I've determined by this point that Alan Wake is very good at explaining alot of things without actually revealing any answers.
The opening to The Signal sets up the premise that Alan is stuck in his own mind after sacrificing himself to save his drowning partner, and the next step is to now work out how he frees himself from his own nightmare.
Not only do you start in front of the Bright Falls Diner, but you start by re-enacting the exact same opening scene to the main game - Sticking on the jukebox at the request of the Anderson brothers and being lured into the back toilet by a mysterious force leading you astray.
This time, the mysterious force introduces itself as Thomas Zane with the promise of helping Alan free himself if he does as he says and follows the signal via the GPS on a mobile phone. That's about as clear as anything gets as you spend roughly the next hour trawling through rehashed environments and battling through the same enemies you've just spent 8-10 hours fighting off.
I'm very much pro story-driven DLC, but it HAS to add something to the story, and I really don't feel the Signal does that. Even the gameplay doesn't really bring anything new to the table. No new enemies, weapons, equipment or gameplay. I've said before that more of the same is absolutely fine sometimes, but both the lack of progression to the story and gameplay features combined left this a bit flat for me - Not to mention you can comfortably beat the episode within the hour, so it is an incredibly short offering.
In terms of trophies, there are 8 added here, and it's perhaps most important to state that you don't need to beat the Signal on Nightmare difficulty, like you had to in the main game.
With that noted, an initial playthrough on normal difficulty with the intention of grabbing as many trophies as possible, paying specific attention to the "Run-On Sentence" trophy, awarded for making it through The Signal in one glorious go. This just translates to beating the episode without dying or restarting from a checkpoint.
This isn't too difficult, very much helped by the fact that you can play through the episode on whichever difficulty setting you wish. However, after a cheap death where I just got crushed underneath a possessed object that pinned me to the floor, I had to abandon this trophy on my first run, but still came out the other side having collected 5 of the 8 trophies on offer. These are mostly progression-based and the game is still incredibly linear to the point where you can easily pick up many of these trophies as you go along.
Ironically enough, despite claiming a lack of challenge, I would go on to fail a no-death run a further 2 times, but not by being overwhelmed by enemies. Just for silly things that were completely avoidable. There was a necessity to grab 16 collectibles for 2 separate trophies - 10 alarm clocks and 6 cardboard cut-outs - and I needed the extra run to go back through and scoop up a few of these I had missed.
Everything unlocked within 3-4 hours, and the only reason it was even as long as that was because of a couple of cheap deaths setting me back the additional time. If you're slightly more competent than me, this could be done within a sub-2 hour timescale.
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