Thursday, 8 January 2015

DLC #91 - Assassin's Creed 3 - Battle Hardened Pack

Enter the Battle
Moving away from the Single Player emphasis, the Battle Hardened pack shifts the focus onto the Multi-Player side of the game, adding 4 new trophies centred around the use of new character skins and maps.

There are 3 new character skins, and 5 new maps, and the requirements for all of these trophies are, for the most part, extremely straight forward.

The "Wolves for Lambs" trophy, awarded for completing a Wolfpack multiplayer session on any of the additional maps, and the "A New Challenger Appears" trophy, awarded for finishing a multiplayer session with each of the additional characters, are self explanatory and equally as simple.

The "Stubborn Stunner" trophy, awarded for stunning 3 pursuers without dying, playing with any of the additional characters, is a potential banana skin. Not only do you need to make sure the lobby leader has the ability to select one of the new character skins (since you have to earn this trophy in a team-based game), but you can actually unlock this in the game's training mode in the stun tutorial if you want a quick and easy short-cut.

Despite this, there is a single trophy that puts an edge on this package;

One For All - With any of the additional characters, perform 20 "Revive" actions
On face value, this doesn't seem like a terribly difficult trophy, and in reality, the constraints of the trophy aren't. However, it is plagued by a problem that a few trophies from the Assassin's Creed franchise have also suffered from in the past from other various DLC packages relating to the Multi-Player.

Performing 20 revive actions mean you'll have to assist team-mates who have been stunned by an enemy player, which means you'll need to be playing team-based game modes, and will not be able to unlock this trophy through any other way. The 20 revives are cumulative, and can be spread across all 3 of the DLC character skins, but the difficulties arise from the game mechanics in the Multi-Player lobbies.

Firstly, only one person on the team will have control over which character will be used by everyone prior to the game beginning, and this won't be your choice for large periods of time. Furthermore, the selection will also depend on whether the chosen person has purchased this DLC package, and if they haven't, they won't be able to choose any of the new character skins. Your only chance is to be selected as the group leader, in which instance you can select whichever skin you need to start accumulating revives (There is a possibility that you can get lucky and have somebody else actually choose a certain character skin, but with such a vast array to choose from, and the fact most people probably won't have purchased this package, it is extremely rare to see this happen).

It essentially boils down to a waiting game. If you're alert, you can get rack up a decent amount of revives per match, but you will definitely play through a fair share of games where you're just waiting for the next leader selection in future matches, especially with the limited population of the game by this stage. It gets tedious and boring extremely quickly, and adds unnecessary extra time onto the package.

It's a list that should really take no more than 2-3 hours, but I ended up playing in excess of 10 just for the "One For All" trophy. If you don't mind filling the extra time naturally playing the game, it isn't too bad, but for most it will be a struggle and feel like too much of an unnecessary grind.