Friday, 17 July 2026

DLC #221 - Assassin's Creed Odyssey - The Fate of Atlantis : Episode 1

Deep within the isle of Thera, a secret. A vault discovered by Pythagoras leading directly to the underwater city of Atlantis.

Beating a series of trophy-related side quests in the main game will take you to the discovery of this vault and the possibility to explore the lost city.

The Fate of Atlantis DLC starts with the obvious question. What lies beyond? The answer is Elysium. A realm depicted in Greek mythology to form a portion of the afterlife. Gifted to Queen Persephone by her husband Hades, God of the Underworld.

Mainly occupied by the dead as a paradise for those who died in honourable circumstances, Alexios finds himself trapped inside in full human form after inheriting the Staff of Hermes from Pythagoras - A tool used to keep the vault shrouded in secrecy from outsiders.

The story is fundamentally based around Alexios identifying a means of escape from Atlantis, but it was never going to be as simple as just turning round and walking back through the same way you came in. An intertwined story featuring Elysium's occupants unravels, all of whom lay claim to being the key to Alexios' way out of the realm. If you're into Greek mythology, there are some very recognisable names here.

The plot, yet again though, leaves much to be desired. I feel like I've given Assassin's Creed Odyssey the benefit of the doubt with it's guff-filled story telling, but even The Fate of Atlantis reaches dizzying new heights on it's lack of clarity. The main characters make themselves known very early on and it's at least clear they all have different motives. However, the quest structure is really messy and contains objectives that completely conflict Alexios' loyalties to each of the 4 main characters in all of this.

If I side with one character, that should surely change how the others perceive me, and maybe even impact the questline? Nope. Alexios will just do as he's told and everyone will overlook the fact he's pimping himself out to anyone who asks the question, despite the obvious tensions between the main characters and their motives.

So the lore and storytelling is as confusing as ever, but the package does at least freshen up the experiences with some additions and changes. One of the biggest is the new environment. A desperately needed refresher after spending over 100 hours traipsing across Ancient Greece. Elysium is bright, vibrant and simply just a necessary change of scenery at this point. It's sheer verticality is a little bit intimidating, and the terrain is awkward to transverse at times too. However, it's still a welcome change. You do have the ability to teleport vertically through the new Hermes gates teleportation pads, once you get bored of the flowery, water-drenched landscape.

You'll also experience some new enemies in the form of Isu Soldiers and Colossi, who protect the Elysium grounds. Their attacks block adrenaline and prevent the use of special abilities, changing combat dynamics drastically. Colossi are especially dangerous, but will remain dormant until open combat is engaged, so despite their power, they're easy to avoid and prevent engagement with.

Abilities have also been tweaked slightly too. You can now unlock enhancements for all abilities that can be upgraded to 3 levels. Once you hit the third, you'll be able to apply an ability point to enhance that ability, which essentially just buffs it further. Experience rewards for beating quests have been significantly ramped up, so you'll level up and acquire ability points at a much quicker rate. You'll need to find Keeper Insights to unlock them - Special tablets dotted around the world that'll grant you access to these enhancements. There's a trophy dedicated to finding all 4 within this first episode.

Speaking of which, there are 5 trophies added to this ever-growing list, and most of these trophies can be earned through simple progression of the story arc.

There are 3 trophies awarded for beating every quest within Elysium, whether that pertains to the main story arc or the various side quests scattered around the landscape. Participation in side quests only influences story outcomes, so whilst many of them are optional, the less you do will provide less options towards the sort of ending you experience.

However this doesn't make any of these trophies missable, and you can still unlock these 3 trophies without any concerns of not fulfilling certain quests. The side quests which lead towards trophies are mandated, as some are heavily linked to main quest requirements, so you can bypass content without the worry of any detriment towards trophy progression. This is important to note because this was an unexpectedly lengthy package.

The "A Growing Perception" side quest, briefly mentioned above, pertains to finding the 4 Keeper Insights that will allow you to access ability enhancements, as well as the "Gathering Strength" trophy, awarded for Collecting all the Keeper's Insights in Episode 1.

The "Give 'Em Hades" side quest, where you have to reduce the influence of Persephone on Elysium, is linked to the "No More Rulers" trophy, awarded for Killing all Overseers in Elysium. By far the quickest way to reduce the influence of each region is by killing the regions Overseer and destroying their fort, so I'll count these tasks as mutually linked.

Finally, the "Free Their Minds, the Rest Will Follow" side quest, where you have to rescue 8 enslaved mortals from each of the 3 territories Elysium is broken down into will eventually award you with "The Conqueror" trophy at the very end of the episode.

Outside of this, there is a hidden trophy that produces a nice little Easter Egg revelation, and this is also linked to another side quest involving the recruitment of rebels to overthrow Persephone, and you'll also need to track down 18 Marble Maidens - Statues scattered around Elysium that'll need to be destroyed for the "Blasphemer" trophy. A small handful of these are very well hidden within underground caves and water systems, so some reasonable level of exploration is required.

I did touch upon the fact that this piece of DLC had an unexpectedly lengthy time completion, and this jumped my save file from 119 to 131 hours, so a circa 12 hour experience. This was a little bit surprising given the fact the previous episodic DLC consistently clocked in at around 3-4 hours on average per episode, so this first episode alone is already just as long as the entire Legacy of the First Blade combined. The general tedium of conducting the same actions within quests still lingers, but the injection of freshness from a new environment, as well as some new gameplay features does help.

It certainly makes my prediction of the whole thing being around 130 hours all in completely wide of the mark, but crucially, we're one more step further to the end.

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