Thursday, 10 July 2025

DLC #204 - Dirt 5 - Uproar

A nod to Dirt Showdown - one of my favourite entries into the entire Dirt series.

However, as much as I love a throwback, it only ultimately served as a reminder to question why we never got a sequel to Dirt Showdown after all these years. Especially for a series that has been very much hit and miss ever since.

A familiar drill, but the injection of freshness from the Super Size pack is short lived here. The new events from that pack, which we discovered there for the first time, are (almost) all present here too, so it's no surprise you'll find some continuity, despite playing outside of sequential order.

However, Gatecrasher and Smash Attack are only represented once within the new batch of events, and Time Trial isn't even represented at all, so even though it seems the new event types were actually introduced as part of this pack, they're nowhere near fully capitalised on and criminally underused, especially compared to Super Size, where they're much better represented.

The pack also still lacks any new event locations or track variations. It suffers the same issue as the Energy pack. Just way too much copy and paste and ends up feeling like a lazy, artificially padded extension of the Career mode.

Uproar does add 4 new vehicles though - All of which are ripped straight from Dirt Showdown's catalogue.

There are also 5 new trophies added too, following on from the exact same theme as before. There are a batch of 25 new events to play through, and the "Dusk til Dawn" trophy, awarded for Earning all 75 Medals available in Uproar, will come through winning each of these 25 events. There's a seemingly random gimmick where all events take place within a night-time setting, for whatever reason, which is possibly where the name for that trophy is inspired from.

The remainder of the trophies are all earned through natural progression of the 25 events, outside of the usual ancillary trophy awarded for farming 30 miles out of a particular vehicle - The Duke Coupe Off Road Mod on this occasion. I'd already clocked 27 miles on this particular vehicle through the main game Career mode anyway, making this one much easier than expected.

Difficulty is still fairly consistent when measured up against prior experience. A handful of the events may take a few tries, and some are much easier than that. It shouldn't take more than 3-4 hours to beat them all though.

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