After the gruelling Dunwall City Trials DLC experience, a change of direction to finally close off Dishonored for good was hugely necessary.
In hindsight, I would have perhaps been better off completing the Trials DLC last, because the burnout has made me just want to finish up here and move on as quickly as possible.
Anyway, that wasn't the case and here we are, with the Knife of Dunwall, the second of three DLC packs for Dishonored, and the first of a two part story-driven experience that sees you take control of Daud, the leader of the assassins and protagonist from the main story.
The spin-off is based on events that occur just after the beginning of the main story, immediately following the aftermath of Daud's involvement in killing the Empress, Jessamine Kaldwin and the kidnap of Emily.
Daud is immediately stopped by the Outsider, who informs him that he's now in a bad situation and his actions will have consequences, but is also given the chance of redemption if he can find out the meaning of the name "Delilah".
This story is told over both remaining DLC packs, starting here with 3 new chapters to progress towards the halfway point of this new plot, with the core gameplay being mostly unchanged from the standard Dishonored experience of having the option to fulfil the end goal of each chapter however you see fit, with multiple options provided to the player as you progress through the level.
There are a couple of neat gameplay additions, including new upgrades exclusive to Daud and his assassin powers, such as Void Gaze, which allows you to see objects and people through walls, and the ability to buy "Favors" from assassins pre-mission, which will bribe you advantages or important pieces of intel to assist you throughout the level. It is mostly an unchanged formula though.
The pack also adds 10 additional trophies, most of which are progression-related, but you'll also be required to run through the 3 new chapters at least twice courtesy of 2 trophies that are awarded for beating the DLC in both low and high chaos respectively, following the trend from the main game's list.
In another closely followed trend to the main list, there are also a further 2 trophies that also require you to beat the DLC without alerting anyone, and also without killing anyone, which are best done in tandem within the low chaos playthrough.
The game will offer the option to choose a difficulty setting at the start of the content, but the trophies are not difficulty specific, and you're free to play through without any repercussions for choosing a lower difficulty level. I decided to play through on the default setting, which was Veteran, the second least challenging difficulty out of 4 options and found it relatively straight-forward on both low and high chaos runs.
You do have to make sure you save often on the low chaos run, particularly given the fact you should also be running for the trophies awarded for finishing the DLC without alerting anyone, and also without killing anyone. It can be easy to be spotted suddenly, so ensuring you save often will limit unnecessary rework, though my only real gripe was the fact that it made it somewhat tedious having to save so often with the fear of being unexpectedly spotted around a blind corner.
There are also 2 further trophies that are considered missable, due to the fact they require you to perform chapter specific actions. They're not hidden, so I wouldn't consider them spoliers to reveal them - So you'll need to assassinate an enemy by jumping from the top of the Empress statue in chapter 3, and you'll also need to speak to the statue of "Delilah" in the Timsh Estate in chapter 2. If you don't grab them on either your low or high chaos playthrough, you'll need to go back through for another run.
As a final note, you'll need to make sure you grab enough coin on the low chaos run in order to account for a directly linked trophy present in the Brigmore Witches DLC follow up pack. It won't make sense here to go into that in detail, but you need to be finishing the low chaos run with anywhere between 3000-5000 coins in hand.
With 2 runs of the 3 chapters, you can probably expect to complete this within 8-10 hours. It'll probably take slightly longer on the low chaos run as you go for the no alerts/no kills trophies at the same time, and as long as you remember the 2 chapter specific missable trophies, this is a fairly relaxed completion in comparison to the Dunwall City Trials. Just make sure you don't overlook that final point about the low chaos coin in hand in preparation for the final DLC pack.
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