Monday, 11 November 2013

Platinum #60 - God of War : Ascension

Platinum Difficulty Rating - 5/10

There isn't much about this list that makes it difficult, and the series definitely takes a step back from the previous iteration in God of War 3.

Ascension does follow a very similar model in regards to the trophy list too, complete with a set of trophies that is almost identical to the previous games in the series.

The "Bond Broken" trophy, awarded for completing the game, heads off a bunch of progression based trophies that equate to almost half of the entire list, which, even for a story driven game, is an unusually large amount.

However, the "Legendary Warrior" trophy, awarded for completing the game on hard difficulty, is possibly the only real challenge this game presents, and unlike in God of War 3, where you had to play-through the game once in order to unlock and beat the top difficulty level (Titan) in order to grab the Platinum, you can just dive into hard difficulty from the start, and it is only necessary to beat the game once to unlock every trophy on offer.

Hard difficulty isn't especially testing, though it does offer up some tough situations, and the boss battles can be a bit of a struggle, but the 12-15 hour story mode is a relatively relaxed journey, and the fact you don't have to beat the game on Titan mode this time is definitely a step back in regards to overall difficulty level.

The "Fully Loaded" trophy, awarded for completely upgrading Kratos, requires you to max out the levels of every weapon and item in Kratos' inventory, which includes 8 pieces of equipment in total. It is difficult to max out everything, only for the reason that the game isn't long enough to grant you enough red orbs to level up everything in full.

Once you collect all the white chests and max out your health and magic, any remaining white chests will turn into red ones, and automatically grant 1000 orbs when opened, which is by far the fastest way to gain red orbs in bulk. However, the chances are you'll get to the end-game without the trophy, and even though it is easily remedied, it adds a slightly grinding element to the game, as you reload a previous point from chapter select in order to begin any one of the handful of farming methods from specific chapter locations that will grant you enough orbs to upgrade everything.

The part that makes it a grind is the fact that reloading chapter select will take you back to whatever your position was at that point in your previous game, rather than just dropping you back in with whatever you had by the time you hit the end-game, similar to how new game+ modes work. It will mean a good couple of hours of grinding out as you accumulate the orbs that you missed first time round at designated key areas for farming a large amounts of orbs.

The "Hold Still Please" trophy, awarded for slowing 100 enemies with the Amulet of Uruborus, and the "Tag Teamed" trophy, awarded for hitting 100 enemies with the Oath Stone of Orkos, also somewhat contribute to the grind element of the list. This is due to the fact that both trophies are hidden, and there's a good possibility you might not be aware of them until the very end of the game, meaning reloading chapters and accumulating 100 for each trophy could take a short while, especially true given how late into the game you unlock both the Amulet and Oath Stone.

The game does also cater to the collectible angle again, with a small selection of trophies based around collecting a variety of items. The Gorgon Eyes and Phoenix Feathers return, which are again very easy to collect, due to the fact there are an abundance of chests located around the game that should make sure you grab all of them way before the end of the game. The leeway for missing chests is extremely generous and you can collect all the Eyes and Feathers you need for both trophies just before the final third of the game.

The "No Drake. You Can't Have These" trophy, awarded for collecting all artefacts in the game, requires you to snatch all 10 priceless artefacts, and even though you have the luxury of chapter select to go back and grab any you have missed, they are still pretty well hidden and you will need to look back over a guide in order to find them all. Thankfully though, once an artefact is collected, it's permanently unlocked so it's just a matter of reloading the relevant chapters to collect anything you might have missed, unlike in God of War 3, where all artefacts had to be collected in a single playthrough and couldn't be missed.

Despite being a heavily emphasised Single Player experience, there is a solitary Multiplayer trophy, with the "Blood Oath" trophy, awarded for completing the MP training in Olympus, and even though it does only require a mere bit of dabbling in the Multiplayer mode, it's important to note simply for the reason it will make the Platinum unachievable one day.

Overall, this isn't really a difficult Platinum to achieve. You don't have to beat the game multiple games, and even though there is a slightly grindy replay element for certain trophies, it's still a sub 25 hour list.

You will need to beat the game on hard difficulty, which you can choose to do from the very beginning, negating the need for any further play-throughs, which instantly makes it an easier list than God of War 3, and even though hard difficulty can present a couple of tricky challenges, you can still beat the game in a very modest 12-15 hours. Even the clean-up afterwards should take no longer than 10 hours, making this one a quick and relatively easy list.

Hardest Trophy - 




Legendary Warrior
Complete the game on Hard difficulty

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