This might just be an anomaly, but for at least the duration of this journey, the zombies experience I fell in love with was back.
Sure, United Front still has the Easter Egg rigmarole, but this isn't the primary focus, and we finally have the purist's answer to zombies after a lengthy absence of the original formula, stripped down to it's simplest form with the emphasis on pure survival. Just like it used to be.
You're taken on a journey called the Tortured Path. This is made up of 3 separate maps. They're smaller in scale than the maps present within other DLC packs, which typically include just a single, larger map, with loads of hidden secrets and complex routes to flesh it out and amplify it's scale. The maps within United Front are simple and easy to understand. The first map is Bodega Cervantes - A bombed out European village. The second map takes place on a U-Boat called the U.S.S. Mount Olympus and the third map is within a mystical cavern called the Altar of Blood. There's no mystery box, no doors to open that expand the rest of the map and the objective is simple - You've got to outlast 11 waves until you reach the end and excavate, progressing into the next map. If you die, you go back to the beginning.
Most of the waves are just a matter of surviving the hordes of zombies that are thrown at you in classic zombies fashion, with a little bit of added variation. Every third wave will be an objective wave, which will require you to fulfil a certain task around the map. This could be to fix a certain number of repair points, kill a specific number of zombies within an allotted time limit or defuse a series of bombs before they explode. Wave 10 will always be the boss battle for the given map you're tackling and wave 11 will be an extraction wave where you have to fend off a final horde until you escape.
It's the classic zombies survival experience with a slight twist here and there, and it's exactly what I've always wanted zombies to be. Some of the more modern zombies players who are used to Easter Eggs and complicated maps with loads of hidden secrets may find it a bit flat in comparison, and I know horde-esque modes don't always land their mark as a very tried and tested formula. This is what I've missed about zombies though and I found it genuinely enjoyable with the heaps of nostalgia that came flooding back. Give me this sort of content over Easter Eggs every single day of the week.
The pack includes 10 new trophies, and this is an experience that will require a blend of lengthy time commitment as well as skill. You'll be able to earn a couple of easier individual trophies for beating each of the 3 maps for the first time, as well as completing the Easter Egg. This wouldn't normally be categorised as "easy", but the Easter Egg in United Front is slightly different, as it continuously spans across all 3 maps, with a number of steps required to fulfil on each one.
However, you can just load up the third and final map in a custom game and only complete a third of the Easter Egg to earn the trophy for it, so there's a workaround that allows you to significantly reduce the effort required to unlock the trophy.
The challenge here comes from the remaining trophies;
Over Engineered - In The Tortured Path, collect 25 Engineered Parts. Extra Tortured Path - In The Tortured Path, successfully escape from every map without using Blitz. |
The "Over Engineered" trophy, awarded for collecting 25 Engineered Parts, is part of a small handful of trophies that will require a fairly lengthy grind. It's important to note the others briefly, which are the "B.A.T. Elite" trophy, awarded for reaching the max Bureau ranking, which is level 50, and the "Ride of the Century" trophy, awarded for completing 100 objective waves.
However, I had unlocked these trophies before I had earned 25 Engineered Parts, so even though you can very easily group these trophies into a collective, there is a still a stand out here. Each map culminates with a boss fight on wave 10, and once the boss is felled, an engineer part will be dropped for a specific gun that boosts it's attributes. This trophy just requires you to do this 25 times.
Firstly, as a minimum, this means you'll need to progress through 261 total waves across the 3 maps. It doesn't matter how you do it, so if you wish to purely grind out the first map, which is regarded to be the easiest of the 3, then this is fine. There's no danger of drop duplication, so it's good to know that every time you beat a boss, you'll be granted a unique part that you don't have yet.
The big challenge is understanding that you won't always reach the end of each map with every run, and the biggest dose of nostalgia I got from this experience was the reminder that things can go wrong in hundreds of different ways when you play zombies like a true horde mode. Whether it's incompetent teammates who you have to carry, challenging objective waves (some are definitely more favourable than others) or being downed and losing all your blitz at critical moments - These are things that will define the success of the run. They'll also be the main reasons you'll fail.
However, a typical strategy can be applied to all 3 maps which will significantly help, and this is as follows;
This approach is fairly fool proof, especially if you're intent on just grinding out the first map to earn all 25 parts. If you're confident in your ability, you can run this tactic solo, but unless you have some spare self-revives, this is risky, as you won't have the option to revive in the event of a fluke death. Objective waves are also much harder to do solo too, such as the repair objective, which is designed to allow one person to fix a repair point whilst at least one other player defends them. I would mostly run public lobbies with randoms, purely to avoid this, but the double-edged sword is being at the mercy of public zombies players, and the majority of them just aren't playing towards the same goals.
Outside of general incompetence, others tend to display behaviour contrary to your strategy. Running around from wave 8 onwards without upgraded weapons, refusing to purchase Blitz, not leaving zombies alive at the end of the wave to re-group if necessary. It can be frustrating and doesn't allow for any continuity to develop. I had 18,961 kills by the time I'd achieved 25 Engineered parts. I'm not sure how that translates in terms of total games played, or accumulated time, as both aren't recorded by the game, but that feels like a hell of alot of death to collect just 25 parts.
The fact I'd already earned the previously mentioned trophies for hitting level 50 and completing 100 objective waves is probably the best way to measure the success of this task. As much as I love getting stuck into an experience that gives me old school zombies vibes, even this began to feel like a slog eventually.
The "Extra Tortured Path" trophy, awarded for successfully escaping every map without Blitz, is where the challenge of skill comes in. Blitz is effectively the equivalent of what perks used to be in previous iterations of zombies. They're purchasable from stations around each map for a varying amount of points and will grant you powers. They're a fundamental part of the strategy for defeating the boss on each map, so removing this in light of a separate trophy requirement is a big issue.
For me personally, the only real necessities are Laufenblitz and Kugelblitz, which increase your speed/stamina and gun damage respectively. Schnellblitz, which quickens reload times, is probably the only other recommendation I'd make if you have the points to purchase it, but not as imperative as the former.
However, for this trophy, you'll need to clear all 3 maps without any Blitz assistance whatsoever. The first 2 maps are generally fine. You'll need at least a competent partner though, and doing this trophy solo just isn't viable, in my opinion. However, providing you can recruit someone, the first 2 maps are fairly straight-forward, but the final map notches this challenge up ten-fold. This is mainly down to the Guardian, the boss for the final map, and his unique ability to regenerate health.
There are some general problems you'll run into without the ability to purchase Blitz;
Your weapons will become noticeably and significantly weaker without Kugelblitz, right up until the point you can upgrade them via the Ubersprechen in wave 7. Even with upgraded weapons, you'll still notice a drop off in power for your weapons without the Kugelblitz ability. This will make the run tougher as enemies become stronger and more likely to resist damage, which will also include the final boss. This is where the correct weapon choice becomes important, and I mentioned above some really strong starter weapons that are worth holding onto and upgrading, providing you can reach wave 7 without dying.
As a direct knock-on impact to this, you'll also be on the run much more, as you frantically attempt to escape enemies. Without Laufenblitz, the small confines of the maps add an extra layer of challenge, as it becomes very easy to hit pinch points and get trapped in tighter spaces, particularly if you're struggling to control the numbers of the horde. The limitations to your stamina and speed will start to conspire against you, and you'll probably go down way more from being engulfed by larger groups.
Even on the first 2 maps, you'll experience teething issues with both of these revelations, and it may require some practice before you beat them. You'll also need a skilled and competent team, so make sure you're driving this forward with like-minded individuals.
Even then, you're still to reach the toughest part of this trophy. The final map. The preliminary stages leading up to the final boss are mostly the same for all 3 maps. Battle through to wave 7, upgrade your weapons and continue to push through the latter stages. The Guardian is a different beast though. His ability to flee from battle and self-heal is incredibly problematic, and the bosses from the previous 2 maps do not hold this challenge.
Even with 4 players, we struggled to take him down. At the same time, you're battling against both waves of regular zombies interrupting the battle, as well as the timer that continues to tick down, even if he manages to heal himself back up. Sometimes we'd run out of time, sometimes we'd just get overwhelmed and die to the horde.
To compound the pain, each run is somewhere in the region of 20-25 minutes, so there's alot of progress washed away for every defeat. Even upgrading some of the better weapons wasn't enough - Every time the Guardian senses himself on the back foot, he'll flee to regenerate his health, and it can literally take just one instance of this to lose a battle. It is a genuine game-changer, and the complications of someone going down means you have one less person dealing damage to the boss, and then perhaps one less person who has to go and revive that person, then the horde can very easily take control. It can spiral out of hand very quickly.
I actually don't think there's a concrete winning strategy. As long as everyone is committed to the cause and has 2 decent weapons upgraded, you just need to hope you can overcome the hordes and get a bit of luck along the way. Some people have reported that you can kill the Guardian before he has a chance to flee and regenerate his health, but I never personally experienced it. In every attempt, he would get away for a healing opportunity at least once, and 90% of the time, that would be enough to end the run.
It should also be mentioned, there is a heavy over-reliance on your teammates doing their bit. If someone goes down, the risk percentage of failure sky rockets, and that's tough to take when it's not you going down. That's not to say it was never me, but it's rough when you're not the one responsible for failure.
One final note; There is another trophy for defeating the Guardian solo, which seems even more daunting. However, you're allowed to use Blitz for this and I managed to do this on my second attempt, which should add some better perspective to the challenge presented by this trophy. I couldn't even put a number of how many attempts it took to beat the final map without Blitz.
I can say with confidence that this is the toughest DLC pack within WWII. The assistance I've had with Easter Egg trophies up to this point has been nothing short of exceptional, but even without it, I still feel they wouldn't have been anywhere near as difficult as the Tortured Path.
The grind is one thing. Reaching maximum rank, completing 100 objective waves, and finally, in my case at least, obtaining 25 Engineered parts, will require a reasonable level of time commitment, all culminating in having to beat all 3 maps without the help of Blitz, which will push your skill and ability to work as a team to the maximum.
Having found the zombies experience fairly flat on the whole since World at War, the shift here was an unexpected pleasantry, packed with challenge to overcome. Which is way better than just striving to be carried through Easter Eggs by more experienced players.