Thursday, 29 March 2012

Call of Duty Elite : DLC Impressions #2


The second dose of Call of Duty Elite introduces a solitary map in the form of Overwatch, a huge partly-finished skyscraper that overlooks the New York skyline in a dusky setting.                                          
The first conclusion that you'll most likely come to is that the map looks an awful lot like Highrise from Modern Warfare 2. Though this comparison is logical, Overwatch is better in every aspect, and is much bigger in scale and complexity than Highrise was.                                           
The map is probably my favourite thus far. It's close quarters surroundings will suit a run and gun style, but at the same time, there's alot of hazardous drops dotted around the map (not to mention the entire exterior perimeter being barrier-free too) and every turn will have you airing on the side of caution. It adds a strategic edge and makes you think carefully about your next move.   
                         
Set 70 feet above ground level, Overwatch is literally death from above.
Adding to the strategic element, the map also is multi-tiered, littered with hiding places and tight spots and includes numerous raised areas in the form of scaffolding and beams.                                
The action is still fast and frenetic, but you'll always need to be thinking about where enemies might be around the next corner. Will they be above or below you? Is someone perched on those beams? Will somebody be taking advantage of the tight hiding spots? It adds a deeper thought that the game lacks sometimes.                                                                                                                          
Recommended Perks
Recon will give you the advantage of being able to pinpoint exact locations of enemies, in order to combat the amount of hiding places scattered around the level and Assassin will allow you to stay anonymous and suprise enemies as you make use of the many vantage points and tight corners.  
                 
Stalker helps you keep moving swiftly as you negotiate the multiple levels and vast amount of corners and sharp turnings, but you could also make a case for Marksman to help you pick out longer range targets on elevated areas.                                                                                                  
The map is excellent. It possesses threats from every angle, will keep players on their toes as they assess where enemies may be located around any given corner and keeps with the fast paced and frenetic trademark of the online game in tact.                                                                                          
Just as a final side note, it's also important to acknowledge the wonderfully crafted New York skyline, and though it has no impact on the gameplay, it shows the care and attention to detail crafted on this map.               

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