Friday, 23 August 2013

Platinum #55 - Dead Space 2

Platinum Difficulty Rating - 9/10

Following up on a solid offering from Dead Space, this list ups the difficulty and provides an even steeper challenge than before.

Despite the overall difficulty, the list does actually provide a large array of relatively easy trophies, including 15 progression based trophies awarded for hitting various key points throughout the story. There are also a mixture of cumulative kill-based trophies, weapon-specific trophies and other trophies awarded for performing very specific actions, most of which you can just unlock naturally as you play through the story mode.

The real toughness of the list shines through in a just a small selection of the whole lists trophies, but despite this, they prove to be a solid test of skill and patience.

The "Mission Impossible" trophy, awarded for completing the game on Zealot setting, requires you to beat the game on it's hardest true difficulty level, and as far as hard modes go, this is one of the tougher ones out there. Although you don't actually need to unlock Zealot difficulty setting, and can effectively jump straight into it, it's best advised to beat the game once on a lower difficulty in order to unlock New Game +, which will make Zealot difficulty alot easier to tackle.

New Game + allows you to carry forward all of your weapons, upgrades and items into a second playthrough, which is extremely useful for battling the game on it's toughest setting, and despite the fact the game will still present a steady challenge, it is much easier to manage when you have the benefit of upgraded weapons and armour from a previous playthrough. I'd almost go as far to say it is essential you beat the game once and unlock New Game + because the game would simply be too difficulty to beat under other circumstances.

Even with the benefit of being able to carry over weapons and upgrades, you can still expect a solid challenge. Enemies are alot tougher to take down and generally do more damage with attacks, which is only really problematic during ambushes or big set pieces, but the limited amount of health throughout the game still means you'll need to be aware, since it doesn't take much for any enemy to kill you and set you back.

The "Hard to the Core" trophy, awarded for completing the game on Hardcore setting, requires you to beat the game with just 3 saves at your disposal, and death at any point results to being pushed back to your last available save point. 

This is without doubt the stand out trophy in this entire list, and Hardcore mode not only limits your ammunition and health, but seriously tests your nerves and persistence. The key to beating the game on Hardcore mode essentially lies within great preparation and planning, and mistakes can be seriously punished at any moment.

I still maintain that the biggest problem with Hardcore mode is psychologically knowing that you really can't afford to die, in fear of losing hours of progress, or having repeat large portions of the game all over again. It can lead to silly mistakes that cause unnecessary deaths, or panicking at vital moments that can also cause similar demise. However, it is still true that Hardcore mode does bump up the toughness of enemies, and that ammunition and health is much scarcer. You also do not get the benefit of being able to play in New Game +, meaning you're forced to start the game from scratch without any weapons or upgrades.

I died on numerous occasions on Hardcore mode, and the amount of time lost made it tougher each time. It's difficult to understate the importance of forward planning too, which is the key to succeeding in Hardcore mode. Knowing where to spend your credits and what weapons/upgrades to spend them on makes pivotal areas of the games easier to manage, and increases your chances of getting past them without dying. It's also essential to plot your save points carefully too, as saving too early could leave you with more work to do later on, just in the same way trying to save too late could cause an untimely death and undo hours of hard work instantly.

It is also important to note that, due to the fact you're permitted just 3 saves, you'll need to find the time to commit yourself to 3 individual sessions of play, playing in blocks of anywhere up to 5 hours, depending on planned save points, so the endurance factor is also a key component to Hardcore mode.

In reality, there are numerous ways to approach the mode, and it's a certainty that there are many tactics that will help people to succeed in various ways, but the demands and sheer magnitude of the challenge never changes, and it remains one of the toughest Gold trophies available in any game to date.

Aside from those trophies, the game doesn't really present much else in the way of a direct challenge, though the "Librarian" trophy, awarded for collecting 100 audio logs fulfils the collectibles criteria nicely. As with the original game, you have some nice leeway on the amount of audio logs that are actually available throughout the game, and due to it's very linear nature, you should naturally run into most of them without having to go out of your way too much.

The "Fully Loaded" trophy, awarded for simultaneously having four fully upgraded weapons, takes a ton of power nodes to achieve, and can actually only be achieved across 2 playthroughs through New Game+, since you won't be able to gather enough power nodes across a solitary playthrough in order to fully max out 4 weapons. Yet another good reason why it's advisable to take a relaxed playthrough of the game before tackling the Zealot difficulty setting.

In total, you're looking at a recommended 3 playthroughs of the game to unlock everything, but given how massively variant the times for beating Hardcore mode could be, it's difficult to nail a solid time estimation on the Platinum trophy. The story itself takes around 10-12 hours to get through, but the amount of hours you could very easily lose on Hardcore mode is harder to judge.

There's no denying the true challenge of this list lies in beating the game on it's 2 toughest modes. Zealot difficulty presents a solid offering, but pales in comparison to Hardcore mode, which definitely lives up to it's billing, and provides one of the sternest tests available in any game.

The ease amongst the list is just to lure you into what turns out to be a pretty prestigious Platinum trophy for any collection.

Notable Trophies - 


Mission Impossible - Complete the game on Zealot setting
Hard to the Core - Complete the game on Hard Core setting
Fully Loaded - Simultaneously have four completely upgraded weapons
Hardest Trophy -



Hard to the Core
Complete the game on Hardcore setting

Friday, 16 August 2013

Platinum #54 - FIFA Street

Platinum Difficulty Rating - 8/10

This list is split into 2 distinct areas of focus, including the FIFA Street World Tour and the Multi-Player online mode.

The World Tour trophies cover most of this games list, with a host of progression based trophies for marching through and winning games at all 4 stages in the tour.

You get awarded trophies for "beating" each of the 4 stages (Regional, National, European and Global) culminating in the "World Grand Champion" trophy, awarded for winning stage 4 of the World Tour. 

Winning a stage just means you have to unlock the final tournament of the stage, by earning enough ranking points (through placing high in tournaments), to reach the top 8 of the team standings, and even though the World Tour mode is large and expansive, you don't need to compete in every single event in order to take on the final tournament. This lessens the overall completion time of the World Tour significantly, since beating every single event isn't a necessity to unlock all of the trophies on offer, however for trophies such as "Mighty Heroes", awarded for having a team of 8 created players that are level 50 or higher, you'll need to slog through a fair amount of events/tournaments anyway in order to hit level 50 with 8 players, so even though it isn't compulsory to compete in every event, it's encouraged to compete in as many as possible, in order to unlock the trophies that require a certain amount of accumulation. 

Even with the minimum amount of events/tournaments played, you can still probably expect to sink 15-20 hours into the World Tour mode. The hardest difficulty setting, which isn't influenced by the trophies, is actually quite a solid test, and getting all the way through to stage 4 of the World Tour will still require you beat a handful of tournaments and events along the way. Couple that with some of the longer winded trophies on the side, and it's a pretty extensive game mode that requires a solid chunk of time to complete.

Slightly tied into the World Tour is the "Globetrotter" trophy, awarded for winning a match/event in every venue, and although you'll be able to fulfil most of the criteria through the various venues you visit in World Tour mode, there are a small selection of venues that are only available in Hit the Streets mode or Online, which is definitely something to look out for, especially if you're still missing the trophy when you think you may have won a game in every venue.

There's also no in-game checklist or tracker relating to which venues you've won a game at already, and with just over 40 venues in total, it is alot to keep track of, so a physical checklist of some sort is the only way to keep score on which venues you've managed to win at and which ones you have remaining. It's also important to note you do need to win a game at every venue, and not just merely play a match there, a small but very significant detail that definitely shouldn't be overlooked.

The Multi-Player portion of this list is where the true challenge of the game comes out, with the "Online Dominance" trophy, awarded for winning all 9 Online cups, being, by far, the hardest trophy in this entire list.

The cups consist of 4 knock-out rounds, and are rotated in selection on a weekly basis, spanning a 9 week period for just the weekend, meaning you have roughly a 3 day period where you can win a tournament and unlock the cup for progress towards the trophy. This means missing out on a cup for just 1 week makes this Platinum completion time a minimum of 9 weeks, since you'll have to wait for the cycle to come round full circle and allow you to enter the tournament again. 

Thankfully, it never happened to me, but with this sort of set-up, it makes it much more difficult and adds alot of pressure on players to win the cups so they don't miss the small window of opportunity each week. Some of the cups are incredibly difficult to win aswell, with score-fests of 5 and 6 a-side meaning games can go either way, and the naturally low scoring Futsal tournaments could see you concede just 1 goal and lose a game. Every tournament is straight knock-out format too, meaning you'll also need to be prepared to repeat tournaments multiple times before you win them, and even accept that you might not even win them within the allotted time window. 

Not only do you need to be very good at the game, as you're bound to come across some decent players, but you'll also need to make up the time consistently each week to devote yourself to this trophy, which, in many respects, is probably harder than actually winning the cups themselves. It is easily one of the toughest Gold trophies I've ever earned.

The Multi-Player mode does offer a handful of other trophies too, but these are mostly just around community/sharing based trophies, which are very easy to achieve in contrast.

Quick mention to the "Who bought the snacks?" trophy, awarded for winning a tournament with a local Co-op player. Another one of those awkward trophies that requires you to own 2 controllers to unlock.

All in all, despite being a medium sized list, this is a tough Platinum to obtain. The World Tour is lengthy, and if played on the hardest difficulty setting, a pretty challenging venture, despite the fact you don't even need to compete in every single event to unlock all the trophies on offer.

However, the Multi-Player is where this game's difficulty truly excels, with the "Online Dominance" trophy providing one of the toughest challenges of any game to date. In total, you're looking at around 30-35 hours to unlock everything, though because of the "Online Dominance" trophy, the game still requires a minimum commitment of 9 weeks, providing you don't miss out on any cup windows at any point.

The Gold trophies are the ones that do the real damage here, and it definitely keeps up the standard of FIFA games and difficult trophy lists.

Notable Trophies - 

World Grand Champion - Win Stage 4 of World Tour
Globetrotter - In any game mode win a match/event in every venue
Online Dominance - Win all 9 online cups
Who bought the snacks? - Win a tournament with a local Co-Op player
Hardest Trophy -



Online Dominance
Win all 9 Online Cups

Wednesday, 7 August 2013

Platinum #53 - Sleeping Dogs

Platinum Difficulty Rating - 5/10

There isn't really much about this game that makes it difficult, and with a fairly modest completion time too, it's quite a relaxed list.

The trophy list is widely distributed across various elements of the open world, and such an even spread ensures that the list doesn't have too much of an imbalanced focus on certain areas.

The story arc is the main attraction, carrying 30 missions which contribute just 4 natural progression based trophies to the list. As you'd expect from an open world game, there are no difficulty settings either, meaning you don't have any trophies on offer relating to varying difficulty levels. 

The "Big Smiles All Round" trophy, awarded for completing the mission "Big Smile Lee", requires you to beat the final mission of the game, and is only a Silver trophy, which a touch dissapointing when you consider you'd expect to be awarded a Gold trophy for beating any game with a story element, but you'll need to beat practically everything the game has to offer to unlock the Platinum trophy anyway, so it's largely irrelevant regardless.

Speaking of which, the "Chief Inspector" trophy, awarded for completing 100% of missions, cases, events, favours, jobs and races, requires you to cover every element of the game, and beating all of it to 100% to unlock this trophy will take a solid amount of time and dedication. Collectively, there is alot of these to get through, but most of them, barring the story missions and police cases, take very little time to complete, are incredibly easy and you'll run into the vast majority of them whilst free-roaming the city and going between point to point during other events. Most of them are automatically marked on the map too, aswell as tracked in your statistics page, which gives you easy ways to keep on top of what you still need to complete in order to fulfil the requirements of the trophy.

The rest of the list is mostly focused around all the tasks needed to achieve a 100% in-game completion, and in truth, most of them just end up feeling like a bit of a checklist exercise, with the challenge presented at a bare minimum.

So, what are the tougher elements of this list? The "Ultimate Fighter" trophy, awarded for unlocking 10 Triad upgrades, is a bit of a grind that will require you to max out your Triad experience to level 10 by replaying story missions in order to better your previous Triad scores and net enough experience to tip into level 10. You'll hit the end-game at anywhere up to half-way through level 9, and replaying your lower scoring missions in regards to Triad experience, is the only way to increase your overall level. 

The issue comes from the fact that, most of the missions will already be close to maxed out on experience, which means you'll struggle for improvement in most places and the meter will only very slowly fill up when you better your previous scores, which makes it a fairly tedious and longer than necessary process to find those last snippets of experience required to hit level 10 and unlock the 10th upgrade that will unlock the trophy. It's a bit strange, given the fact your Cop experience will max out well before the conclusion of the story, and although there are case files available that exclusively offer Cop experience, there is still a noticeable imbalance between both Triad and Cop levelling. It's also important to note that equipping the mountaineering clothing set grants you an additional 15% experience on missions where Triad exp is awarded, and although it still won't quite get you to level 10, it will definitely minimise the grind element.

The "Pure Gold" trophy, awarded for achieving 30 Gold stat awards, is the hardest trophy in the list and requires you to earn a Gold medal in every category listed under the Social Hub. This gives you no selection to pick and choose from, as there are bang on 30 categories, and some of them are alot trickier to earn a Gold medal in than others. The game will do it's best help you out, giving you ample opportunities throughout various main and side missions, by offering up situations that will help you fulfil some of the requirements for the majority of the stat awards, but you'll still need to go out of your way a fair amount to get the rest of them done, including gamling net profit, total money earned and total expenditure. This will most likely be the final trophy you unlock too, so it takes you well into the end-game as a result.

The list does also boast a pretty heavy emphasis on collectibles, with a slew of trophies awarded for finding all lockboxes in each district, all health shrines and hacking all security cameras. Despite there being a ton of them to gather, the game is generous in providing help to the player, marking every collectible on the map for completing certain favours for NPC's around the city. Although some of them are located in harder to reach places, particularly the lockboxes, the fact there isn't any need for a physical guide makes them instantly easier to track down than most standard collectible related fares, but the sheer volume of them can't make you help but feel it becomes a touch too grindy in the end.

The majoirty of this list is very straight-forward, and the game gives a massive influx of assistance to the player when it come to the tricky elements of the list. As long as you're aiming for the "Chief Inspector" trophy, you'll unlock practically everything else the game has to offer along the way, with only a small portion left where you actively have to go out of your way to earn. The difficulty of the game itself is very minimal, aside the odd main story mission, and some of the collectibles and accumulation of Triad experience can be a bit of a bore-fest. With that being said, you can still easily complete everything right down to the Platinum trophy in anywhere between 25-35 hours (though it clocked in at just under 36 for me).

Notable Trophies - 

Big Smiles All Round - Complete Big Smile Lee
Chief Inspector - Complete 100% of all missions, cases, favours, events, jobs and races
Ultimate Fighter - Unlock ten Triad Upgrades
Pure Gold - Achieve 30 Gold Stat awards
Hardest Trophy -



Pure Gold
Achieve 30 Gold Stat Awards

Monday, 22 July 2013

Platinum #52 - The Elder Scrolls V : Skyrim

Platinum Difficulty Rating - 6/10

True to form with RPG games, the only thing that makes this game difficult is the huge amount of time investment required to achieve the Platinum trophy.

The overall difficulty of the game will depend on what difficulty setting you choose to play it on, and even though it does suffer horrible spikes in difficulty at certain intervals (usually when fighting dragons or bosses), it still doesn't become a terribly hard game to beat, mainly due to the scaling of equipment, items and powers always working in the favour of the player.

The "Dragonslayer" trophy, awarded for completing the Dragonslayer quest, is the only Gold trophy on offer in this list, and once you've beaten the games final quest in the main storyline, you'll have knocked off about a fifth of the whole list. There are also a bunch of other trophies awarded for progression within the games various side factions, which make up roughly the same fraction of the list as the main quest trophies do.

Most of the other trophies in the list revolve around world exploration and delving into other various side activities.

The "Thu'um Master" trophy, awarded for learning 20 shouts, requires a pretty large amount of dragon slaying and dungeon delving, and since there are only 23 shouts in the whole game, you don't really have much flexibility regarding which shouts you go after. You can learn some shouts through natural quest progression, but you're going to have to go out of your way to clear dungeons in order to get to most of them.

On the subject of dungeons, the "Delver" trophy, awarded for clearing 50 dungeons, won't come with natural progression, despite the fact many of the games quests will take you through dungeons at some point. You'll eventually have to wander off and clear much of them on your own for the sake of clearing enough dungeons for the trophy to be awarded. 

Again, it isn't tough in any way, and you can always research the short and easy dungeons if you don't want to prolong the estimated Platinum time, but 50 dungeons is too many to be cleared through natural progression, so it will inevitably pile the hours onto the overall timescale.

The "Master Criminal" trophy, awarded for accumulating a bounty of 1000 gold in all nine holds, is best left until the very end, considering it requires you to go on a mini rampage across Skyrim. As you could imagine, amassing such a big bounty isn't in your best interests during the game, since you could kill off key characters and rack up debt that you may struggle to pay off, so it's best to hold off until you're almost finished with the whole list.

The toughest trophy is the "Master" trophy, awarded for reaching level 50, and the chances are, this will be the last trophy in the game you unlock.

Levelling up in Skyrim is slightly different to how traditional levelling works, with a range of in-game skills requiring levelling up in order to contribute to your overall character level. Each skill can be maxed out to level 100, and each character level progressively requires more and more points as you get further to level 50. The rate at which you level up to begin is actually fairly rapid, but it does slow down considerably later on, and you'll need to diversify in learning skills in order to accumulate enough points to hit level 50.

If you solely focus on a select amount of skills throughout the game, then there's a high chance you'll simply have to grind out the rest at the end of the game, whereas keeping an even balance will stand you in a better stead of hitting level 50 faster. It doesn't help that certain skills take forever to level up in comparison to others, because it limits your opportunities to develop them when you're more inclined to lean toward the faster levelling skills.

If you go through absolutely everything in the game, you can probably hit level 50 quite comfortably, but if you're just beating things in the best interest of the trophy list, you'll probably fall just short unless you consistently maximise a variety of skills throughout the game and change your play-style enough to experiment sufficiently with different skills, weapons and magic. The grinding element shouldn't be too bad though, and casting spells on yourself is the easiest way to grind if you need to.

It is also important to note the "Oblivion Walker" trophy, awarded for collecting 15 Daedric Artifacts, which is actually missable. Daedric Artifacts are powerful weapons, clothing and armour that are awarded through a quest-line where you will have decisions to make that will either award you the artefact or see the game destroy them instead. There are 17 in total, and although there are only a small handful of quests that can end with an outcome resulting in no Artifact, you only have a very small margin of error, and if you make too many incorrect decisions, you'll have to replay the entire game to grab them all again, so be aware.

All in all, there's no doubting that this is a time consuming Platinum, but it never gets to the point of feeling drawn out, and therefore harder than it should be. The overall difficulty is just dependant on what difficulty level you opt to play through the game on, and when you consider the fairly generous amount of progression based trophies included in the list, then it really is just the 150-200 hour timeframe that becomes any sort of barrier to completion.

Notable Trophies -

Dragonslayer - Complete "Dragonslayer"
Thu'um Master - Learn 20 shouts
Delver - Clear 50 dungeons
Master - Reach Level 50
Oblivion Walker - Collect 15 Daedric Artifacts
Hardest Trophy -




Master
Reach Level 50

Tuesday, 16 July 2013

DLC #69 - Saints Row : The Third - The Trouble with Clones...

Chase a troublesome brute, in The Trouble
with Clones...
The final piece of Saints Row DLC ends on a criminally easy note, with The Trouble with Clones adding 10 extra trophies to the overall package.

It's only irrelevant mentioning the fact this is the easiest DLC package out of the 3 for the game, because that really isn't saying much in comparison.

Half of the trophies are progression based, and the rest can be achieved through very simple tasks throughout the 3 new missions within the DLC.

You can blast through the episode easily within an hour, and the tasks centered around the trophies are so simple, they're harder to miss than achieve. You can replay the missions if you need to go back and collect anything you might have missed, but you should only need a single playthrough of the episode to grab all 10 trophies on offer.

One of the easiest 100% lists ever.

Wednesday, 26 June 2013

Platinum #51 - Hitman 2 : Silent Assassin

Platinum Difficulty Rating - 7/10

Despite being a very shallow list, complete with just 26 trophies, there is still a fair challenge presented by this Platinum.

The "Professional Mode Complete" trophy, awarded for completing the game on Professional difficulty, is not only a tough challenge in itself, but also an incredibly frustrating experience at times.

The game shows it's dated aspects most prominently through some botched AI and clunky controls, which can cost you hours of gameplay at times if you get caught in a situation where you're spotted or found out by enemies for no apparent reason. Logic can completely go out of the window, which is hard to accept in a game where logic has a huge influence.

This makes it even harder to bear on professional difficulty because saves are disabled during missions, meaning you have to beat them all 1 at a time, and can't afford to be caught or killed, else you'll be playing through the entire mission from scratch. When you can sometimes be cost a completion because you brushed past a guard, having to restart the whole mission is a tough concept to get through sometimes.

Some missions are easy, and some are much harder, especially when trying to figure out the more complicated means to beat a certain level. It can mean you will spend hours on individual missions, and the amount of trial and error you have to go through just to understand the mechanics of a level in order to beat it with foresight, is vast, so patience is a massive factor in this game.

You're probably looking at anywhere between 20-30 hours to finish all 21 levels on Professional, and the difficulty trophies do stack, meaning you can get away with playing this game through just the once.

The "5 Professional Silent Assassins" trophy, awarded for earning 5 Silent Assassin ratings on Professional difficulty, isn't really too difficult if you approach every level in the way it should be played out. As long as you don't use guns and stay under the radar, you can obtain a Silent Assassin rank easily, but you may have to be selective with the levels you choose, as some are just way too hard to beat without raising a few alarms in the process. However, if you play out this game in the way it's intended to be played, 21 missions should be enough to get you 5 Silent Assassin ratings anyway.

Again, these trophies and their variants for other difficulty levels also stack, meaning you can pick up the 5 Normal Silent Assassin ratings, and the 5 Expert Silent Assassin ratings simultaneously, which negates the need for multiple playthroughs.

The only other trophy really worth a mention is the "All Firearms Collected" trophy, awarded for collecting all firearms and having them displayed in the hideout.

Collecting all firearms in the game requires you to finish a level with the gun in your possession, which might sound easy enough, and for most of the smaller weapons, it is. However, extracting certain guns from missions can be quite difficult in specific scenarios. This is especially true for the bigger weapons that cannot be holstered and are always on view, making you vunerable to attack, such as sniper rifles and larger machine guns.

You'll need to strategise in order to make sure you can smuggle weapons through the level exit without being caught and killed, and some weapons are level specific, meaning you don't have the advantage of always being able to pick which levels you go after for the guns you're missing. It is also important to note that certain weapons cannot be found in levels, such as the silenced Ballers, the M4 and Sawn-Off Shotgun, and are instead awarded for achieving certain feats throughout the game.

There are a chunk of trophies broken down and awarded for collecting the weapons in each weapon group, of which there are 7, which makes it alot easier to track which weapons you still need to collect, given the fact there's no direct way to look at your gun collection without being automatically taken back to your shed after certain missions by the game.

Weapons will also disappear from your collection if you take them into a level that you cannot finish or you quit from, so either be prepared to complete the mission at any cost or equip yourself with weapons that you can afford to dispense. This means weapon selection prior to starting a mission is very important, and the harder weapons to earn are best kept in your inventory to prevent losses.

The other trophies are incredibly easy, and the whole challenge of the list pretty much exclusively comes down to the Gold trophies on offer. There are no progression based trophies, which is unusual to see in story driven games, and there's nothing in the hidden parts of the list that will spring a surprise on you either.

Professional difficulty makes for a worthy challenge, and some of the weapons you need to collect will pull out some difficult situations from time to time but you can still target 25-30 hours as a realistic completion time for the entire list.

Notable Trophies - 

Professional Mode Complete - Completed professional difficulty
5 Professional Silent Assassins - 5 Silent Assassin ratings awarded on Professional difficulty
All Firearms collected - All Firearms collected and displayed in Hideout
Hardest Trophy -



Professional Mode Completed
Completed Professional Difficulty

Saturday, 22 June 2013

DLC #68 - Saints Row : The Third - Gangsta's in Space

Tackle a movie themed mini story, in
"Gangsta's in Space!"
The second offering of Saints Row : The Third DLC brings a more familar story based angle than the Genki Bowl VII DLC, with a small selection of new missions to tackle, all bundled in with 10 additional trophies to unlock.

The "C-List Celebrity" trophy, awarded for completing all missions in Gangsta's in Space, is the main focus, but don't be mislead by the term "All". There are only 3 new missions to beat and you can easily blast through them within half an hour, depending on the other trophies, which are all circled around performing certain actions within each of the 3 missions.

It's important to note, there is no mission replay function, which makes it important to pick up every trophy at the correct time in the short story. If you miss the point at which you can earn a trophy, you can always replay the mission, providing you haven't actually beaten it, so it's definitely useful to find out where the trophies need to be unlocked, since replaying a mission after beating it would involve deleting all saved game and utility data, restarting the whole game from scratch and then getting back to the specific point in the DLC you need to unlock a trophy. 

Apart from that, this is an incredibly easy selection of trophies. The challenge posed in terms of game difficulty is practically non-existent, and as long as you're on the ball regarding which trophies to unlock during every mission, you shouldn't need any longer than an hour or so to collect all of them.

Friday, 14 June 2013

DLC #67 - Saints Row : The Third - Genki Bowl VII

Compete in some more Genki bashing activites!
The Genki Bowl DLC adds a range of new activities to the Saints Row world, along with 10 additional trophies all tied into the 4 new side activities.

This is a pretty basic package, with the majority of the trophies being awarded for completing simple tasks within the new instances of activities within Genki Bowl (Super Ethical PR Opportunity, Sad Panda Sky Blazing, Apocalypse Genki and Sexy Kitten Yarngasm.)

In typical Saints Row fashion, the activities themselves are incredibly laid back and easy enough to blast through. The "Genki Bowl Champ" trophy, awarded for completing all activity instances in Genki Bowl VII, requires you to beat both variations of each new activity, 8 activities in total, which is about as demanding as this DLC gets.

It's very plausible to suggest that you can beat every single activity first time, though you may have to repeat a couple of them, simply for the sake of unlocking the other trophies pertaining to the specific actions you need to perform to unlock the rest of the list. Apart from the "Genki Bowl Champ" trophy, every other trophy here is awarded for such things, so it's highly likely you'll be replaying a few of the activities.

There's nothing at all that will slip you up though, and it's an extremely easy 10 trophies to scoop up. Even with a hint of repitition, and 8 activities to beat, you're still only looking at a 1-2 hour package.

Friday, 31 May 2013

DLC #66 - Shift 2 : Unleashed - Speedhunters Edition

Become Top Dog, and tackle 2 new Career
Branches.
The second and final piece of Shift 2 DLC brings 2 completely new events to the Shift 2 world, and, as with the Legends DLC, a new series of Career events to battle through.

Even though this DLC has 2 additional Career branches this time round (Drag Racing and Standing Mile events), it's undoubtedly a shorter venture than the Legends pack single Career branch.

The "Grim Reaper" trophy, awarded for beating Chris Rado and winning the 1320 Outlaws Championship, and the "Monster Dog" trophy, awarded for beating Koz and winning the Standing Mile Outlaws Championship are practically the sole focus of this DLC.

Again, the difficulty of the events isn't really that challenging until you get to the Championship event, and that's the same for both Career branches. Chris Rado and Koz's cars are much better than anything you're given in the Speedhunters Pack, and you'll most likely just have to resort to using a fully upgraded car from the main game in order to defeat them.

The "Ready to Rock" trophy, awarded for winning an online event in a Speedhunters Edition car, isn't hard, but the online portion of the game isn't exactly buzzing these days, so you need to knock it off at the first available chance if you don't want too long of a wait.

The "Speedhunter" trophy, awarded for completing a Career event in each of the new Speedhunters Edition Cars, requires you to unlock both the Dodge Viper GTS Twins Turbo and the World Racing Pro-FWD Reaper Scion tC (the cars you unlock for beating the new Career rivals), as well as the 12 other Speedhunter cars. This means this trophy will most likely be the final one you unlock, but it is easy to miss out the 2 final cars, so just be aware.

Both Career branches can be beaten within 1-2 hours, due to the very short nature of the new Drag and Standing Mile events, and the other trophies will collectively take no longer than an additional hour or so, depending on how quickly you can win an online event.

Tuesday, 21 May 2013

DLC #65 - Shift 2 : Unleashed - Legends Pack

Take on a new Career branch, using classic
cars from the 60's and 70's
The Legends Pack DLC adds 2 trophies, attached to the new Legends career branch, with a series of events to beat, culminating in the Legends World Championship event.

The "Rock Hard" trophy, awarded for winning an online event in a car from the Legends pack, is simple enough, and in truth, so is the majority of the new Legends Career branch too.

There are 17 new preliminary events to complete, but only 12 podium finishes are needed to unlock the final event. This is where you can eventually unlock the Gold "Mattley Crue" trophy, awarded for beating Matt Powers and winning the Legend Championship series.

The selection of new events is vast, but even on the hardest difficulty, they're still relatively easy. The only point at which the DLC becomes a challenge is during the Legends Championship itself, simply for the reason that Matt Power's Porsche Carerra 911 is a much more powerful car than anything you have access to. The Championship series is still a 6 race event, which gives you plenty of opportunity to win the series and unlock the trophy, but margin for error is incredibly small if you want to win enough races to win the league.

Overall, this is still a fairly easy DLC package. Winning the solitary online event might require some co-ordination, since you won't be able to race anybody using the Legend cars who hasn't bought the DLC, but is still an easy silver. 

Beating all 12 events needed to unlock the Championship series is easy to the point where it just feels like you're tying up formalities, especially when you consider you only need to podium finish the event to officially complete it. This ensures the branch will take anywhere between 2-3 hours to unlock the Championship, with the series finale (and the subsequent Gold trophy) itself requiring at least another hour on top, with a slight peak in the difficulty of the package when you face off against Matt Powers.