The Wild Spirits pack is the final contribution to this, adding the last 25 events to grace the eventually enormous Career Mode. If you include the 125 Career events from the main game, the overall grand total reaches 227. That's a lot of Dirt.
The pack also adds 2 new cars, including the Bronco Wildtrak 2021 and the Prodrive Hunter. There are also 2 new track variations exclusively added for Stampede events - Ait Ojana and Tinghir bolstering the line-up of track variants for Morocco.
However, you won't encounter any new race types outside of those already added from prior DLC packs, and there is also an absence of any new race locations. It's exactly what you may have come expect by this point - A little variation between each content pack, but fundamentally just more Dirt.
The 5 additional trophies also follow the exact same logic as before - A consistency which has been maintained throughout.
The "That's the Spirit!" trophy, awarded for Earning all 75 stamps available in the Wild Spirits Career, is the primary goal yet again, and winning all 25 events is the only way to net every stamp for this trophy.
I've generally found the progression through these new batch of events for each content pack to be trouble free, with the odd difficulty spike here and there, and it could just be fatigue at this point, but I found this to be the most challenging pack to tackle when it came to those expected difficulty spikes. I spent 2 hours alone attempting to beat the only Sprint event in the Career path on Hard difficulty, with another Stampede event later on taking me almost an hour extra.
Considering I've completed these prior packs within 3-4 hours previously, this was a little surprising, but an obvious observation to note nonetheless.
The other trophies in the pack are still progression-based, and will be awarded for beating specific events you'll encounter on your way up towards earning all 75 stamps, and the final trophy is the customary milage accumulation trophy - The Prodrive Hunter the chosen vehicle on this occasion.
Oddly, this trophy didn't unlock once I'd surpassed 30 miles, and I actually had to breach the 40 mile mark before I saw it unlock. In similar fashion, I also didn't unlock the trophy for earning all 75 stamps instantly, and had to replay one of the very first Career events in order to trigger it. Nothing hugely detrimental to progress, but an odd situation to suddenly be experiencing glitched trophies after no such issues prior.
I have openly preached for the "more of the same" approach being a perfectly viable tactic for certain games before. However, Dirt 5 was a game that needed to bring something different to the table with it's DLC content after an underwhelming main game. A few new event types, vehicles and track variations just wasn't going to be enough to make up for an abject entry into the series.
It was nice to jump back in briefly, but I also partly feel like I'm just saying that to be nice. The clear lack of intent to produce something different predictably wore thin quickly, and it feels like an opportunity missed for a game that desperately needed a chance to right a few wrongs. You don't just accidentally churn out 4 straight DLC packs consisting of the exact same content over and over.
Even the trophy tiles between each pack were exempt of any reasonable level of effort, which says it all.