinpokomon you still need, which is a very useful tool to utilise.

The "More Popular Than John Lennon" trophy, awarded for being friends with Everyone in South Park, requires you to befriend every character in the game through interacting with them. There are 120 characters in total, and acceptance of a friend request can range from just simply talking to them to completing a quest for them. As before, a handful of these people can only be befriended at certain points in the game, and if you don't befriend them before it's too late to do so, you won't earn the trophy. It's especially important to track this trophy properly because of the high volume of characters, and, although the characters you have befriended are tracked within the in-game menus, it doesn't actually tell you which ones you need, so it's not as helpful as the Chinpokomon menu.

The "Clothes Whore" trophy, awarded for collecting all of the available costumes, is mentioned here for exactly the same reasons as above. There are 85 total costume items to get, which are scattered throughout the game, and found in secret chests, purchased from the various in-game shops and looted off specific enemies. A lot of these are missable, so again, diligence is required when going through levels you cannot return to in order to make sure you grab every costume, and these are also tracked under the collectibles tab on the in-game menus, which tells you which costumes you have and which ones you still need, so this helps a little bit. The majority of the clothes come as a 3 piece set though, usually either purchased together in the same shop, or collected together within a certain area/level, so not so scattered as the other collectibles.

The "Full Arsenal" trophy, awarded for owning all the weapons and costumes available in the game, follows on with the exact same principle as before. There are 68 weapons to collect in the game, and a fair amount of these can only be obtained within certain levels, and are therefore missable (surprise, surprise). 

However, with weapons, you only have to have owned the item, meaning you can you sell it, which is especially useful if you need to raise the extra cash to afford the higher level, and ultimately more expensive, weapons in the game (which you'll most likely need to take advantage of). The weapons you have owned, and need to own, are tracked in the same menus as above, grouped together with the costumes, so again, take advantage of this, and make sure you're grabbing the missable stuff in-between levels.

Aside from that, nothing else will really cause you any issues in this game, but it is a challenge to keep on top of everything from the very start. Most of the other trophies are awarded for random actions which are secondary to the game, or feats you will naturally achieve in combat as the game progresses. The sole focus should be around the collectibles, and knowing exactly where you need to pick up certain items so they don't become missable.

When you combine all of the above together, it's a bit overwhelming, and the level of game management you need to make sure you maximise your play-through to the fullest potential is about as high as it could be. It's never my intention to play any story driven game just once, for the want of enjoying the story first and foremost, but even if trophies were my sole focus, I still wouldn't attempt everything in this list in one go. I would split it in half with as much rational thought as possible and focus on every missable trophy over 2 playthroughs, to make sure I didn't miss a handful of things accidentally first time round through overload.

To complete the main story, and the necessary side content, will take somewhere in the region of 15-20 hours. You could, in theory, with more than a handful of strategic saves, beat the game in just a single play-through for around 25-30 hours, in order to get the previously mentioned story choice branching trophies, but it wouldn't be a bad idea to play the game twice and make sure the sheer amount of missable trophies are easier to manage.


However, on the whole, this list isn't really that challenging, and even in the worst case scenario of poor game management, it's not the worst thing in the world if you ever had to replay the game because you missed a trophy or two that you shouldn't have missed. It's an average length for a single play-through, and the difficulty curve is minimal at best.

Notable Trophies -


Outpatient - You defeated Princess Kenny while living with Dire AIDS.
Chinpokolypse - You collected all of the Chinpokomon.
More Popular Than John Lennon - Everyone in South Park is your friend.
Clothes Whore - You've collected all of the available costumes.
Full Arsenal - You own all of the weapons and costumes available in the game.
Hardest Trophy - 




More Popular Than John Lennon
Everyone in South Park is your friend

Thursday, 10 May 2018

Platinum #80 - Angry Birds Trilogy

Platinum Difficulty Rating - 10/10

How could a game with such a simple concept at heart, turn into something so deceptively diffcult to conquer?

The Angry Birds Trilogy combines 3 core Angry Birds games into a single offering. This includes Angry Birds Classic, Angry Birds Seasons and Angry Birds Rio.

Each of these is further broken down into themed episodes, which contain a varying number of levels to complete, culminating in hundreds to get through.

The concept of the game is to simply beat levels using a variety of birds, all with different abilities, by destroying all of the hogs within that particular level to progress onto the next. The exact same pick up and play formula which made Angry Birds so popular on mobile devices.

Due to the nature of the game being both incredibly straight-forward, and consistent in this theme throughout, it makes you wonder how this can be so difficult to complete, so allow me to explain further.

Firstly, around half of this 51 trophies strong list is progression-based with trophies awarded for just finishing each episode contained with all 3 game versions, so you'll go a long way to finishing this list through just completing all of the levels. To complete a level, you simply have to kill the pigs within the allowed amount of birds you have to launch at them. This is the same concept applied to every single level, hence the straight-forward, consistently themed nature of this game. If you don't kill all of the pigs, and run out of birds, you'll fail the level and have to retry it.

However, there are additional ways to go back through levels and beat them, which is where the replay value of this game kicks in, along with where the difficulties start to bear their teeth.

The "You are Elvis" trophy, awarded for getting 3 stars in every single level, requires to go one further than simply completing the level. In order to achieve 3 stars in a level, you have to destroy all pigs, along with creating as much environmental damage as possible, to the point where you have to achieve a minimum points threshold to earn 3 stars.

For the most part, this isn't too difficult, and it's recommended you do this straight away when completing all levels for the first time, so this will essentially be your first play-through of the game. However, not only does beating every single level in the game become an incredibly time-consuming venture, (It's hard to say how many levels there are exactly, but there are at least a few hundred), a handful of them will cause you all sorts of problems when trying to achieve maximum destruction and get 3 star ratings out of them. This is where the game will test your patience, as some of these levels alone will have you stuck for hours.

The worst thing about this is the fact that it's difficult to influence, and you're at the mercy of lady luck for large periods of this game. Trying the same strategy over and over will eventually work for you, it's just a matter of how long you're willing to keep trying when you hit one of these more difficult levels, which are scattered throughout the game as you progress. It's very time-consuming as a consequence, and can actually be quite mentally draining.

Every time you've felt like you're gathering momentum and knocking levels out within a relatively quick timeframe, you always seem to be halted by a diffculty spike, which kills any sort of previous rhythm you may have had, proving to be very challenging to overcome sometimes.

The "Mighty Eagle" trophy, awarded for getting 100% Eagle score in every single level, is effectively a second play-through of the game. Once you achieve 3 stars on a level, you'll unlock the Mighty Eagle for that particular level only, a huge destructive eagle which, when released, can wipe out the entire environment in one fell swoop.

In order to achieve a 100% score, you need to destroy all pigs in the level, along with destroying 100% of the environment along with it. Not only are you playing through every single level all over again, but you're also going to face the same challenges as previously mentioned. Most levels are relatively easy to score 100% on with the Eagle, but there will always be that one level not too far away which is ready to leave you stuck for hours.

This won't necessarily be the same levels as before, but the same approach will apply, whereby your best option is to simply see how long it takes for luck to favour your side and allow for enough damage to be caused to achieve 100% destruction. If the huge amounts of trial and error present hadn't hit you before when going through the 3 stars journey, it definitely will have done by the time you finish this.

So that's 2 playthroughs of the entire game, and in reality, you shouldn't be too far away from the Platinum trophy at this stage. It's been a long enough journey up to this point anyway, and if you've reached this stage, the end should be in sight, unless the same thing happens to you what ended up happening to me.

The "Egg Master" trophy, awarded for completing all Golden Egg levels, is effectively the end-game, leading on from the previously runs outlined above. There are 61 Golden Egg levels to beat, all unlocked by finding the corresponding Golden Eggs hidden within the various levels contained within the games. Most of the Eggs are both easy enough to find, and also beat, but there is a critical issue lying within this trophy.

The Mooncake Festival episode in Angry Birds Rio requires you to find all 8 pieces of Mooncake to unlock a Golden Egg. If you've used the Mighty Eagle on a specific 1 of these 8 levels prior to finding the Mooncake piece, you won't be able to unlock this piece. It's glitched, and as a consequence of this, you won't be able to find all 8 Mooncake pieces, leaving you on 60/61 Golden Eggs, and therefore, you can't unlock either the "Egg Collector" or "Egg Master" trophies.

The solution? There isn't one. You have to wipe your saved game data and begin the entire game from scratch. If you run into this glitch, you will be forced to start from the very beginning. At this point, I gave up the on the game and didn't touch it for years. After so much effort, and to have such a set-back on the smallest of technicalities that wasn't even fixed with a patch, I knew it would be the sort of thing that would demote a game to the back-burner for a very long time. 

If you look back, you'll see how I've essentially told this story from beginning to end, and this explains how easy it was to run into this problem. Some will argue that I should have done the research to preempt the issue, but I didn't, and definitely wish I had done. So the game sat there incomplete, a mere 2 trophies away, but suddenly with hours upon hours of extra work required further to unlock the Platinum trophy.

Now, there are a few things that work in your favour here if you run into this problem, so it's not all bad news.

Firstly, if you're connected to the Playstation Network, your high scores are uploaded to the leaderboard when you complete the level. This means that, even when you delete your save data and start over, some of these high scores are stored via the leaderboard, and in some instances, are pulled through by the game. If this is the case, (and it doesn't happen for every level), you won't need to replay it to achieve the 3 stars again. If you quit the level, the stars will just update. There doesn't seem to be a logical explanation as to why certain levels auto-complete, but you will still have to play the majority of them again. It's only worth mentioning because every little helps in this situation.

Secondly, you won't need to complete every single level in the game either. In Angry Birds Classic and Angry Birds Seasons, you'll not only need to complete every level again, but you'll also need to get 3 stars in every level again (which is also why the above intel about stored high scores on leaderboards is critical knowledge). Golden Eggs in Angry Birds Rio only require you unlock the first Golden Egg, and then each Golden Egg thereafter is unlocked via beating the subsequent Golden Egg level, so at least you can take a nice short-cut here.

Despite this, the glitch adds a ton of additional completion time onto the overall game, and it really is a game-changer in the context of hunting down the Platinum trophy simply for the sheer amount of re-work involved.

Aside from this, the rest of the list is very straight-forward. Apart from the previously mentioned heavy emphasis on progression related trophies, the remainder of the list can be knocked off through natural advancement through the levels, and won't cause you any issues, which is actually just as well given the experience I had with this game.

Even under normal circumstances, I would still angle at around 9/10 for the overall difficulty of this list, purely down to the sheer levels of patience, luck and time needed to complete the game. I would estimate somewhere around the 100-120 hour mark for full completion of the game, which includes the handful of levels which will frustrate you for hours as you strive to finish them and dig deep enough to persist, not to mention the fact you'll have to do this in full at least twice with the Mighty Eagle run.

However, the aforementioned Mooncake glitch is a complete sucker-punch, and worthy enough to notch this score up to the maximum. Having to go through this entire game twice is a solid enough challenge in it's own right, let alone having to face the reality of a glitch that leaves you so close, yet so far away, and will make you play through the majority of the game for a third time. That's more than enough reason to make this game the 7th 10/10 Platinum in my entire collection.

Notable Trophies -

You are Elvis - Get 3 stars in every single level
Mighty Eagle - Get 100% Eagle score in every single level
Egg Master - Complete all Golden Egg levels
Hardest Trophy -



You are Elvis
Get 3 stars in every single level

Saturday, 5 May 2018

DLC #108 - Resident Evil 6 - Onslaught

The Onslaught pack adds 5 new trophies to Resident Evil 6, focused around the Onslaught game mode.

Very similar in comparison to the Versus Mode of Resident Evil 5, Onslaught is a very simple concept, and with that, the pack doesn't actually add a terrible amount of content.

The Onslaught game mode is 1 vs 1, and therefore, only requires 2 players at all times. Both players are placed on the same map, but don't actually encounter each other, and the idea is to kill enough zombies to spawn on your opponents map, with the last man standing winning the game. The more zombies you kill, the more zombies appear on your opponents map, and therefore, the more likely it is that your opponent will die before you.

As far as the content goes, that's pretty much it. There are a variety of maps to play on, and different characters to play as, but the game is exactly the same every time you play it, and the depth literally goes as far as which map and character you choose.

Out of the 5 trophies on offer, 2 of these are focused on just winning matches, including a trophy for winning on 3 different maps and another for winning 10 times through killing blows dealt by enemies sent to your opponents map. There is also a Gold trophy on offer too, for simply sending a cumulative total of 2,000 zombies to your opponents map, which shouldn't take too long at all, given how quickly you can kill vast amounts of zombies at once.

The "Kill or Be Killed" trophy, awarded for winning whilst in the dying state, could potentially cause issues. I managed to fluke this by winning a match whilst I was also dying quite early on, but this is hugely dependent on luck, given the 10-15 seconds lifespan you have whilst in the dying state, during which time your opponent must die before you, and since you can only really tell how much life they have left by the colour indicator on their name (red indicates dying), it's tough to gauge how close they are to dying.

How this measures up in terms of a challenge compared to the other 3 DLC packs is hard to say, given the fact I'm just going through each one in chronological order, but this first pack only took 3 hours to complete (according to the stats screen), so it's safe to assume this is more than likely one of the easier packages out of the 4 for this game.