The GRID 2 DLC ends on the easiest note possible, with the Classic Grid Pack adding 2 final trophies to the overall GRID 2 trophy list, and they couldn't be easiesr to earn.
The pack adds 2 new cars (The Pagani Zonda Revolucion and the Koenigsegg CCGT), and both trophies require you to win an event in each one. An eliminator event for the Pagani, and a drift event for the Koenigsegg.
There are no requirements to win the events online either, as there were with the previous DLC packs, so you can just create a custom event within the Single Player timeline, set the field, difficulty and track and then just make sure you win. It should take no longer than 10 minutes to secure both trophies and complete the package.
If you want to make extra sure, just choose the lowest number of competitors and set the AI difficulty to "Very Easy". Incredibly simple.
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Monday, 28 August 2017
Saturday, 26 August 2017
DLC #102 - GRID 2 - Spa-Francorchamps Track Pack
In the same way the Bathurst Track Pack added 4 new trophies to the set, the Spa-Francorchamps Track Pack closely follows suit, and (almost) replicates the exact same 4 trophies for it's own offering.
To be more exact, 2 of the 4 trophies in this package are awarded for the exact same requirements as before, including reaching a maximum speed limit on the new Spa map and setting a specific lap time on the new Spa map, both of which are relatively straight-foward.
Despite the other 2 trophies in the pack being slightly different within their requirements, they're still just as easy to unlock, requiring you to pull of a 300,000 point drift, and venture online with the aim of completing an endurance event on the Spa map.
Just on that subject, the "Staying the Distance" trophy, awarded for completing an online Endurance race at Spa-Francorchamps, might require you to stick around for a while in an empty lobby awaiting a match at this point in the game's lifespan, but will merely require you to just complete the race once you've found a suitable opponent. To suggest that's about how tough this package gets, pretty much sums it up.
To be more exact, 2 of the 4 trophies in this package are awarded for the exact same requirements as before, including reaching a maximum speed limit on the new Spa map and setting a specific lap time on the new Spa map, both of which are relatively straight-foward.
Despite the other 2 trophies in the pack being slightly different within their requirements, they're still just as easy to unlock, requiring you to pull of a 300,000 point drift, and venture online with the aim of completing an endurance event on the Spa map.
Just on that subject, the "Staying the Distance" trophy, awarded for completing an online Endurance race at Spa-Francorchamps, might require you to stick around for a while in an empty lobby awaiting a match at this point in the game's lifespan, but will merely require you to just complete the race once you've found a suitable opponent. To suggest that's about how tough this package gets, pretty much sums it up.
Sunday, 30 July 2017
DLC #101 - RAGE : The Scorchers
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| Definitely a 2 for 1 offer... |
The story is quite short, clocking in at around 3-4 hours, and can be tackled on whichever level you wish, since there are no trophy requirements tied to difficulty. (Not for the DLC, at least...)
Exactly half of the trophies in this list are progression based, spread across the 7 new quests on offer, and unlocked en route towards completion of the questline.
It's a relatively easy list, and even the other non-progression related trophies have very relaxed requirements relating to some luck-based, casino dabbling and a few combat tasks using the new featured weapon, the Nailgun. These make up the 4 non-progression trophies in the package.
But that's 9 out of the 10 trophies accounted for;
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| Night Terrors - Finish the Campaign on Ultra Nightmare difficulty |
Ultra Nightmare difficulty isn't as bad as it may sound. There are a few tougher areas later on in the game that may require a few attempts to get through and it can take a seemingly infinite amount of time for the health regeneration process to complete, which are the two noticable differences with this new difficulty mode. Enemies don't seem tougher to kill, money doesn't seem to be harder to come across and you can still expect to beat the game in roughly the same amount of time as you did before when chasing down the Platinum trophy. There is also that small issue that previously existed of having to be constantly aware of manually saving your game, and not potentially losing alot of hard work that may set you back some time, but that's more of a something to note, rather than a direct reflection on the difficulty of the trophy itself. It is important to be regulary saving the game though, because the game won't do it for you.
Given the fact this is an entire playthrough of the main story, this will add another 8-10 hours on top of what was just merely 3-4 hours for the rest of the DLC package, and if your circumstances were like mine, this will be the third time you've played through the game in an attempt to fully complete the list.
I do personally question the neccesity of adding such a trophy for a game that already desirably requires a couple of playthroughs in order to achieve the Platinum trophy, especially amongst a majority of trophies attached directly to the DLC and it's questline. However, it is mostly just an extra time-sink, rather than any sort of genuine challenge, turning this package from a couple of passing hours, into a 12-14 hour offering.
NOTE : If you start a new game to access the DLC having already beaten the game previously, you'll have to play up to, and complete, the "Mutant Bash TV" quest in order to advance the plot for the Scorchers DLC too. This is because the latter stages of the Scorchers story require you to earn a ticket to Oasis, which can only be obtained by completing a second episode of Mutant Bash TV.
Sunday, 16 July 2017
DLC #100 - LittleBigPlanet 2 - DC Comics Premium Level Pack
The DC Comics Premium Level Pack adds 7 new levels to the LittleBigPlanet 2 Story mode, featuring a variety of characters from the DC Universe, and challenges you to defeat Lux Luthor and restore order within the DC world.
Along with this selection of levels, comes 7 new trophies, with a typical pattern of progressing through each level and completing them in full.
This includes trophies awarded for defeating Lex Luthor and completing the Story path, whilst you'll also earn another trophy for acing each of the 7 levels too. As standard, there are also trophies on offer for collecting 100% of the prize bubbles hidden amongst all the new levels and smaller tasks tied to usage of the new tools in the DLC package, such as the hero cape and the sliding walls.
There isn't anything tasking within this package, and you should be able to complete it within 3-4 hours. The majority of this time will be spent on the Story path, and some of the latter story levels might take a handul of attempts to achieve an ace on, but the prize bubbles are made much easier to obtain thanks to the fact each Multiplayer prize bubble area only requires 2 players, rather than 3 or 4 like the main game's list, and all of these areas can be easily completed solo with 2 controllers if you have a second controller at your disposal.
The non-story related trophies are awarded for perfoming very minor tasks, which can be achieved quickly and easily. Now, I need to move on and purchase some peripherals...
Along with this selection of levels, comes 7 new trophies, with a typical pattern of progressing through each level and completing them in full.
This includes trophies awarded for defeating Lex Luthor and completing the Story path, whilst you'll also earn another trophy for acing each of the 7 levels too. As standard, there are also trophies on offer for collecting 100% of the prize bubbles hidden amongst all the new levels and smaller tasks tied to usage of the new tools in the DLC package, such as the hero cape and the sliding walls.
There isn't anything tasking within this package, and you should be able to complete it within 3-4 hours. The majority of this time will be spent on the Story path, and some of the latter story levels might take a handul of attempts to achieve an ace on, but the prize bubbles are made much easier to obtain thanks to the fact each Multiplayer prize bubble area only requires 2 players, rather than 3 or 4 like the main game's list, and all of these areas can be easily completed solo with 2 controllers if you have a second controller at your disposal.
The non-story related trophies are awarded for perfoming very minor tasks, which can be achieved quickly and easily. Now, I need to move on and purchase some peripherals...
Monday, 10 July 2017
Platinum #76 - LittleBigPlanet 2
Platinum Difficulty Rating - 6/10
LittleBigPlanet returns with the second installment in the main series of the LittleBigPlanet games, equipped with a slighly kinder trophy list than it's predessesor, though not without a couple of hurdles along the way.
The structure of the trophy list in LittleBigPlanet 2 is the same as LittleBigPlanet, with the "Play, Create, Share" emphasis strongly represented in this list all the way through.
There is a brand new story mode, with progression based trophies for completing all 30 story mode levels, spread across 6 different worlds, which is incredibly easy to sail through at leisure whilst collecting a hatful of trophies for other smaller tasks along the way.
The "Ace Story Mode" trophy, awarded for Acing every level in the story mode, returns again, and will require you to complete all 30 story stages without dying, which, for the most part isn't actually too difficult, but there are a handful of levels which will test your ability, and subsequently patience, if you're restarting them often.
However, the user friendly nature of the LittleBigPlanet games ensures the challenge doesn't border into the realms of the outrageous, and you shouldn't have too many issues bar the odd the difficulty spike. The best strategy is to just take your time, as most deaths will occur from silly errors caused by rushing into obstacles or not taking care when approaching dangerous areas.
Sticking with the Story mode, the "Uber Prize Collector" trophy, awarded for collecting 100% of Story prize bubbles, is a LittleBigPlanet franchise favourite, and requires you to collect everything in both the main story levels and the mini-game sub-levels within each world. The story levels will require you to explore every possible part of the stage, with some well hidden bubbles along the way, and the mini-games will require you to achieve target scores which releases all prize bubbles as a reward.
The greater challenge here actually comes from the multiplayer portions of each stage, some of which will require as many as 4 players to work together to trigger the completion of a specific area, consequently unlocking the prize bubbles. In some instances, there isn't actually a need for 4 players, but if you're attempting to tackle this alone, you will need 4 controllers, otherwise you'll have to jump online and acquire the help from others. A few of the 3 and 4 player co-opeartive areas are designed in a such a way that you will need the assistance of other people, and this may have not been too bad in the initial stages of the game, but has become increasingly harder as time, and the online community, has moved on.
Away from the Story mode, and into Create mode, where the "1440 Minutes of Create" trophy, awarded for spending 24 active hours in Create mode, requires you spend an entire days worth of time creating levels. This trophy was present in LittleBigKarting, but was not present in LittleBigPlanet, and where you could idle in LittleBigKarting, you could not do this here.
If you're not actively using the controller buttons, the timer won't fill up, so you have to spend an entire 24 hours making stuff, and you will hit a point where you will feel the grind, depending on when you start to get bored of actually creating levels. There are a handful of create-based trophies which will encourage you to make some decent levels, and compliment this trophy nicely, including the "Crowd Pleaser" trophy, awarded for creating a published level which was played by 50 unique players. These can help with the motivation to spend some quality time on learning how to use all the tools, and consequently create some nice levels, but it can't be underestimated just how big of a time sink this trophy will be, and will actually end up being a dealbreaker for alot of people.
This trophy was the sole reason it took me over 6 years to go from first trophy to Platinum. After creating 2 relatively good levels, one of which earned me the "Crowd Pleaser" trophy, there were still just over 8 hours to clock. A combination of being somewhat bored of creating levels, and realising the Platinum still seemed miles away meant the game was laid to rest for a long while, and there haven't been many games that have done that to me, especially to the point where the total completion timespan range has been over 6 years. This very much has to be taken into account.
The "10 Story Versus Wins" trophy, awarded for winning 10 Story mode Versus games against at least one other player offline, is simply here by virtue of the fact you'll need a second controller to achieve it. Yet another Sony game with perhiphal-based trophies, which we see to a much greater extent within the upcoming DLC trophy lists for this game.
In some respects, this has been a difficult list to judge. LittleBigPlanet definitely had a tougher trophy list, with a wider spread of challenging tasks, whereas LittleBigPlanet 2 possesses a much tougher individual trophy than anything prestented in the original title.
In terms of a timescale, obviously including the minimum 24 hours you'll need to accumulate within Create mode, you can expect to add another 30 hours on top for completion of everything else. This includes the story mode, acing every level and collecting all the prize bubbles. There is a strong showing from the "Play" aspect too, requiring the player to notch up certain totals by playing community levels with others over time, culminating towards a 50+ hour Platinum trophy.
LittleBigPlanet was always going to score higher than LittleBigPlanet 2, with everything taken into consideration. However, having to spend 24 hours actively creating levels is not to be overlooked in terms of how much tougher it made this game compared to the rest of the list. If you can stomach the grind, there really isn't much to scratch for under the surface, though that can be dependant on how easy you find obtaining all the prize bubbles with either multiple controllers or being able to find co-operative partners to assist you.
You could talk about other trophies that require you to play a total amount of co-operative levels, or accumulate a certain amount of plays on any one level, but the bottom line will always be, you have to spend 24 active hours creating levels. An entire day of your life for one trophy amongst an easy list. Just incase it hasn't been emphasised enough already.
Notabale Trophies -
Hardest Trophy -

1440 Minutes of Create
Spend 24 active hours in Create mode
LittleBigPlanet returns with the second installment in the main series of the LittleBigPlanet games, equipped with a slighly kinder trophy list than it's predessesor, though not without a couple of hurdles along the way.
The structure of the trophy list in LittleBigPlanet 2 is the same as LittleBigPlanet, with the "Play, Create, Share" emphasis strongly represented in this list all the way through.
There is a brand new story mode, with progression based trophies for completing all 30 story mode levels, spread across 6 different worlds, which is incredibly easy to sail through at leisure whilst collecting a hatful of trophies for other smaller tasks along the way.
The "Ace Story Mode" trophy, awarded for Acing every level in the story mode, returns again, and will require you to complete all 30 story stages without dying, which, for the most part isn't actually too difficult, but there are a handful of levels which will test your ability, and subsequently patience, if you're restarting them often.
However, the user friendly nature of the LittleBigPlanet games ensures the challenge doesn't border into the realms of the outrageous, and you shouldn't have too many issues bar the odd the difficulty spike. The best strategy is to just take your time, as most deaths will occur from silly errors caused by rushing into obstacles or not taking care when approaching dangerous areas.
Sticking with the Story mode, the "Uber Prize Collector" trophy, awarded for collecting 100% of Story prize bubbles, is a LittleBigPlanet franchise favourite, and requires you to collect everything in both the main story levels and the mini-game sub-levels within each world. The story levels will require you to explore every possible part of the stage, with some well hidden bubbles along the way, and the mini-games will require you to achieve target scores which releases all prize bubbles as a reward.
The greater challenge here actually comes from the multiplayer portions of each stage, some of which will require as many as 4 players to work together to trigger the completion of a specific area, consequently unlocking the prize bubbles. In some instances, there isn't actually a need for 4 players, but if you're attempting to tackle this alone, you will need 4 controllers, otherwise you'll have to jump online and acquire the help from others. A few of the 3 and 4 player co-opeartive areas are designed in a such a way that you will need the assistance of other people, and this may have not been too bad in the initial stages of the game, but has become increasingly harder as time, and the online community, has moved on.
Away from the Story mode, and into Create mode, where the "1440 Minutes of Create" trophy, awarded for spending 24 active hours in Create mode, requires you spend an entire days worth of time creating levels. This trophy was present in LittleBigKarting, but was not present in LittleBigPlanet, and where you could idle in LittleBigKarting, you could not do this here.
If you're not actively using the controller buttons, the timer won't fill up, so you have to spend an entire 24 hours making stuff, and you will hit a point where you will feel the grind, depending on when you start to get bored of actually creating levels. There are a handful of create-based trophies which will encourage you to make some decent levels, and compliment this trophy nicely, including the "Crowd Pleaser" trophy, awarded for creating a published level which was played by 50 unique players. These can help with the motivation to spend some quality time on learning how to use all the tools, and consequently create some nice levels, but it can't be underestimated just how big of a time sink this trophy will be, and will actually end up being a dealbreaker for alot of people.
This trophy was the sole reason it took me over 6 years to go from first trophy to Platinum. After creating 2 relatively good levels, one of which earned me the "Crowd Pleaser" trophy, there were still just over 8 hours to clock. A combination of being somewhat bored of creating levels, and realising the Platinum still seemed miles away meant the game was laid to rest for a long while, and there haven't been many games that have done that to me, especially to the point where the total completion timespan range has been over 6 years. This very much has to be taken into account.
The "10 Story Versus Wins" trophy, awarded for winning 10 Story mode Versus games against at least one other player offline, is simply here by virtue of the fact you'll need a second controller to achieve it. Yet another Sony game with perhiphal-based trophies, which we see to a much greater extent within the upcoming DLC trophy lists for this game.
In some respects, this has been a difficult list to judge. LittleBigPlanet definitely had a tougher trophy list, with a wider spread of challenging tasks, whereas LittleBigPlanet 2 possesses a much tougher individual trophy than anything prestented in the original title.
In terms of a timescale, obviously including the minimum 24 hours you'll need to accumulate within Create mode, you can expect to add another 30 hours on top for completion of everything else. This includes the story mode, acing every level and collecting all the prize bubbles. There is a strong showing from the "Play" aspect too, requiring the player to notch up certain totals by playing community levels with others over time, culminating towards a 50+ hour Platinum trophy.
LittleBigPlanet was always going to score higher than LittleBigPlanet 2, with everything taken into consideration. However, having to spend 24 hours actively creating levels is not to be overlooked in terms of how much tougher it made this game compared to the rest of the list. If you can stomach the grind, there really isn't much to scratch for under the surface, though that can be dependant on how easy you find obtaining all the prize bubbles with either multiple controllers or being able to find co-operative partners to assist you.
You could talk about other trophies that require you to play a total amount of co-operative levels, or accumulate a certain amount of plays on any one level, but the bottom line will always be, you have to spend 24 active hours creating levels. An entire day of your life for one trophy amongst an easy list. Just incase it hasn't been emphasised enough already.
Notabale Trophies -

1440 Minutes of Create
Spend 24 active hours in Create mode
Monday, 29 May 2017
DLC #99 - GRID 2 - Bathurst Track Pack
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| Aussie Rules |
This is a very basic piece of DLC, which is a theme very much reflected in the small selection of trophies on offer too.
There are 4 in total, and include completing very miniscule tasks solely on the Mount Panorama track, and you can easily clean everything up in less than hour with ethe right level of efficiency.
The "Aussie Rules" trophy, awarded for beating a lap time of 1:39:00 at Bathurst, may require a degree of track mastery, and will definitely require a tier 4 car, which are much harder to handle than anything else in the game, but these trophies are mostly a complete giveaway.
The "Time Extended" trophy, awarded for winning an online Checkpoint event at Bathurst, will only present a challenge at this stage because nobody is playing Grid 2 online anymore and you may be required to do what I had to do and sit in a lobby for 3 hours waiting for an opponent to show up.
Aside from this, if you're looking for a handful of easy trophies, look no further. A couple of hours maximum and possibly a little bit of patience for the required target lap time is all it takes for full completion of this package.
Tuesday, 21 February 2017
DLC #98 - Uncharted 3 : Drake's Deception - Co-op Shade Survival Mode
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| For Sparta... |
As per normal, there are 10 additional trophies in total, spread between both competitve and co-operative game modes, with 3 of the trophies in this package awarded for achieving a set number of medals whilst obtaining kills in the new Shade Survival co-op mode.
It's actually just normal co-op survival mode, with re-skinned enemies, so to actually to go as far as to call it a brand new mode is somewhat misleading.
This package contributes both a time consuming and skill filled element, with a handful of trophies within this list responsible for this;
This makes it a very time consuming trophy, and even though there are other trophies scattered around the various DLC packs for 50 wins each game mode, these are often shorter in length, and 50 wins will take a considerable amount of time to achieve, even with a good win ratio. It is a good game mode to achieve medals in though, which will certainly help towards completion of the other DLC packs, though it is also important to note, not all medals can be achieved in Plunder, and are exclusively restricted to Deathmatch modes.
The "Overseer" trophy, is arguably the most difficult trophy in this entire game, and the level of co-operation required in order to achieve it is of a necessarily high standard. The situation occurs at the end of the Monastery level in co-op mode, where you have to protect a statue in the middle of the courtyard from taking any damage whatsoever from a series of incoming RPG equipped enemies.
The fact you have to fulfil the requirements of this trophy on Crushing difficulty turns out to be the biggest problem, because this reduces the margin of error for how many hits you can afford the statue to take, which actually turns out to be just the 1. You'll also need a party of 3 as a bare minimum, in order to effectively co-ordinate the level of cover required to make sure every possible spot an RPG equipped enemy can pop up is always sufficiently covered, then it's just a matter of making sure you kill them before they can get a rocket away. You'll also have to deal with ground troops at the same time, and the fact there is no set routine as to where the enemies will appear from, so you always have to be prepared for a different pattern each time, which can make you and your team open to costly errors.
Due to the fact it also occurs at the very end of the level, if you need to restart, you'll have to go through the entire level from the beginning, which is just plain frustrating, but also something you should fully expect in the quest for this trophy, even with a good team, which is the biggest key here. You can't earn this trophy through naturally playing through the level, because the required strategy is just simply too intricate for 1 person to execute alone, so a like minded party of players all looking to achieve this trophy is a must. I would agree with anybody who believes this is the game's toughest challenge.
The "Unstoppable" trophy is here for similar reasons as above, though nowhere near as difficult as the "Overseer" trophy. During the London Underground level, you're tasked with pushing a cart from one end of a track to other without stopping. You'll need 1 person to push the cart, whilst the other 2 hold off enemies, which can be extremely tough given the fact you'll face a few of the tougher mini bosses along the way. If the person pushing the cart is downed, or stops pushing the cart at any point, you'll have to restart from the most recent checkpoint, if not the entire level, so same rules apply as the above too.
It certainly won't cause you as many problems as the "Overseer" trophy, though you'll need a decent level of co-operation to achieve it.
The "Head Crusher" trophy is the only bronze trophy that really deserves a mention. In order to achieve a head hunter medal, you need to earn 3 headshot kills during a game, and the trophy requires 50 of these medals, which equates to 150 headshots. You won't unlock too many of these per game, due to the nature of how short games can be, and executing headshots is a tough thing to do in a game like Uncharted.
This is predominantly because people move around alot, even when shooting from a stationery position. People seem to have this strange habit whereby they shift side to side extremely quickly on the spot, which makes obtaining headshot kills a tougher tasker than you may initially believe. I found using a sniper rifle loadout to be the best way to earn this trophy, despite the fast paced nature of the game, but you'll need alot of patience and this trophy will take a fair chunk of time to achieve.
This is, yet again, another tough piece of DLC from Uncharted 3. It contains the toughest trophy in the entire game, that is genuine gem to add to any trophy hunters collection, and also tacks on a mass of hours of gameplay into the overall package, with a strong offering of time consuming trophies. In terms of attaching an estimated completion time, it really depends how long it takes you to achieve the "Overseer" trophy. It isn't at all unheard of for people to leave this package incomplete on this trophy alone, but as a rough benchmark, it would fall anywhere between 50-60 hours.
It's been a long road with this game already, and there are still more 2 packs to complete...
Saturday, 28 January 2017
Platinum #75 - LittleBigPlanet Karting
Platinum Difficulty Rating - 5/10
At first glance, you wouldn't expect any LittleBigPlanet game to produce a tough trophy list, though through the first few titles in the series, that hasn't exactly been true. Despite this, the racing spin-off doesn't really follow the form book, though there is enough to provide a slight challenge along the way.
The game still follows the convential story format of a typical LittleBigPlanet title, with a series of worlds with a handful of events to complete on each one.
These also provide some standard progression based trophies awarded for the completion of each planet, and the subsequent completion of the story mode at it's conclusion.
It's extremely linear stuff. You win the race, and then move onto the next until you complete the planet, and then it's just a matter of rinsing and repeating for the 7 planets in the story mode. You'll unlock a ton of trophies along the way too.
The "Story Star" trophy, awarded for Starring ever level in the Story mode, requires you to both collect all prize bubbles available and finish 1st place in every event. This is very similar to "Acing" a level in previous LittleBigPlanet games, though there are a few crucial differences that make it much easier in this game compared to the others in the series.
Firstly, every prize bubble in the game can be earned on your own, so there's none of those awkward 2, 3 and 4 player specific sections of levels that were present in previous LittleBigPlanet games that usually required some form of co-ordination and reliance on others to achieve. "Acing" a level also used to require getting to the end of a level without dying, which is replaced in the Karting version by simply winning the race, which is incredibly easy, despite some blatant rubber-banding AI, though this actually also works in favour of the player most of the time too, and allows for easy race wins. It's certainly much easier to win a race than it was to complete a level without losing a life.
The "Building The Imagesphere" trophy, awarded for Spending 24 active hours in Create mode, requires you to clock an entire day's worth of time creating levels. This is an awful long amount of time to spend making levels, and is easily the most arduous part of the entire list. It can be fun at first when you're experimenting with all the tools and different types of tracks you can make, but it fast becomes a grind and, even if you're always looking for creative new ways to make levels, the whole aspect of level-making isn't a particulary exciting process.
It is a returning trophy though, and if you do enjoy the creation side of the game, it probably won't seem too bad, though there's no escaping the fact it's still 24 active hours, which is more than a couple of sessions of playing the game. There are a small selection of other create mode trophies to unlock along the way, but this is the toughest trophy on the list by some distance.
Speaking of which, the "Crowd Pleaser" trophy, awarded for Publishing a level and having 10 different players complete the level, might not seem too problematic on face value, but with the amount of levels shovelled out throughout the game, any published levels can be quickly lost within the depths of the game's publication library, and unless you're a creative genius who manages to pull out some genuinely decent stuff, your sub-par levels will become one of many very quickly.
Levels based around quick plays or finishes for the purpose of unlocking trophies (such as the "The Adventure Continues" trophy, awarded for Completing 100 community levels), seem to be quite popular, as do levels that offer a "play for play" incentive, in the name of helping each other out, but there's still no guarantee you can get enough plays for any one level to satsify the requirements of the trophy.
Unfortunately, the game's list also possesses a couple of horribly broken trophies too, which, under normal circumstances, wouldn't be an issue at all to achieve, but as a consequence of their broken nature, they do become somewhat problematic.
The "Dive In!" trophy, awarded for Diving into 25 community levels and completing those levels, requires you to complete 25 levels using the "Dive In" feature.
Not difficult, on face value, but there are actually a couple of issues here. Firstly, the counter for how many levels you have completed is broken, and you may find yourself having to play through more than 25 levels before the trophy actually unlocks. This could be directly linked to the second problem, which is, because of the fact the "Dive In" feature will automatically throw you into random levels, you'll end up playing the same levels on a regular basis, which could possibly mean playing the same level on more than occasion won't actually count towards the trophy counter.
There is also a possibility it may just be glitched instead, but either way, you'll have to be prepared to play more than 25 levels to unlock the trophy, and the fact you can't control which levels you play makes it a somewhat frustrating experience.
The "Online Champ" trophy, awarded for placing 1st in 25 different online levels with other human players, despite also having similar issues attached as the aforementiond "Dive In!" trophy, also requires a strong element of skill, as you have to win 25 races against human opponents, which is a solid feat in it's own right.
Again, the counter is glitched, and you may have to win more than 25 races in order to unlock this trophy, but where the "Dive In!" trophy simply requires you to complete the level, this trophy requires you to win the race, and there has to be at least 1 human opponent present upon completion of the race for the victory to count. When you take into account the number of losses, along with the broken counter, you could end up playing a fair amount of races until you manage to unlock this trophy, though they will, at least, go towards the achievement of "The Adventure Continues" trophy, so it won't all feel like wasted time.
Despite not being as difficult as other titles in the LittleBigPlanet series, there are a few curveballs contained within this list, though most of the difficulty does sadly boil down to broken game design and glitchy trophies, rather than anything presenting the player with a genuine challenge of skill.
Spending and entire day in Create mode ensures a minimum overall completion time of 24 hours, and along with the Story and Online trophies on top, you can probably expect this total to at least double the timescale for completion, clocking in at around 50-60 hours in total.
If you can get over the frustration of the broken online trophies, and have the stomach to clock 24 hours making stuff work in Create mode, then everything else comes through simple progression by just playing the game, with a bucket-load of easy Story and adhoc trophies to help you along the way. The easiest Platinum from a LittleBigPlanet title to date.
NOTE: At the time of publication of this article, the online servers were actually due for permanent closure for this title, rendering the Platinum unachievable for those who had any outstanding online trophies.
Notable Trophies -
Building the Imagsphere
Spend 24 active hours in Create mode.
At first glance, you wouldn't expect any LittleBigPlanet game to produce a tough trophy list, though through the first few titles in the series, that hasn't exactly been true. Despite this, the racing spin-off doesn't really follow the form book, though there is enough to provide a slight challenge along the way.
The game still follows the convential story format of a typical LittleBigPlanet title, with a series of worlds with a handful of events to complete on each one.
These also provide some standard progression based trophies awarded for the completion of each planet, and the subsequent completion of the story mode at it's conclusion.
It's extremely linear stuff. You win the race, and then move onto the next until you complete the planet, and then it's just a matter of rinsing and repeating for the 7 planets in the story mode. You'll unlock a ton of trophies along the way too.
The "Story Star" trophy, awarded for Starring ever level in the Story mode, requires you to both collect all prize bubbles available and finish 1st place in every event. This is very similar to "Acing" a level in previous LittleBigPlanet games, though there are a few crucial differences that make it much easier in this game compared to the others in the series.
Firstly, every prize bubble in the game can be earned on your own, so there's none of those awkward 2, 3 and 4 player specific sections of levels that were present in previous LittleBigPlanet games that usually required some form of co-ordination and reliance on others to achieve. "Acing" a level also used to require getting to the end of a level without dying, which is replaced in the Karting version by simply winning the race, which is incredibly easy, despite some blatant rubber-banding AI, though this actually also works in favour of the player most of the time too, and allows for easy race wins. It's certainly much easier to win a race than it was to complete a level without losing a life.
The "Building The Imagesphere" trophy, awarded for Spending 24 active hours in Create mode, requires you to clock an entire day's worth of time creating levels. This is an awful long amount of time to spend making levels, and is easily the most arduous part of the entire list. It can be fun at first when you're experimenting with all the tools and different types of tracks you can make, but it fast becomes a grind and, even if you're always looking for creative new ways to make levels, the whole aspect of level-making isn't a particulary exciting process.
It is a returning trophy though, and if you do enjoy the creation side of the game, it probably won't seem too bad, though there's no escaping the fact it's still 24 active hours, which is more than a couple of sessions of playing the game. There are a small selection of other create mode trophies to unlock along the way, but this is the toughest trophy on the list by some distance.
Speaking of which, the "Crowd Pleaser" trophy, awarded for Publishing a level and having 10 different players complete the level, might not seem too problematic on face value, but with the amount of levels shovelled out throughout the game, any published levels can be quickly lost within the depths of the game's publication library, and unless you're a creative genius who manages to pull out some genuinely decent stuff, your sub-par levels will become one of many very quickly.
Levels based around quick plays or finishes for the purpose of unlocking trophies (such as the "The Adventure Continues" trophy, awarded for Completing 100 community levels), seem to be quite popular, as do levels that offer a "play for play" incentive, in the name of helping each other out, but there's still no guarantee you can get enough plays for any one level to satsify the requirements of the trophy.
Unfortunately, the game's list also possesses a couple of horribly broken trophies too, which, under normal circumstances, wouldn't be an issue at all to achieve, but as a consequence of their broken nature, they do become somewhat problematic.
The "Dive In!" trophy, awarded for Diving into 25 community levels and completing those levels, requires you to complete 25 levels using the "Dive In" feature.
Not difficult, on face value, but there are actually a couple of issues here. Firstly, the counter for how many levels you have completed is broken, and you may find yourself having to play through more than 25 levels before the trophy actually unlocks. This could be directly linked to the second problem, which is, because of the fact the "Dive In" feature will automatically throw you into random levels, you'll end up playing the same levels on a regular basis, which could possibly mean playing the same level on more than occasion won't actually count towards the trophy counter.
There is also a possibility it may just be glitched instead, but either way, you'll have to be prepared to play more than 25 levels to unlock the trophy, and the fact you can't control which levels you play makes it a somewhat frustrating experience.
The "Online Champ" trophy, awarded for placing 1st in 25 different online levels with other human players, despite also having similar issues attached as the aforementiond "Dive In!" trophy, also requires a strong element of skill, as you have to win 25 races against human opponents, which is a solid feat in it's own right.
Again, the counter is glitched, and you may have to win more than 25 races in order to unlock this trophy, but where the "Dive In!" trophy simply requires you to complete the level, this trophy requires you to win the race, and there has to be at least 1 human opponent present upon completion of the race for the victory to count. When you take into account the number of losses, along with the broken counter, you could end up playing a fair amount of races until you manage to unlock this trophy, though they will, at least, go towards the achievement of "The Adventure Continues" trophy, so it won't all feel like wasted time.
Despite not being as difficult as other titles in the LittleBigPlanet series, there are a few curveballs contained within this list, though most of the difficulty does sadly boil down to broken game design and glitchy trophies, rather than anything presenting the player with a genuine challenge of skill.
Spending and entire day in Create mode ensures a minimum overall completion time of 24 hours, and along with the Story and Online trophies on top, you can probably expect this total to at least double the timescale for completion, clocking in at around 50-60 hours in total.
If you can get over the frustration of the broken online trophies, and have the stomach to clock 24 hours making stuff work in Create mode, then everything else comes through simple progression by just playing the game, with a bucket-load of easy Story and adhoc trophies to help you along the way. The easiest Platinum from a LittleBigPlanet title to date.
NOTE: At the time of publication of this article, the online servers were actually due for permanent closure for this title, rendering the Platinum unachievable for those who had any outstanding online trophies.
Notable Trophies -
Building the Imagsphere
Spend 24 active hours in Create mode.
Thursday, 1 September 2016
DLC #97 - The Last of Us - Abandoned Territories
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| Abandon ship! (Bus) |
The format of this list is an exact carbon copy of it's predessessor.
For a refresher, 3 of the trophies in this package are awarded for playing each of the games 3 game modes on any of the 4 new maps, exactly the same as the previous DLC pack.
Which means, the other 4 trophies are awarded for achieving 5 downs or executions on each of the 4 new maps in one game. It is important to note, which is something I wasn't actually aware of previously, that, you can get a combined total of 5 downs and executions to unlock these trophies, rather than having to get at least 5 of either one, which actually makes these trophies even easier than I previously believed.
As before, they're incredibly easy trophies to unlock, and if you're battling through the main list campaigns, these will all come naturally at some point. Very easy.
Monday, 29 August 2016
DLC #96 - The Last of Us - Reclaimed Territories
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| No reason to be picky.. |
They're such a straight-forward selection of trophies, I didn't even realise how close I actually was to completing this set until I randomly noticed my trophy collection was almost complete for this list, which I suppose tells you everything you need to know about the sort of challenge it presents.
Out of the trophies on offer, 3 of them are awarded for playing each of the games 3 different game modes (Survivors, Supply Raid and Interogation) on any of the 4 new maps, which are added into random rotation during ranked matches, so you should have no problems getting into a game on any of them.
The other 4 trophies require you to achieve 5 downs or executions in a match on any game mode for each of the 4 new maps, which really isn't difficult, even if you wouldn't consider yourself to be very good at the game. You might need to wait around for that last map to come into rotation, but if you're working on the main list of the game, where you need to play at least 168 matches to beat both online campaigns, you should hit all 4 maps multiple times during that period anyway, giving you plenty of chances along the way to full completion.
Given Naughty Dog's track record of Multiplayer trophies, this is very much at the opposite end of the spectrum to the norm. You will more than likely achieve these trophies through just progressing the Firefly and Hunter campaigns for the related gold trophies in the main list, so you won't even need any sort of focus on them, and can completely rely on natural obtainment of all 7 trophies. Very basic stuff.
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