Tuesday, 12 May 2026

DLC #214 - Dirt Rally 2.0 - Season Three

We're on the final stretch of seasonal content for Dirt Rally 2.0 and the grand finale is on the horizon.

Until then, Season Three comes with a couple of newly added Rally locations in Greece and Finland, as well as the brand new Yas Marinas Rallycross location in Dubai.

As with previous seasons, there are also a collection of new vehicles to drive. The Subaru Impreza, Ford Focus RS Rally 2001, Peugeot 306 Maxi, Peugeot 206 Rally and the Seat Ibiza and Volkswagen Golf Kit Cars are all added to the ever-growing collection of vehicles.

Season Three also adds another 4 trophies to the overall list, and contains a strong focus that leans towards the new locations over usage of any of the new vehicles. 

Purchasing any of the 2 new Kitcars will award a trophy, and then you'll need to perform 100 jumps in Finland to unlock the first Gold trophy offered out within this slew of Dirt Rally 2.0 DLC content. It's easily achieved by just loading up a Custom Event with multiple stages and just driving through each of them. Any time your car remotely leaves the floor, it will count as a jump, so it effectively becomes a naturally acquired trophy through accumulation.

There's also another trophy awarded for rolling your car in Finland and continuing the race. I earned this without even trying and Finland's snowy routes with it's raised snow barriers are extra hazardous, so certainly help with this.

The final trophy is awarded for Winning an Event in Greece by over a minute with Hardcore damage enabled. I found the key to making this easy was to choose one of the Rally cars for which I had full engine upgrades available for, as per the main trophy list. Even on harder difficulty levels, the extra performance power of these cars can make light work of competitors - You just need to make sure you pack the event with enough stages to build up a deficit to second place of longer than a minute. It may be worth adding 4/5 stages to make extra sure and prevent any sort of rework.

These content packs have been very straight-forward thus far, but I've already begun working on the final two, both of which are immediately more challenging for different reasons, so it's safe to say the preliminary heats are now over.

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