Monday, 17 February 2025

DLC #197 - Call of Duty : WWII - War Machine

After the welcome reprieve through United Front - the DLC pack that sent us back to the roots of good, old-fashioned Zombie slaying - it's somewhat apt that the final dosage of WWII zombies comes in the form of the most complicated and challenging Easter Egg yet.

War Machine adds the Shadowed Throne Zombies map - A bombed out area of central Berlin, with various points of interest, including a war museum, theatre, church and a hidden Courtyard that acts as a focal point to the Easter Egg journey.

From an aesthetic perspective, it's my favourite map out of the 3 larger maps across all DLC packs, and the fact you get transported up into the Zeppelin for the boss fight is a neat way to extend the variety of the map.

There are also a healthy selection of new weapons added to the game too, mostly focused on melee. You'll need to acquire all of them as per steps towards completion of the Easter Egg, including an Axe, Dagger, Baseball Bat and Blade - all of which you'll need the upgraded versions of. They're all incredibly overpowered in their upgraded form, and you can have alot of fun deep into the run by using the range of new melee weapons available across the map.

For something more conventional, the new Wunderbuss allows you to harvest ammunition with it's alternate fire by firing a bolt into a zombie to drain their body. This charges a prolonged power beam which gradually wears them away with it's primary fire option. Another fun weapon to use against the hordes, and just like the melee weapons, a critical component to completing the Easter Egg.

Speaking of which, the Easter Egg for War Machine is the most difficult yet, mainly down to the fact the final boss - the Stadtjager - is absolutely nails. Some of the steps along the way are a bit funky too, but if you're in the business of being carried through the Easter Egg by seasoned Zombies players, this part doesn't matter as much.

Despite being carried through, the boss battle is still a tough fight, and requires everyone to  contribute. The other maps bosses were nowhere near as health-rich, and you also still have to contend with hordes of Zombies from whichever wave you entered the fight on amidst the boss battle, just to further the complications.

The pack comes with 10 new trophies. The standout trait for most of these trophies has always been the fact you can tandem them up with each other and unlock the majority of them in a single run if you're tactful in the way you strategise your approach. You can technically adopt the same approach here, but it's a lot more challenging, due to the fact there are some very specific tasks that are best focused on one at a time.

There's a big emphasis on the melee weapons within the trophy list, with trophies tied to feats awarded for reaching round 15 using only melee weapons, obtaining the blade without firing a gunshot, killing 250 Zombies with the blade, in the museum, in a single match and killing a Wustling with each of the melee weapons in a single match.

These will require deep progress into the run. Wustlings only appear from wave 11 onwards, and you'll need the upgraded version of each melee weapon to kill them too. Obtaining the blade is one of the final steps to the Easter Egg, which will also require some deep progress. Not to mention the exact specification of reaching wave 15 with melee weapons, which is best done as a run on it's own.

Throw in the ever-present Easter Egg, which again, was tackled in a separate run, and I ended up running this map 5 times to cover each of the trophies within the list. A stark contrast to the other packs, which only required a couple of runs to grab everything I needed. They're not difficult tasks when you play with veteran Zombies players, but they have the potential for underlying challenge if you're attempting them solo or in groups without the aid of competent players.

In all honesty, there are a lot of parallels you can draw up between these DLC packs. It feels like I've been writing the same review each time. They're all heavily focused on Easter Eggs and the elements of such, and my approach to beat them all has been exactly the same - Rely on other players and mostly take a back seat. I'm just relieved I can shelf it all for good at this point.

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