Saturday, 11 February 2012

DLC #39 - Red Dead Redemption Legends and Killers

Become a Legend...
I can't really say a bad word about the Red Dead Redemption Multiplayer, and the steady flow of post-game DLC kept on adding to the content in superb ways.                                                                        
I still maintain that the Liars and the Cheats pack is the pick of the RDR DLC for me personally, but the Legends and Killers is a worthy addition and brings a number of fun gameplay additions to the fray.

The tomahawk is fun to use (at least in free roam, but you'll most likely get torn to shreds in competitive MP...) and there's a nice emphasis on the Tomahawk with the trophies too, including snagging a kill off someone from 35 yards and a set of single player ambient challenges to muscle through.                                                                                                                                                      
A host of skins are also available from the PS2 classic, Red Dead Revolver, and again, the new skins are nicely complimented by the trophies, with bronze awards for obtaining 25 kills with Pig Josh's dynamite and Red's dead eye ability.                                                                                                        
The trophies in general are all nicely varied, but some seem very thrown in....Where does the relevance of getting 3 kills with knives come from? Or fighting back from 2-0 down to win a game of Hold your Own? These particular trophies in the pack can be somewhat frustrating to try and achieve, but not really enough to numb the experience too badly.                                                                             
Still, there is alot of fun to be had in this pack, and the Red Dead Redemption DLC in general.

Platinum #36 - Assassins Creed : Brotherhood

Platinum Difficulty Rating - 8/10                                                                                          
From the Single Player perspective, you could definitely argue that this is actually easier than Assassins Creed 2.                                                                   
The basis of the Single Player list is extremely similar, with a bunch of a progression based trophies, all tied to finishing the various DNA sequences and completing the main story arc.

There is also quite a heavy emphasis on side missions too, with trophies awarded for discovering the 6 main shrines in the game and destroying the 4 historical weapons, which makes up around a fifth of the list in total.

The collectible trophies also make a return, including the "Capture the Flag" trophy, awarded for removing all Borgia flags in Rome, and "In Memoriam" for collecting all feathers, which will fulfil the somewhat grindy element of the single player, totalling 150 items to collect around the world.

You can purchase maps from vendors that will expose their locations, which is more than helpful, given the sheer volume that is required for both trophies, but you also need to be aware that some flags and feathers are hidden underground and in tombs, so they're not always that easy to find, even with the aid of maps.

The ".. .- -- .- .-.. .. ...-." trophy, awarded for solving all of Subject 16's puzzles, requires you to solve increasingly difficult riddles and cryptic problems in order to unlock a small cinematic. Alot of these puzzles will require some deep thought and good problem solving ability. You can always look up the solutions in a guide, but they're tough to crack if you go through them all legitimately without any assistance, and are definitely the most challenging part of the Single Player list.

It is also important to note the "Mailer Daemon" trophy, awarded for accessing your e-mail in 2012, and the "Dust to Dust" trophy, awarded for finding 1 artefact in 2012, are most definitely missable, since you get a limited window of oppurtunity during the main story to visit 2012, so if you miss these trophies, you'll have to play through the game again from Sequence 2 in order to get the chance to unlock them.
                              
That's about as challenging as the Single Player gets, however, the Multiplayer portion of the game is where the difficulty rating really stacks up.

The "Download Complete" trophy, awarded for reaching level 50, is hugely time consuming, and will most likely take anywhere in the region of 20-30 hours to achieve, but you do earn experience points for practically everything you do, and the game does also offer a large selection of challenges that give alot of additional experience if you can fulfil them, which can accelerate the levelling process significantly. However, that is just the tip of what is a seriously gruelling online trophy list.                                                                                                                                                   
Chances are, you'll be chasing the rest of these trophies way beyond level 50, thanks to the "Role Model" trophy, for achieving all the co-op bonuses in 1 session, which takes some serious co-ordination and luck on the part of yourself and your partner.

The "Abstergo Employee of the Month" trophy, which requires you to achieve every Multiplayer bonus at least once, and involves huge amounts of luck, skill and patience, and is without question one of the hardest bronze trophies out there to be found in ANY game to date. Most of the bonuses are actually relatively easy to obtain, and you should naturally unlock the majority of them throughout your quest to level 50, however, the Extreme Variety bonus requires you to achieve 15 of these individual bonuses in just 1 round, which is a heavy feat to achieve.

In reality, there isn't really a methodical way to go around achieving this trophy. You need alot of circumstantial luck, especially for bonuses like Triple Escape, Intercepted and Grounded, and the bonus list isn't really that much bigger than 15, so you don't get a big leeway in regards to picking and choosing which bonuses you go after. It leads to alot of trial and error, and the amount of persistence needed will most likely take you beyond hitting level 50, but it's a seriously rewarding trophy at the same time.

If it wasn't for the fact the Single Player portion was so easy, aside a couple of trophies, and practically the entire wedge of this games rating comes exclusively from the online, it would have easily come into consideration for a higher score, however the Single Player portion provides a minimal challenge and can be completed in full in around 20-25 hours.

The Multiplayer side of this list is where the game excels, with a number of solid trophies. It's difficult to put a concrete time estimation on it, since it depends largely on how much luck you get with the "Abstergo Employee of the Month" trophy, and the experience could easily excel the 50 hour mark.
                                                                                              
Overall, an extremely solid Platinum that will test your skill and patience to the maximum.

Notable Trophies - 

..- ..-. -- ..- --.-.. .- - Solve all of Subject 16's puzzles
Dust to Dust - Find 1 Artifact in 2012
Mailer Daemon - Access your email in 2012
Download Complete - Reach Level 50 (Multiplayer Only)
Role Model - Get all the Co-op bonuses in 1 session (Multiplayer Only)
Abstergo Employee of the Month - Get every single bonus at least once (Multiplayer Only)
Hardest Trophy -             
                                                   


Abstergo Employee of the Month
Get every single bonus at least once (Multiplayer Only)



DLC #38 - Battlefield : Bad Company 2 SPECACT Kit Upgrade

Kill, Kill, Kill.
You get new camouflage for existing guns. Simple as that.
                                                                       
All 4 trophies in the pack require you to achieve all of the relevant awards for each of the 4 classes in the game, including Recon, Assault, Engineer and Medic. 

Earning all of the awards for each class holds a 100 kill requirement, which means you'll need 400 kills in total to unlock the 4 trophies within the DLC.

It clocks it at around 8-10 hours in total, and can easily be achieved by just playing public matches and racking up the kills as you play along. It's a leisurely set of trophies, even though it proves to be a slight time sink.

Platinum #35 - Battlefield : Bad Company 2

Platinum Difficulty Rating - 6/10                                  
There is practically nothing note-worthy in terms of difficulty with the Single Player part of this list. 

There are a generous amount of progression based trophies for beating each mission in the game, culminating in the "It Sucks to be Right" trophy, awarded for finishing Airbourne on Hard, which is the end of the games campaign.

If you want the slightly difficult method, you can just play the game from start to finish on the hardest difficulty and unlock all the campaign trophies in 1 fell swoop, and despite the hardest difficulty still being a pretty straight forward venture, there is still actually a much easier way to go about unlocking all of the campaign trophies.

The descriptions in the list only require you to beat the final mission on the hardest difficulty, meaning you can actually play the campaign right through to the final mission, beat the game and unlock chapter select, and then actually go back to the final missions via the menu and replay it on the hardest difficulty setting. You will still unlock the "It Sucks to be Right" trophy without actually having to play any of the other games levels on the hardest difficulty, and can just casually play through them at whatever sort of challenge you wish and still manage to unlock them all.

Due to this, the nature of the game is incredibly easy, and allows you to appropriately focus on the variety of other Single Player trophies available in the list.

Nothing really stands out, and it's a pretty standard fare for the most part. There are a small cluster of collectible based trophies to go through, surrounding the demolition of satellite dishes and collecting weapons caches throughout the games levels, and there are also a handful of trophies pertaining to the accumulation of kills with the different types of weapons in the game.

They're all very easy to achieve, especially given how easy the games campaign mode is in terms of difficulty, and you can even go back to chapter select if you've missed any collectibles or still need to farm some extra kills for a certain group of weapon, so there's still alot of flexibility and you don't have to worry about anything being missable and replaying the whole campaign to unlock certain trophies.
                                             
The Multiplayer side of the game is pretty much where the entire bulk of the difficulty rating is justified, with a handful of slightly more challenging trophies than those that are presented within the Single Player portion of the list.

The "Multiplayer Elite" trophy, awarded for reaching Rank 22 online, is a fair slog, and will see you plug at least 20-25 hours into the online mode, despite the fact that rank 22 isn't anywhere near the maximum rank in the game. You can focus on weapon challenges which will help you accumulate experience at a much faster rate, but even hitting rank 22 is a slow burner and does require a hefty chunk of experience to achieve, so a certain amount of dedication is still required, regardless.

The "Demolition Man" trophy, awarded for getting 20 demolish kills, is without question the hardest trophy in this list, and possibly one of the most frustrating trophies in any game to date. It requires you to kill 20 enemies through demolishing a house, and the amount of persistence and patience needed to fulfil all 20 is huge.

There are a couple of things that make this trophy tough. Firstly, it takes alot of firepower to take down a building, which means you're going need to equip yourself with a class that packs plenty of explosive based weapons. C4 and the RPG are solid choices, and you'll need to hover around buildings carefully planting C4 and waiting for the opportune moments to blow the building up, with the RPG being mostly there for insurance just incase you need more than the C4 to take down the building.

However, this brings across the second issue, which is the fact that enemies are always given way too much warning before a building collapses on them. The background noise rumbles and the screen shakes for a good 7-8 second period, and in the majority of cases, this is usually more than enough time for anybody inside the buildings to escape and thwart your efforts entirely, which is incredibly frustrating when you consider the effort it takes to finally take down a building that contains 1 or more enemies.

There's no solid concrete tactic, it's just a matter of patience. You will eventually stumble on enemies who get caught up in a building collapse, or just don't get away in time, but accumulating 20 kills isn't a short term job by any stretch of the imagination.

Apart from that, there's not much else that should give you any problems. The "Airkill" trophy, awarded for roadkilling an enemy with a helicopter, and the "Careful Guidance" trophy, awarded for destroying an enemy helicopter with a stationary RPG, are both tasks that might require a bit of trial and error, but not in the same way the "Demolition Man" trophy does.

This isn't really a hugely demanding list, though it does contain some tricky trophies. The Single Player portion is one of the easiest Single Player offerings you could find in any game, but the Multiplayer part is where pretty much all the difficulty of this game shines through.

The levelling up process is a fairly lengthy one, even for just hitting Rank 22, and the "Demolition Man" trophy is pretty much just a big game of trial and error. If you can get round those 2 trophies, then the rest of the list takes care of itself, but with the campaign, which is around 8-10 hours in length, along with the slight levelling grind, you're looking at a good 30-35 hours. It's hard to put a time valuation on the rest of the Multiplayer trophies, but the "Demolition Man" trophy could easily add another 10-15 hours onto the overall completion time, so you're looking at an overall estimation of 50+ hours.

Notable Trophies -

Multiplayer Elite - Online: reach Rank 22 (Warrant Officer I)
Demolition Man - Online: Get 20 Demolish kills
Hardest Trophy -       
                                                                                   



Demolition Man
Online : Get 20 Demolish kills

DLC #36 + 37 - Uncharted 2 Drake's Fortune Map Pack and Siege Expansion Map Pack

Resistance Chimera in Uncharted? DLC baby!
If you want a seriously challenging set of online trophies, look no further than both pieces of Uncharted 2 DLC.                                                         The Drakes Fortune Map Pack comes with 12 trophies, and achieving all of them on offer will require a hefty time investment, with the specifically harder tasks requiring you to attain a collective total of 150 wins across the games 3 different online modes, capturing 200 times in Plunder mode and a general requirement of 2500 kills. 

You'll also need to obtaining 7 rapid fire medals, which is more luck based than judgement. It makes for for a long road of dedication and hard work as you tick off the mammoth list of tasks in order to nab every trophy in the pack.                                                                                                          
The Siege Expansion pack picks up from where the original left off, and offers the new siege game mode, and a core of hugely challenging trophies.     
              
The highlights in this pack come from beating all co-op maps on Crushing mode, which will require solid teamwork and skill (not to mention an undoubted number of attempts, too) and earning 10 Protectorate medals in competitive online also proves to be excruciatingly difficult, and also hugely luck based.
Even after I'd unlocked every other trophy in both packs, I was still going for the Protectorate medals for a long while after. It was a rewarding challenge, but it definitely felt like it had long outstayed it's welcome.

Even though it would seem unfair to single out specific trophies as the stand outs in this package, the most demanding task does still stand out significantly;



Cold Blooded
Get 2500 Kills
                                                




There's not way to sugar coat it, you need 2500 kills across any game mode. It most likely won't be the last trophy you unlock, but it's a daunting reminder you need 2500 kills to achieve it, and given that you'll probably achieve around 20 kills in a very good game of Plunder/Team Deathmatch, it doesn't even bare thinking how long this will take.

All of the trophies on offer will probably require a huge collective time investment, but there are no doubt a decent mix of skill based trophies in there too.                                                                     
When you combine them together, they make Uncharted a solid 100% to achieve. Both packs throw up some equally challenging tasks and collectively, they push towards a 60-70 hour experience to achieve all 23 trophies.

DLC #35 - Battlefield : Bad Company 2 - Battlefield Vietnam

Going Old School.
One thing is for sure with this DLC, you're in it for the long haul.

The main focus of the Vietnam pack is around earning a gold medal in all the Vietnam weapons, of which there are 12, and a gold medal simply requires 100 kills. Translated into simple maths, that means you'll need to rack up 1200 kills to max out every gun to gold standard. It's a reasonable enough number of kills, and is quite a fun journey given the detail and fun factor in the new maps and weapons added within the pack.

You'll also need an extra 100 kills with tanks and 50 kills in the ridiculously under-strength HUEY's. (The latter is incredibly frustrating to achieve as a result of the paper mache-esque choppers). Kills whilst inside vehicles are generally quite frustrating to rack up, mainly due to the fact enemies will always gravitate to the tanks and choppers as the greater dangers on the maps, and thus, it makes the kill total a bit of a slow burner at times.
                                                                                                      
To grab all trophies will probably clock in at somewhere around the 40-50 hour mark for all 10 of them on offer, and is really nothing more than standard "kill x amount of players", using the variety of weapons and vehicles within the DLC packs, though there are a small collection of other trophies with an emphasis on winning, including wins on all 4 new Vietnam maps, achieving the best score on the leaderboard in 1 game and being a part of the best squad in any game.
                                                                        

Platinum #34 - FIFA 11

Platinum Difficulty Rating - 9/10                                                               
Another year, another challenging FIFA Platinum.                                                                                                 
The "Virtual Legend" trophy, upgraded to a gold from FIFA 10, awarded for playing 500 matches with your virtual pro, makes a customary return, and is most definitely where the bulk of this Platinum is picked up, though the new emphasis on Pro Clubs makes it somewhat less of a grind than last time out.

However, even at the minimum of 8 minutes per game, the required total to achieve this trophy alone is 66 hours, but the new emphasis on Pro Clubs mode should nullify alot of the grind element, especially considering the new attachment of trophies towards various pro related modes.

On such a note, the "Club Glory" trophy, awarded for winning the cup as part of an online Pro club, is somewhat glitched and you may be kicked out of the tournament at any of the 4 knockout stages, despite clearly winning the match on some occasions, so this emphasises the importance of being part of a strong and active club in order to try multiple times if necessary.

Sticking with Pro Clubs, the "Virtual Football" trophy, awarded for playing a Pro Clubs match with a team of 10 or more, also returns in it's reduced form, but you'll still need to co-ordinate a session dedicated to this trophy, since all 10 players need to be part of the same club. It shouldn't be too difficult if you have a dedicated club already, but it will still require 10 people to be online and active at the same time regardless.

The "One Club Man" trophy, awarded for playing 50 matches for the same online Pro Club, is a good way to advance towards the 500 Virtual Pro matches you'll need, but you will need to do it with a single club, so it's important to make sure you're playing with people who are dedicated to reaching 50 games, and winning an online cup at the same time. Playing for another club will reset your progress entirely, so it's vitally important to choose the right team for both trophies.
                         
In a definite backwards step from FIFA 10, the "Hundred and Counting" trophy, awarded for playing 100 ranked Head-to-Head matches, requires you to simply complete 100 games, rather than win them, but the match must still be completed for progression towards the trophy, so you can still expect a solid 10-20 hour venture for this trophy alone, as you no doubt have to endure a fair amount of rage-quitters who will deny wins towards the tally and negate matches you would have otherwise won. 

Even still, you will achieve this naturally over time, since winning isn't necessary, however the "Good Form" trophy, awarded for playing 5 consecutive Head to Head matches without losing, will encourage you to play for victories, even if you're just playing for the sake of notching up 100 matches. It isn't easy to go 5 unbeaten online in FIFA, but you'll need to do it regardless of how many Head to Head games you play if you want the Platinum trophy.
                                                                                                   
The even more customary "FIFA for life" trophy, awarded for spending 50 hours on the pitch, would usually be worth mentioning, though in the context of FIFA Platinum timescales, 50 hours is largely irrelevant, and you'll most likely unlock it with a long way to go towards fulfilling every other task required on the list.

The Career Mode also has a fair amount of trophies dedicated to it, and although most of them are  relatively straight forward, you'll still be looking at playing through a couple of seasons in order to earn all of them, although this is mostly down to a couple of trophies

The "It's in the Blood" trophy, awarded for going from being a player to a manager in Career Mode, requires you to make a transition from player to manager, and you will need to be dedicated enough to prove yourself as a player before becoming a manager, which will require playing through a few seasons as a player first, so it's still a fairly time consuming task.

Even longer still, the "Folklore" trophy, awarded for becoming a legend as a player in Career mode, is also a massive time-sink, and although it will vary in timescale from player to player, it took me 10 seasons to hit Legend status with my created player, which most probably equated to more games than the "Virtual Legend" trophy alone requires of you.

On that note, the Career mode is easily the best way to knock down the 500 game target with your Virtual Pro. Both of the above trophies are hugely time-consuming and you don't even have to play the games from the Pro perspective for matches to count towards the trophy, the only important thing is that the games you play include your Virtual Pro in the side, meaning you can control all 11 players at the same time and still make progress towards that big figure.
                                                                                                                                                  
Just to add the gargantuan amount of time required, the "Around the World" trophy awarded for playing a match with a team from every league, which equates to 31, and similarly, the "Home and Away" trophy, awarded for winning a match in every stadium in the game, of which there are 50. It's best to go after these trophies in tandem with one another, in order to knock down the amount of games needed to unlock both trophies, since playing through both simultaneously will almost half the amount of matches you need to play, though it is important to note that you need to win in every stadium, whereas you only need to play a game with a team from every league.

The "Once in a Lifetime" trophy, awarded for scoring as the goalkeeper in any match is way too difficult to achieve under normal circumstances, and the easiest way to unlock this one is just simply have your goalkeeper take a penalty during the game. It'll still be tough, due to the fact the goalkeepers penalty taking skill will be near non-existent, but it's still the only plausible way to score a goal with your goalkeeper.

All in all, this is most definitely another couple of hundred hour FIFA Platinum that only the dedicated FIFA player will earn. There are a host of trophies that pile on the estimated completion time, and although the times will vary from player to player, you can definitely take 200 as an absolute minimum, making this list without doubt the longest FIFA Platinum to date. The skill element isn't as high as it has been in previous FIFA titles, but the sheer amount of dedication required more than makes up for it.

Notable Trophies - 

Virtual Legend - Play 500 matches with your Virtual Pro
Club Glory - Win the Cup as part of an online Pro Club
Virtual Football - Play a Pro Clubs match as a team of 10 or more
One Club Man - Play 50 matches for the same online Pro Club
Hundred and Counting - Play 100 Head to Head Ranked matches
It's in the Blood - Go from being a  Player to the Manager (or Player Manager) in Career Mode
Folklore - Become a Legend as a Player in Career Mode
FIFA for Life - Spend 50 hours on the pitch
Hardest Trophy -                                                                                                                                                                                   



Virtual Legend
Play 500 matches with your Virtual Pro

DLC #34 - Battlefield : Bad Company 2 Onslaught Mode

Team up and face the Onslaught.
Courtesy of a free code from JasonZink on PS3trophies.org (Thanks again!), I've been able to playthrough this DLC for nothing!

The trophy structure is incredibly straight forward, and entirely progression based, with 4 trophies for completing each map on regular difficulty, and 4 trophies for doing the exact same thing on hardcore difficulty.

If you get together with a good squad, then you'll mostly breeze the 8 trophies on offer, though the trophy for beating some of the maps (especially Isla Inocentes) on hardcore mode might prove somewhat challenging in parts.                                                                         
Saying that, if you have a good squad (with headsets, preferably), then you'll mostly sail through the 8 trophies on offer, though the trophy for beating the maps on Veteran will put even the best squad to the test.                                                                                                                                  
It isn't a brilliant piece of DLC by any means, but if you want 8 easily achieveable trophies, then you shouldn't look any further.                                                                                                                                                       

Platinum #33 - Portal 2

Platinum Difficulty Rating - 5/10                                                                         
This trophy list is distinctly split into 2 area's, catering both to the Single Player and Co-operative modes the game has to offer.                                                                                            
In regards to the Single Player mode, the game follows a pretty large emphasis on progression based trophies, topped off with the "Lunacy" trophy, awarded for witnessing the end-game.

By this point, you'll have guaranteed 14 trophies, along with any of the Chapter specific trophies you may have also inadvertently unlocked too, though you'll actually have to go out of your way to unlock the rest of the trophies.

Aside the progression based trophies, everything else is awarded for performing specific in-game actions, and with very cryptic trophy descriptions to boot, you're most likely going to need to use guides in order to unlock the majority of them. It's easy to point out how simple alot of the trophies are by using visually aided guides, but it has to be said that some of the requirements for these trophies would also be incredibly difficult to work out on your own accord, and would ramp the overall Platinum difficulty towards to higher end of the scale if you were try and figure them out by yourself without the use of video walkthroughs.

As you'd expect, the puzzles start easy and gradually get tougher, and some of the test chambers, particularly into the latter areas in the game, will rack your brains and put you through your paces, but things will eventually click into place and you can realistically beat the Single Player game within 8-10 hours, though this is largely dependant on your thinking skills and ability to solve the puzzles.

As far as the Co-operative mode goes, this is definitely where the greater challenge of the trophy list stems from.

The trophies actually follow a very similar structure to the Single player mode, with a bunch of progression based trophies related to completing all levels within the 4 different Co-op courses in the game, culminting with the "You Saved Science" trophy, awarded for completing all test chambers in all courses of co-op. 

There are 40 chambers in total, and as before, they start easy enough and progressively get tougher, but with the added benefit of a second brain, the solutions become alot easier to dissect and solve.

The other trophies are, again, just Chapter specific, but their descriptions are alot more clear cut than the Single player counterparts, with the requirements for the trophy concise enough to peform and fulfil. Some of them are incredibly easy, but some of them also take some solid teamwork and co-ordination to pull off.

The "Still Alive" trophy, awarded for completing course 4 with neither you nor your co-op partner dying, is the toughest trophy in the whole list, and your teamwork and co-operative skills need to impeccable to ensure both players survive to the end. The course contains 9 test chambers, and either of you dying at any point will require you to play from the very beginning of the course. There's alot of trial and error involved too, given the fact the course is full of hazards, so you'll most likely need to be prepared to replay the entire course multiple times before you nail it and remember it enough to get through successfully.

There are others that require some nifty teamwork, but they're nowhere near as difficult to pull off, though alot of that is down to the fact you're playing with another person and essentially have double the brain power.

The "Professor Portal" trophy, awarded for completing the Calibration Course online with a friend who hasn't played before, after completing the co-op mode yourself, isn't as tough as it initially sounded. You do have to make sure you've beaten the Co-operative side of the game in it's entirety first, and then it's just a matter of going through the tutorial mode online with a new player. Luckily, the work-around is an easier alternative, and if you've got access to a second controller, you can just make a new game and play in split-screen mode and you'll still be awarded the trophy.

In reality, it would be alot harder to find a genuinely new player simply for this trophy, especially when you consider they're more likely to dive straight into the own game before playing through the tutorial online with someone else, so the work-around solution is a God-send, given the potential headache this trophy could have caused.

The "Friends List with Benefits" trophy, awarded for hugging 3 different people on your friends list whilst playing Co-op, is only worth a mention because you need 3 other people with a copy of the game, but it's easy enough to recruit a small group of people if you're part of an online gaming community anyway, but you'll most likely struggle if you aren't, so it's strongly recommended.

All in all, this is a pretty relaxed Platinum trophy if you have a good knack for solving puzzles ad enjoy some hard thinking. Both the Single Player and Co-operative modes add their fair share of challenges at varying points, though they never really escalate to a point where you're left either baffled or resorting to visual guides for assistance, so the balance is well struck.

Some of the trophies, especially the cryptic Single Player ones are best sorted with guides because of their near impossible nature without them, but the ones that are more closed and have more concise instructions can give you a satisfying challenge, especially in the Co-operative side of the list.

Even still, you can beat the whole game within 20-25 hours, and although that does largely depend on how good you are at problem solving, it's still going to be a realistic time estimation for most players.

Notable Trophies -

Still Alive - Complete Course 4 with neither you nor your co-op partner dying
Professor Portal - After completing co-op, complete Calibration Course online with a friend who hasn't played before
Friends List With Benefits - While playing co-op, hug 3 different people on your friends list
Hardest Trophy -                                                                                                                                              


Still Alive
Complete Course 4 with neither you nor your co-op partner dying.

DLC #33 - Worms 2 : Armageddon Forts Pack

Food for Fort...
The Forts pack adds 20 new single player missions, including 3 new game modes and packing 12 additional trophies.

Generally straight forward in regards to said trophies aswell, bar a couple which will require some trial and error through replaying certain missions, but it all amounts to a solid 5-8 hour experience onto what is already an incredibly fun game!                                                                                          
Practically all the trophies are progression based, or require you to fulfill a certain task on some of the specific 20 stages on offer, so you don't exactly have to go out of your way to achieve them all, though they can be somewhat challenging in some instances.                                                          
Just as a side note, which I feel is more important to discuss than the trophies, there's something refreshing about developers who modestly price their DLC. It's a good thing to see in a market saturated with CoD map packs for £12.99, and 3-4 hour Fallout DLC offerings for £7.99 EACH, so maximum respect to Team 17.