After Clash in the Clouds, it was hard to believe they could make Bioshock Infinite any more challenging by going back to something more story-driven, and this turns out to be a fairly solid statement.
Burial at Sea - Episode 1 sees you return to Rapture, the underwater city setting from Bioshock 1 and 2. You're still playing as Booker DeWitt and you're tasked with saving an abducted girl called "Sally" on behalf of an older verison of Elizabeth who still accompanies you along the way. The details of her relevance and why you need to find her are kept purposely vague, and do become clearer by the end of the Episode.
The package blends Infinite and Bioshock vibes together. You have the same Plasmids and weapons from Infinite, but enemies are splicers, NPC's you see and hear within Audio Logs are all from Rapture, and you'll encounter a Big Daddy, all of which are synonymous with the Bioshock world.
The package contains 10 trophies in total, and is a much easier list than Clash in the Clouds.
There are 3 progression-based trophies awarded for reaching certain plot points in the very short episode, which clocks in at around 3-4 hours with maximum exploration.
The rest of the trophies can be obtained through various forms of combat. There are 2 new additions to the game via this Episode of DLC, in the form of Old Man Winter and Radar Range, and a further 5 of the trophies within this list are awarded for executing specific actions whilst using these 2 new combat methods.
Old Man Winter is a new plasmid that allows the player to freeze enemies and kill them by shattering their frozen body. It also acts as an environmental dynamic, allowing you to freeze water which can enable you to bridge gaps to both story areas and hidden areas. Radar Range is a new weapon which emits a beam of light that causes enemies to explode and can also cause splash damage to any enemies nearby. The requirements of all 5 trophies related to these new mechanics are very simple to achieve.
There is also the seemingly Bioshock token nod to Audio Logs, with a silver trophy accounted for, for collecting all 17 of these along the way. Some of them are locked within areas that you'll need lockpicks for, so that is something to be aware of, but you should find plenty if you scour the environment well enough, and failing that, Chapter Select is also back to save the day for any you might have missed to prevent you replaying the episode in it's entirety.
There is also not a requirement to play though this DLC on any specific difficulty. I did choose to play on 1999 Mode, purely for the reason that, when I scoured the trophy list for the first time to scope it out, I made the assumption that 1 of the 3 hidden trophies was for beating the episode on 1999 Mode, and I'm not really in a position with this game to want to playthrough anything twice. This wasn't the case though, but the secret trophies are disjointed in the way they appear on the trophy list, which also threw my intuition off a bit, and gave me the impression that the isolated hidden trophy at the very bottom was not progression based, and was for beating the episode in 1999 mode.
It meant that I ran into a few complications with certain trophies, because I died a few times on some of the more hectic areas, and the price to revive as part of 1999 mode, just like it was the main game, meant that I didn't have enough money to upgrade Old Man Winter twice for the "Fully Equipped" trophy, awarded for Purchasing any two upgrades for Old Man Winter or Radar Range in Burial at Sea - Episode 1. I was able to load an earlier chapter via Chapter Select and continue my progress whilst accumulating enough money to just unlock it for the trophy though.
Even with this slight hiccup, this was still all wrapped up within 3-4 hours. It's a very casual experience in comparison to Clash in the Clouds, and that was even going through it in 1999 Mode, which you don't even need to do to earn all 10 trophies.
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