Where Hoops and Snow Day were easy to explain off as just variations on Basketball and Ice Hockey, Dropshot is a little bit more complicated to explain. The new arena in which Dropshot takes place (Core 707) is a Hexagonal shaped field, split into 2 halves, with each half containing a certain number of hexagonal tiles that make up the floor.
The goal of Dropshot is to break through the floor of the oppositions side of the arena using the ball, exposing gaps, and subsequently scoring via knocking the ball through any space in the ground.
In regards to the goalscoring process, the floor consists of 3 stages. A weak shot (which does not electrocute the ball) will damage a single floor tile. A stronger shot (which will electrocute the ball) causes radial effect damage to a number of surrounding tiles. Any damaged tile which is subsequently hit a second time will cause the tile to break, exposing the floor below it, and giving you a goalscoring opportunity if you can then knock the ball through that space.
The more you do this, the more of the overall floor you'll expose, thus increasing your chances of scoring. Games are the standard length of 5 minutes and whoever has scored the most goals within that time, wins the game. It's a simple, but fun concept, and it's probably my favourite Rocket League mode.
As ever, the pack also adds a bunch of additional cosmetic items, some new arenas to try out and 6 additional trophies. Half of these are focused on random requirements and the other half are focused on Dropshot itself. Most of it is fairly easy, but you will need to spend a reasonable amount of time in Dropshot here for one particular trophy;
Full Course - Score a total of 18 Goals in Dropshot. |
The "Full Course" trophy, awarded for scoring a total of 18 Goals in Dropshot, might not seem like anything too tasking on face value. However, for as much as I enjoyed playing Dropshot, it is a game mode that feels like success comes at a premium when it comes to scoring goals.
This isn't like Soccar, or even Hoops and Snow Day, where you can score with a single shot and witness games just erupt into pure goalfests out of nowhere. The nature of Dropshot outlined above means games are generally very low scoring, and in my personal experience, it was rare to see games end with anything more than 3 or 4 goals between each team.
When I say "the nature of Dropshot", what I mean is, there's alot to do to score a goal. Floor tiles need to be broken before the process of scoring is even possible, and when you do eventually score, the opposition's floor completely resets, so you have to begin the process all over again. When you combine this with the fact games are still only 5 minutes long and Dropshot is played on a 3 v 3 basis, meaning tough competition to score against team-mates, it does mean 18 goals is a slow burner.
I'm not sure how many games it took me to do this in the end, but when I was attempting to keep track, I was playing out alot of games without even scoring. This is mainly down to limited opportunity, but I do also believe it's a much harder variation of game mode to play and learn, especially compared to traditional Soccar.
I suppose perseverance is the key. You may get lucky with some flukey touches that go in and will credit you with the goal, but that's Rocket League all round. As long as you're prepared to watch the games go by where you chalk up a big zero, then it's OK, but almost certainly don't be expecting to get this done within a handful of games. There are a couple of other trophies to earn from Dropshot in tandem, one of which is awarded for damaging 320 tiles across all games, but I had this done way before I notched up 18 goals.
A fun mode, at least, which prevents the looming feeling of pointless grinding, especially when you start to rack up the games where you draw a blank. If you're going to get nowhere, you might as well have fun doing it, and it always make the trophy a bit sweeter when you do eventually grab it.
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