Answer : When a game, for whatever reason, splits some DLC content in half and creates 2 separate trophy lists for it.
The second part of Cuphead's Delicious Last Course includes just 2 additional trophies, both of which are awarded for a couple of very specific tasks.
There's nothing to preface about the content itself. This is simply an extension of a couple of Easter Eggs that can be found within Inkwell Isle IV, and will award you with a couple of trophies for your troubles.
The "A Horrible Night To Have a Curse" trophy, awarded for Surviving the nightmare, is achieved with a very specific set of steps, and will lead you directly into the other trophy within the list.
The Inkwell Isle IV map contains a graveyard with a series of tombstones lined up next to each other. You can interact with each tombstone, and if you do so in a certain order, you'll unlock a secret boss battle - The Angel and Demon. It's not a difficult fight, and once you defeat them, you'll earn a new charm - The Cursed Relic.
This is where things get a little bit trickier;
Paladin - Obtain great power. |
The "Paladin" trophy, awarded for obtaining great power, requires you to upgrade the Cursed Relic to the Divine Relic.
The first thing you'll need to do is make sure the Cursed Relic is actively equipped into your charm slot. Once this is done, the Cursed Relic will be in your loadout at all times, and in order to fully upgrade it to the Divine Relic, you'll need to go back through and beat a certain number of boss fights over again with the Cursed Relic equipped, effectively levelling it up.
However, there are a couple of things to be aware of about the Cursed Relic.
Firstly, it will reduce your HP to just 1 from the outset of any fight. Secondly, your weapon choices are determined by a randomly changing, cyclical order. Each time you perform an action that involves dashing, parrying or if you stop firing your current weapon, your loadout will randomly cycle to the next weapon - and this will also be randomly selected. This point of note is the real game-changer here.
Each victory felt like a big one, and in classic Cuphead fashion, there was nothing a bit of perseverance couldn't overcome. I did eventually get to a stage where I could master the weapon rotation a little bit, and effectively skip certain weapons that I didn't think were effective options in battle, and began to favour certain loadouts more akin to the normal strategy of planning for a boss fight with a pre-determined loadout.
It was a steeper challenge than anticipated, but perhaps could have been strategised better. I think it may have been more beneficial to re-learn some of the earlier boss fights and chip away from that angle, as this trophy took somewhere in the region of 10 hours in the end. All 5 Inkwell Isle IV main bosses beaten, with the Root Pack from Inkwell Isle I also beaten, as this would give me the single outstanding point needed to finally transform the Cursed Relic into Divine status.
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