Sunday, 2 September 2012

DLC #54 - FIFA 12 - UEFA Euro 2012

The Euro 2012 DLC adds 10 trophies, with a variety of tasks that will require you to invest a huge amount of time if you want to unlock all of them and maintain the 100% look.

Keeping with the core theme of the DLC, there are  a couple trophies attached to winning the Euro 2012 tournament. However, you will need to do this a series of times, including online, with a friend (or a secondary controller if you wish) and regularly in single player, each with their own respective trophy in the list.

Winning the tournament online for the "Glory Moment" trophy might prove to be tough, given the fact you'll need a decent level of consistency against human opponents in order to reach and win the final. There are 3 group stage matches and then 3 straight knock out matches, so you'll most likely need to win 5 out of 6 games (Definitely 4, maybe 5), in order to unlock that particularly trophy. Tough.

There is also a trophy ("Make it Happen") for succeeding in a challenge, which as of the time of writing, is actually unachievable, due to the fact newly updated challenges were halted shortly after Euro 2012 actually finished, in reality, at the end of July. This also actually affects the "My Euro 2012" trophy, awarded for winning a match in every game mode in the DLC, which also encompasses challenges and therefore, if you haven't finished a challenge, this trophy will also become unachievable. 

There is no guarantee the challenges will ever be rolled out again. It is highly unlikely given the fact the real life tournament has long been concluded, and when you couple that with the imminent release of FIFA 13 at the end of the month, you can bet on these remaining unachievable for good, which is a shame for anybody that hasn't managed to unlock them yet.

Regardless, the bulk of the massive time investment from this DLC comes from the Expedition mode, and more specifically one trophy;

 


Collector - Collect all Mosaic pieces in Expedition.





There are 180 mosaic pieces to collect in total, and 159 of them are awarded for beating each team in the DLC 3 times. You collect the rest of them at certain milestones, which also consequently award trophies related to beating all the teams in any group, and beating all 53 teams at least once.

There are no two ways about it, it will turn into a massive grind, mainly because of the fact you're forced to play all these matches against the incredibly boring computer AI, and have to suffer the 1-dimensional side of the game known as the single player mode. In all fairness, I did actually enjoy the mode, considering I almost died a little bit inside when I found out you'd have to beat the computer in 159 matches (and the many more I lost trying to stubbornly win on Legendary difficulty).

The Ultimate Team-esque way of building an ever stronger squad is what kept me going I think (aside the motivation of the trophy, of course), but there is no doubting you'll be slogging through it right to the end if you want that final mosaic piece that'll grant the "Collector" trophy though. For the benefit of those who can't stomach the challenge, this is what the final piece looks like;


Apart from that, the other trophies tied to Expedition are simply awarded on your way to collecting every mosaic piece, so as long as you're striving for all 180 pieces, you'll unlock those too. 

Like salt in the wound though, you'll actually need to carry on your Expedition a little bit longer due to the "National Pride" trophy, which is awarded for winning a match in Expedition mode with 11 players from the same country. This just means you'll have to pick a team, beat them 11 times, fill out your squad with those 11 players, and then win another match, just incase it wasn't grindy enough for you...

All in all, the experience easily borders on 100 hours, and the Expedition mode is one of the biggest and most challenging slogs in any DLC I've played to date. The element of skill required is  minimal, though winning Euro 2012 online does add a slight difficulty edge to the package, but this is just mostly about how much time you're prepared to invest in it to unlock all the trophies.

Monday, 20 August 2012

Platinum #43 - FIFA 12

Platinum Difficulty Rating - 8/10

As far as FIFA Platinum trophies go, this years installment is actually relatively tame in comparison to previous years, however, on a general scale, it still stands up a challenging list.

It is important to note straight away that the degree of difficulty in this list will vary depending on 1 trophy.

The "How Great is that?" trophy, for finding a Team of the Week player in an Ultimate Team pack, is purely based on luck and there is, theoretically, no guarantee you will ever unlock it. It didn't take me too long to find one personally, but there are plenty of people who will probably give up, and that's a tough blow to take given the fact there is nothing you can do to influence the trophy.

The best method to increase your chances is to just open the cheaper bronze packs, but that's only by virtue of the fact that the cheaper prices will allow you to open a greater quantity of them. It may also be important to note that transferred player cards during any transfer period throughout the season will also trigger the requirements for the trophy, even though they aren't actually In Form cards. Whether this is intentional to make it easier, or just a glitch, is undetermined, but it does slightly increase your chances of unlocking the trophy, and a transferred player during the January window is how I actually managed to earn this trophy.

Sticking with the Ultimate Team based trophies in this list, the "Growing Club" trophy, for achieving a club value of £85M in Ultimate Team, is just a matter of amassing enough players to reach the target, but you'll need somewhere in the region of around 200,000 coins to be able to reach the equivalent club value total, which will require a heavy time investment in the Ultimate Team mode. You'll also need to be prepared to buy alot of players to fulfil this requirement, and despite the Ultimate Team database being vast, the 700-800 players needed is still quite a large chunk of the game and it is a very tedious task collecting them all.

The "Club Legend" trophy, awarded for playing 100 matches with any player in Ultimate Team, means you'll be spending yet even more time in the games Ultimate Team mode. It shouldn't take longer than the "Growing Club" trophy to achieve this milestone, but you need to be aware of which player you're using to strive towards this target, and definitely be even more aware of the fact that you cannot sell him at any point, else the counter will reset to zero and you'll have to continue with someone else instead. 

Sticking with the continuous theme of Ultimate Team, the "Pack King" trophy, awarded for opening 100 packs in Ultimate Team, is just as time consuming as the rest of the Ultimate Team trophies, and even though you could just theoretically open 500 coin bronze packs and keep your expenses to a minimum, it isn't your best chance of accumulating a club value of £85M or pulling a Team of the Week player, so it's best just to let this trophy come naturally and focus on the importance of the other trophies in this list.

Everything else just requires dabbling into the various other game modes within the game, or performing certain actions within matches. There are a few tricky tasks to accomplish during the game, such as scoring with a bicycle kick and scoring a 90th minute winner against the computer, but these are mostly just circumstantial, and with the amount of time you'll need to plug into this list, you should get them eventually just through natural play.

The "Virtual Legend" trophy, awarded for playing 50 matches with your Virtual Pro, is a rather time consuming venture, and with Be A Pro games being set to a minimum of 10 minutes, you can expect to be putting around 10 hours into this trophy alone, which is a little bit grindy if you're not a big fan of the Be A Pro game mode. 

There are a small handful of trophies related to the games career mode, but you can easily mop up every single one of them within just a single season, but it is important to note that if you intend to play through for all of a them, a single season is quite a long journey. Thankfully, simulating does work, as per usual, and the career mode trophy selection isn't as demanding as it has been in previous years.

It also wouldn't be a FIFA Platinum without the "FIFA for life" trophy, which yet again returns, and requires you to spend 50 hours on the pitch, but as usual, that is mostly irrelevant because of the fact you'll easily need to rack up many more hours than that to complete this entire list anyway.

The Ultimate Team mode is where the challenge of this Platinum trophy is mainly stored, and even though the game is just mostly time consuming, which really shouldn't be a problem for people who enjoy FIFA, you'll get best results from being good at the game, so there is an element of skill involved too. There is also a big luck element, and pulling an In Form player just simply will not happen for alot of people, which is hard to accept when you're used to trophy lists that are purely in the players control.

If you can get over that barrier, there's no other reason why you wouldn't be able to unlock everything else. The quantity of time consuming trophies in the list will take anywhere between 150-200 hours collectively, and you'll spend of that time in the Ultimate Team mode, but the "How Great is that?" trophy is way too variant in timescale from player to player to nail down a concrete time to represent a general experience. 

A big time commitment and huge elements of luck keep FIFA 12 in line with previous FIFA trophy lists, with a steady challenge to be extracted from the games trophies. There isn't exactly a huge emphasis on skill, but you'll get through this list quicker if you're better at the game, but it's a still a tough nut to crack regardless.

Notable Trophies -

How Great is that? - Find a team of the week player in an Ultimate Team pack
Growing Club - Achieve a club value of 85,000,000 in FIFA 12 Ultimate Team
Club Legend - Play 100 matches with any player in FIFA 12 Ultimate Team
Pack King - Open 100 packs in FIFA 12 Ultimate Team
Virtual Legend - Play 50 matches with your Virtual Pro
FIFA for Life - Spend 50 hours on the pitch
Hardest Trophy -




How Great is that?
Find a Team of the Week player in an Ultimate Team Pack

Sunday, 22 July 2012

DLC #53 - Fallout : New Vegas - Gun Runner's Arsenal

To end the stream of New Vegas DLC, Gun Runner's Arsenal is something a little bit different to the usual episodic story related angle.                                                                                                              
As far as the trophies go, this is just essentially a series of challenges to slog through that see you slaughtering practically everything in the wasteland through unusual means, with 3 trophies tied to completing 9 different challenges of increasing difficulty.                                                                      
The other 2 trophies, "Curious and Relics" and "Master of the Arsenal" require 10,000 points worth of damage with Gun Runner's Arsenal weapons, and unique Mojave weapons, both are which are provided by vendors as part of the DLC. These will flow naturally if you make sure you complete all the challenges with these types of weapons, speaking of which;

Up to the Challenge - Completed any three Gun Runners' Arsenal (GRA) one star (*) Challenges.
Combat Veteran - Completed any three Gun Runners' Arsenal (GRA) two star (**) Challenges.
Pros Only - Completed any three Gun Runners' Arsenal (GRA) three star (***) Challenges.
For the most part, the challenges aren't too difficult, though it is mainly down to the fact you get a selective range of choice for each tier.                                                                                                       
Some of the challenges in certain tiers just simply aren't worth the time and effort, and there are definitely easier alternatives (Why would you go through the hassle of killing 20 animals with the FatMan when you can just cripple 5 right arms with a shotgun, which takes no longer than 5 minutes?).                                                                                                                                                        
It's also worth nothing that, if you've already hit the end game (Given the fact this is the 5th DLC package, then chances are, you have) then some of the challenges become somewhat locked out, given the fact they require you to injure/kill certain story-related characters who may already be dead, meaning the only remedy to this issue is to play through the entire game again, which you're hardly likely to want to do.                                                                                                                        
Some of the three star challenges have an air of toughness about them, and despite the freedom of choice, you'll still feel like you're stuck between a rock and a hard place, since most of them involve tackling the Mojave's most dangerous enemies/characters.                                                                   
Despite that, and assuming you accumulate the two, 10,000 damage related trophies along the way, you'll probably beat the package in around 6 hours or so. I tackled the challenges I felt were the easiest for every tier. They're listed below;                                                                                      
One Star Challenges :

  • Benefit or Hazard
  • The same could be said of all Religious weapons
  • Ne, Ne, Ne, Ne...
Two Star Challenges :
  • Dyin' ain't much of a Living
  • Nyah! See?
  • White Line Nightmare
Three Star Challenges :
  • Against All Tyrants
  • Armed For Bear
  • Man-Machine Interface

Thursday, 19 July 2012

DLC #52 - Fallout : New Vegas - Dead Money

Escape Father Elijah's clutches, and take
your revenge.
Dead Money finishes off the story driven New Vegas DLC, and although the trophies aren't exactly challenging, the various game mechanics will make you work for them a little harder than you may enjoy.
                
Out of the 5 trophies, 4 of them are progression based (noticed the pattern yet?), and just require you to beat the game, though you will need to bring out the good, old save game trickery again if you don't wish to play this episode through twice to grab everything on offer.
                                                                 
The story doesn't exactly branch, but there are two different ways to end it, with a trophy granted for each way, so as long as you save before accessing the vault, you can reload your save and perform the opposite action for whichever trophy you need. Thankfully, you won't have to replay any long branches or anything like with previous pieces of DLC and the main game, so you won't feel like you're wasting time.    
                                     
The only other trophy, "Sierra Souvenir Aficionado", comes from collecting 500 Sierre Madre chips, which are scattered around practically everywhere, so as long as you're aware to look out for them, you shouldn't be in any danger of missing them, or not collecting enough of them. 
             
Just a word on the previously mentioned game mechanics, they don't make the story challenging, just a little bit frustrating. The episode is probably the longest out of all the DLC, but only because you'll be scouting out radios to avoid your collar being blown up, or red clouds to avoid being poisoned and killed. It means the pace of the game is broken quite often, and that makes it seem longer than it really is.                                                                    
All in all, you're probably looking at about 6 hours to beat the DLC, providing you make sure you can reload a save before the opening of the vault.

Monday, 16 July 2012

DLC #51 - Fallout : New Vegas - Old World Blues

Outsmart Dr. Klein, and escape Big Mountain
After the step up in difficulty bought about by Lonesome Road, Old World Blues follows up with a more relaxed set of trophies, more similar to the progression based nature of Honest Hearts.
                                                      
Out of the 5 trophies, 4 of them are all related to the main quest-line, which can easily be completed within 2-3 hours, and provides a very minimal challenge, despite 2 boss fights near the end. 
                                                     
Apart from that, the "Making Friends" trophy is the only trophy that branches away from the main quest, and puts you through a bog standard fetch mission, as you locate 10 pieces of data to re-activate 10 different electrical items in the central hub of the map.
                                                                    
The whole package is an incredibly easy 5 trophies, and should take no longer than 4 hours to fully complete. The challenge presented is close to non-existent and you could easily sit down and finish it all in 1 casual sitting.

Friday, 13 July 2012

DLC #50 - Fallout : New Vegas - Lonesome Road

Lonesome Road brings 5 additional trophies to Fallout, and although there is a little bit more variety in the trophy requirements for this package, it is still a fairly relaxed ride that won't trip you up too badly (Until you come to the collectibles part, that is...).

Out of the 5 trophies on offer, only 2 of them are progression based, and simply relate to going through, and beating, the story within the expansion.

It is a little bit tougher to beat than Honest Hearts, for the reasons that you'll run into deathclaws and a tricky final boss fight, but there are various ways round these obstacles, so seasoned players shouldn't find it too much like hard work.

The other 3 trophies in the package relate to collectibles, in one form or another;

ED-Ecated - Found all of ED-E's upgrades in the divide
Rocket's Red Glare - Acquired all upgrades for the divide's signature weapon
Warhead Hunter - Detonated all warheads in the divide
Finding all of these collectibles really isn't really too difficult, but you'll definitely need to be aware of a few things.

The Red Glare (which is an automatic, rapid fire rocket launcher) has 3 upgrades, all of which amount to around 45,000 caps collectively. The best way to approach this is to save your game and sell everything to the electrical commissionary, before re-loading the save after the trophy notification. You'll most likely need to balance out the equivalent of what you need in caps with equipment, given the fact the vendor only has 6000 caps in trading itself. If you need to raise a significant amount of funds still, you might be out luck unless you've done alot of previous collecting, so just be aware of how much you need.

Also, even though ED-E only has 5 upgrades available, 1 of them is stored behind a locked door that requires a terminal hack to the tune of 75 skill. There is no alternative way to unlock the door, so if you haven't got close to a 75 hacking skill, you've either got alot of levelling up to do, or you'll need to find skill books/magazines.

The length of the DLC will depend on if you run into any of the issues above, but providing you have a relatively smooth path from start to end, then you're looking at no more than 6 hours or so to achieve all the trophies.

The main story has flourishes of difficulty, but is mostly trouble-free, and the collectibles are just a matter of backtracking and using any relevant guides to find out the locations of everything. Assuming you don't hit any snags, it's a straight forward enough piece of DLC.  

Tuesday, 10 July 2012

DLC #49 - Fallout : New Vegas - Honest Hearts

Banish the "White Legs" in Honest Hearts
Sticking with the New Vegas theme, the barrage of DLC content begins with Honest Hearts, and is an incredibly east package to pick up some additional trophies from.
                     
The 5 trophies on offer are entirely progression based, and the only thing worth noting is that story provides a branched ending, similar to that of the main game story, which includes 2 endings, each with a relevant trophy for completing the branch.                                                        
With some good old-fashioned save game trickery, you can play out the 1 ending, and then reload back at the crux point to play out the other ending and unlock whichever trophy you didn't grab first time round.
                   
In terms of difficulty, there practically is none, and the episode takes no longer than 2-4 hours to run through in full, along with both of it's alternative endings (Providing you opt for the more time efficient option of loading from the branch-off point). Even if you do wish to play through the DLC in full twice, instead of re-loading your save, you're still only looking at about 6 hours maximum to grab all 5 trophies. It's a very linear, and incredibly relaxed piece of content.
                                                            
Easy.

Saturday, 7 July 2012

Platinum #42 - Fallout : New Vegas

Platinum Difficulty Rating - 6/10                                                                              
The New Vegas trophy list follows a very similar mould to the previous Fallout game, with the vast majority of the list packed with cumulative and quest progression trophies.                                                   
There are significantly less trophies related to side quests this time round, though that's down to the branched off ending paths present at the end of the game.

In a very similar manner to the karma system in Fallout 3, which had trophies revolving around hitting the same levels with each of the 3 karma stances, and therefore promoting multiple playthroughs, this list does exactly the same thing, except with multiple game endings depending on selections and choices throughout the game.

Thankfully, and in the same manner as Fallout 3, there is also a crux point where you can choose which path to take, at which times you can use a bit of save game trickery in order to reload the game from that same section and mop up each of the trophies related to the games 4 different quest endings, without the hassle of actually having to play the game through 4 times in full.
                                 
The main questline isn't terribly long anyway, but going through each of the 4 endings individually on separate playthroughs would take a solid amount of time and dedication, and would essentially turn the list into a needless chore, so it would be in the best interest of time and enjoyment to duplicate your save file and just reload them before each quest choice.
                                          
Carrying on that progression based theme, there are a bunch of tasks all relating to small grinds over various aspects of skills including lockpicking, hacking, speech challenges and repairing. You can naturally unlock most of these, but for others, you will need to delve deeper into the expansive wasteland and side activities, especially for the trophies that have higher accumulative totals to rack up.
                                                                               
There are also handful of trophies that require you to deal 10,000 points of damage with various wasteland weapons, making caps and healing yourself but most of these are just a matter of playing through the game naturally, and will flow throughout the course of the game. Accumulating damage with weapons is easy to farm through, and there definitely isn't a shortage of dungeons and caves to blast through in order to rack up enough damage points for each weapon category.

It can get more difficult when it comes to 10,000 points worth of things such as unarmed damage and melee weapons, simply due to the reason that enemies are always more dangerous when you're closer to them, but all the points based trophies are simply just a matter of time and shouldn't be too difficult to unlock.
    
Being set in New Vegas, it wouldn't be a complete list without some casino based trophies. The  "Courier Who Broke the Bank" trophy,  awarded for getting barred from each of the strip's casinos, essentially comes down to just cleaning them out of caps, and being banned from competing inside them.

Each casino has a different limit, which is usually higher than the previous one, and even though it can be quite difficult to win so often that you clear out an entire fund pot, if you raise your in-game luck attribute high enough, you can essentially win every single game you play, which definitely takes the sting out of the challenge. Even if you didn't choose a high luck attribute at the start of the game, you can wipe and modify your attribute set specifically for these trophies, which you will most likely need to do if you want this trophy, as it's very difficult to win such a high volume of casino games without it.
                                                                                                      
The only trophy you can argue that provides any sort of challenge is the only Gold trophy in this list. The "Hardcore" trophy, awarded for playing the game from start to finish in hardcore mode, is a mode where you have to take into account various factors that pertain more to real life survival, including starvation, dehydration, prolonged limb damage and sleep.

Even though you have to keep the permutations of Hardcore mode switched on throughout the whole game, you can choose to play it on any difficulty, which does make this considerably easier. It is still tough to keep tabs on the various survival factors in the game, but they degenerate your characters health at a much lower rate on the lower difficulty levels, meaning you're not constantly keeping an eye out on your survival factors so often.

If you want a genuine challenge, Hardcore mode will provide it on the games higher difficulty levels, but that really is the only way that this list will test you. There are a few difficulty spikes in some other areas too, but this Platinum is really just about time. Playing through the main quest is an 8-12 hour experience, and you will need to play through each of the 4 different endings, which, despite being a massive timesaver if you utilise the save game trickery mentioned above, will still take a fair amount of time.

The abundance of side activities and other quests that have trophies attached to them will add to the overall completion time significantly, and you can expect anywhere between 80-100 hours for a general estimation. If you're up for the grind, this is a relatively easy list, but you should expect a slight challenge.

Notable Trophies - 

Veni, Vidi, Vici! - Completed Veni, Vidi, Vici
Eureka! - Completed Eureka!
Render Unto Caesar - Completed Render Unto Caesar
All or Northing - Completed All of Nothing
Hardcore - Played the game from start to finish in Hardcore Mode.
 
Hardest Trophy -   
                                                                                                                                
  

Veni, Vidi, Vici!
Completed Veni, Vidi, Vici.





Note : Any of the 4 main ending trophies could be deemed as the hardest trophy, but I felt this one just about edged it in terms of difficulty.

Saturday, 23 June 2012

DLC #48 - Modern Warfare 3 Content Collection 2

Take out some choppers in Kill Switch.
Content Collection 2 is more of the same from Modern Warfare 3, with 6 new trophies spread over 2 new Special Ops missions.                                    
Trophy structure follows the exact same pattern as the first content collection, with 4 trophies awarded for beating the missions on veteran, and then 2 further trophies for pulling off specific in-level tasks in each mission as well.                                                                        
The Kill-Switch mission, which tasks you with detonating an EMP in a Russian factory, is definitely the easier of the 2 missions, and shouldn't take more than a few attempts to beat, even on Veteran difficulty (Though there is a slightly tough part around the middle portion where you have to cover your team-mate with sniper fire which may cause a few re-tries). The sub-task for destroying all 6 helicopters in the level is a breeze.
                
The Iron Clad mission, which sees you guide a tank to an extraction point, is much harder, especially the sub-task of escorting the tank without losing any of it's health. The trick is to make sure the tank is always as far back as possible (aside making sure you go for this trophy on regular difficulty, of course), since there are multiple dangers to the tank, including suicide bombers, RPG experts, choppers and other tanks. Make sure you take advantage of the tanks missiles to destroy air support as quick as possible, everything else should be killed/destroyed by yourself.                                                                                                                             
As far as beating the level on veteran goes, it really isn't too hard if you make sure you take your time and advance forward at a steady pace, but cover areas are quite sparse so just make sure you're extra careful.                                                                                                                                  
When all is said and done, it's no longer than a few hour package, very similar to the first content collection. As seems to be the case with most Call of Duty levels on veteran difficulty, as long as you take your time and are willing to persevere, it's easy enough.

Thursday, 14 June 2012

Platinum #41 - Bulletstorm


Platinum Difficulty Rating - 5/10                                                                                    
The Bulletstorm trophy list is split into 3 distinctive areas, involving the Single Player campaign, Echoes mode and the Anarchy Multiplayer mode.                                                                                  
Truth be told, the majority of the challenge with this Platinum comes exclusively from the latter section of the list, with some gruelling Multiplayer trophies presented to the player.
                                           
The single player consists of a heavy dose of progression based trophies, but does also include 4 stackable, difficulty based trophies, with the "Blood Symphony" trophy, awarded for completing the campaign on Very Hard difficulty being the peak of these trophies.

The game itself presents a minimal challenge, even on the toughest difficulties, due to it's very arcade nature, and also clocks in at a short 6-8 hour venture, and although you can expect alot of repetition of chapters and play-throughs in the quest for collectibles and executing every possible skillshot, it still makes for a short game on the surface.                                                                                                                       
Speaking of which, there are almost 50 collectibles in total, in the form of Newsbots and Electroflies, strewn around the Single Player campaign , but the ability to view any missing collectibles and replay any relevant sections through the chapter select makes these a complete breeze. They're also very easy to find and associated to a variety of skillshots, which makes things even easier for the player.

The "Golden Idol" trophy, awarded for performing every single skillshot in the game, might seem tough, but the majority of them will come through natural progression throughout the campaign, with only a small handful of them being slightly tougher or involving some form of luck.

Most of the skillshots are chapter specific, and just end up becoming a matter of trial and error as you reload chapters or playthrough the game again if necessary. The tougher skillshots are the ones that fall into the "General" category, and can therefore be achieved anywhere throughout the campaign, but it can be tricky finding the best locations for certain skillshots, however, apart from that, the 135 total skillshots really isn't as daunting of a figure as it might initially seem.
                                                                                                                                             
The Echoes mode trophies are definitely the easiest part of this list, and are mostly based around collecting stars within the 14 original echoes. It's very similar to the main campaign, where levels are re-run with score requirements set for performing strings of skillshots and combos, and even though the mode requires a basic knowledge of skillshots to achieve the relevant points targets, the fact you'll most likely already have tackled the levels in the campaign, and also have a solid understanding of skillshots, there's nothing that will trip you up.

The "Hoarder" trophy, awarded for having a total of at least 150,000 points in one Echo round, is just a simple matter of points accumulation, and you will need to replay a few echoes to breach the 150,000 barrier. It's not extensively grindy by any stretch, but you will need to plug away for a bit, even after obtaining the "Supernova" trophy, awarded for getting 3 stars on each of the 14 original echoes.

The Multiplayer Anarchy mode only has a small handful of trophies allocated to it, but is definitely the toughest part of this Platinum.                                                                                                            
The "Anarchy Master" trophy, awarded for achieving a score of at least 50,000 as a team requires a high level of quality in regards to teamwork and communication. The trophy description is actually very misleading, and the 50,000 points needs to achieved in 1 wave within a single game of Anarchy.

The amount of points required to pass each wave escalates as each round passes, however, the earliest time you can earn 50,000 points is wave 20, which takes a good couple of hours just to reach, meaning any sort of failure will set you back 2-3 hours and require you to retry the whole run, which is beyond frustrating. Once you get to wave 20, it's just a matter of teamwork and solid communication, and although there is a very straight forward tactic available to nail this trophy, it will still require the right execution in order to fulfil the 50,000 points requirement, and definitely makes this the hardest trophy in the entire list.

The "Final Echo" trophy, awarded for achieving level 65 in Anarchy mode, is a standard levelling affair, and although  isn't as gruelling as some online levelling grinds that have gone before it,you're still looking at a good 20-25 hours to achieve level 65. You can go a long way to reaching this milestone with the other online trophies in this list, but this will still be the final trophy you unlock in the Multiplayer portion of this game.

It isn't necessary to play with others either, and there is actually a relatively efficient self-play method that can help you rank up and achieve the trophy slighty quicker than if you were to play with others, but it is extremely mundane and does drain the fun element out of the online mode, so it might be something to consider as a final push, but nothing more.
                                 
All in all, this is a pretty moderate difficulty Platinum with everything taken into account. Most of the trophies make this a pretty straight forward list, but there is a genuine challenge present too in places, albeit a fairly subtle one. There is a sizeable time commitment too, clocking in at around 40-50 hours in total.

Notable Trophies - 

Golden Idol - Perform every Single Player skillshot in the game
Hoarder - Have a total of at least 150,000 points in Echoes Mode's total high score
Anarchy Master - Achieve a score of at least 50,000 as a team in Anarchy mode
Final Echo - Achieve level 65 in Anarchy mode
Hardest Trophy -
                                                                   



Anarchy Master 
Achieve a score of at least 50,000 points as a team in Anarchy Mode