Platinum Difficulty Rating - 6/10The end of an era. After 91 Platinum trophies, we finally close the catalogue on the Playstation 3. It's where trophy hunting all began, and it's provided me with tons of moments over the years. For all the good, bad and ugly, it will be sorely missed.
It's perhaps fitting that we close this particular chapter with one of my favourite series of games whose all 3 instalments up to this point featured on the Playstation 3 console.
Dead Space 3 isn't my favourite game in the series. In context of how it stacks up against the first two titles, I actually think it's the weakest instalment of the three, but as a stand alone title, it's still a solid, enjoyable game. It takes a few gambles that don't quite pay off, but it still keeps providing just about enough of what made Dead Space great through the years it graced the Playstation 3 era.
Isaac Clarke is still the main character, which has been the case across all 3 Dead Space titles. You're amidst yet another Necromorph outbreak, triggered by main protagonist, Danik and the Circle, whose goal is to use this outbreak to wipe out mankind. Isaac is recruited by Norton and Carver, in order to discover the secret to stopping Danik and the Necromorph invasion from spreading beyond space. This is based on their intel linking Isaac to both the creation and destruction of markers across both previous Dead Space stories, suggesting Isaac is the best person to assist them in stopping the outbreak.
What follows is a solid survival horror/action offering, that only occasionally gets bogged down by a couple of differences that I felt weakened the overall experience compared to the previously stronger titles in the series.
There is a much greater action-orientated focus within Dead Space 3 than there has been previously. Bigger emphasis on gunfights and larger scale shootouts in wide open environments are seen aplenty. For me, what always made Dead Space great from a survival horror perspective was the fact that every environment you walked through was tight, close and gave off a real sense of claustrophobia. The feeling you could be cornered and die at any second gave off that true sense or terror. That's not to say that doesn't exist in Dead Space 3 too, just to a lesser extent - walks through tight corridors and spaces are sacrificed to have you fighting human enemies from behind cover across a snowy plain, which is where you lose the survival horror elements for those moments you're engaging in those action-packed shootouts.
On the subject of human behaviour, the game also loses it's survival horror immersion during those segments where you're battling through Danik's troops. The reason the Necromorphs are scary are because they can charge at you quickly, leap out of vents unexpectedly or jump up to attack you after pretending to be dead, and you lose all of that whenever you engage human enemies. The love triangle between Isaac, Ellie and Norton is a great immersion killer too. It's made to be the focal point of the story way too often, and therefore feels forced. Nothing kills survival horror immersion more than the dulcet undertones of a bad love story playing out and stinking everything up, and Dead Space 3 most certainly has that. These things combine to dull the edges of the survival horror elements a bit too much and that's my biggest criticism of the game.
The game also becomes very heavily action-orientated towards the end. The final 5/6 chapters just feel like you jump from fight to fight and barely have a chance to catch your breath. It's not bad, but it's almost as if Dead Space 3 spends the first 13 chapters completely unsure of what it wants to be between Survival Horror and Action, then just caves in to it's own intrusive thoughts as you spend the remainder of the game blasting your way through hordes of enemies right up to the end.
However, everything that made Dead Space great is still alive and well. The gun catalogue is still full of punchy favourites, from the classic Plasma Cutter to the Ripper. The sense of satisfaction in lopping off a Necromorph's limbs in calculated fashion will never get old, and whilst I'm not crazy on the new gun customisation system, the game doesn't force this upon you and it isn't critical to maximise weapon upgrades to progress through the game, which is a subtle but vital touch. I don't think giving the player a range of customisation options is a bad idea for those that wish to indulge and experiment, but for those like me, who just found the wealth of combinations overwhelming and complicated, then it's good to just be able to fall back on the vanilla options in comfort that it isn't going to impact your progress. I much preferred the mechanic of previous games where you simply gathered nodes to develop a skill tree for each weapon until you maxed it out.
There are still an interesting and varied range of enemies, both new and old, and their diverse range of traits are always making sure you adapt the way you tackle them to keep the upper hand in combat. Avoid shooting the pregnant Necromorph's in the stomach, keep the explosive Necromorph's at a safe distance. It keeps the combat refreshing, but most importantly, reminds me how terrifying Dead Space can be when it nails the Survival Horror element, and the variance in design in it's enemies are a big part of the reason why.
On top of this, Kinesis and Statis are still fun to combine in battle and add to the range of options you have at your disposal during fights. Movement is a bit clunky and will get you killed more often than it probably should, but on the whole, it's fine.
In terms of trophies, this is a standard sized list, with 51 trophies in total, including the Platinum. For the most part, it follows the routine formula for Dead Space titles, with a mixture of varying tasks.
The "Shoot for the Moon" trophy, awarded for Defeating the Moon, concludes the story across it's 19 chapters, and on a standard playthrough, this probably takes somewhere within the region of 12-15 hours. There are 9 trophies in the list dedicated towards natural progression and triggered at specific points on your way towards the conclusion of the game. Dead Space 3 is not a difficult game in it's default version of itself. Weapons are powerful and can be upgraded easily, ammunition/health is never scarce and once you obtain access to RIG upgrades, you'll be able to increase you health, armour and strengthen statis effects which will significantly support you in battle.
There are no difficulty-based trophies like there have been in former Dead Space titles, which have previously required you to beat the game on Zealot setting. However, the trophy list will require you to explore alot of additional modes that have been added to the game this time round.
If you're familiar with Dead Space, you should be accustomed to beating the game multiple times under different conditions, but Dead Space 3 takes that up a couple of notches. From my experience, there were at least 4 full playthroughs of this game, and that's mainly down to a specific group of trophies awarded for beating the game in it's various modes. We're not going to talk about them all in detail, but when you combine the amount of additional time and effort they require you to sink into the trophy list, then are worth mentioning as a collective.
We'll go into the detail around Hardcore mode, but my first time beating the game was actually in co-op, which we'll also go through later, and there were specific reasons behind that. You'll also need to beat the game in Classic mode, where you play without the ability to upgrade or customise any guns. Pure Survival mode, where all health items and ammo have to be crafted with resources and cannot be purchased, and then there's Hardcore mode...
The "Aren't You Thankful?" trophy, awarded for Completing the game on Hardcore Mode, returns from Dead Space 2, but comes with some big adjustments. The previous iteration of Hardcore mode allowed you infinite deaths, but the catch was, you could only make 3 saves in the entire game, so you'd effectively need to beat the game in 3 segments. The challenge was committing hours of play in a single sitting, and if you died, you'd lose all that progress. It was challenging in it's own right, but it wasn't quite a perma-death mode.
This trophy IS a perma-death mode. You can save as many times as you wish, but the moment you die, the save file is wiped and you have to start over from the very beginning. Maximum disclosure; I used a save file trick to help me achieve this feat, and I will comfortably argue that this trophy pushes this Platinum to the upper realms of the difficulty scale if done completely legitimately.
I actually played through up until Chapter 6 without any major problems, but the reality of the task started to go through my head. This is a 10-12 hour game if you ignore all the side content. Was I really prepared to potentially die half-way through, or even further on, and expect myself to have the motivation to start from the beginning? The simple answer was no, so I would periodically back up my save file to the console, and reload it whenever I died.
I died. Alot. Dead Space 3 will generally kill you in a couple of ways. Firstly, there are cheap deaths lying around every corner. Getting turned into mince by an environmental hazard, failing to navigate an obstacle during the free-flying segments or getting crushed by a falling piece of rock on the wall climbing sections. These all occurred at least once during my Hardcore playthrough.
Secondly, the game's action-heavy segments. These are extremely high-risk, because they mostly occur towards the end of the game where there's a much higher level of jeopardy towards the trophy. It's very easy to become overwhelmed by large groups of enemies if you struggle to keep the numbers down, and the clunky movement and roll mechanic make it tough to survive in some of these instances. I lost many battles to the volume game, and combined with the previous point, I just didn't feel like Hardcore mode was a justifiable challenge for a game I was simply looking to just complete after 13 years of first starting it. This is fairly reflected within the official difficulty rating.
The "Ghosts of the Past" trophy, awarded for Facing all of Carver's demons by completing all Co-Op only optional missions, is where the trophy list really allows the game to lean into the Co-Op aspect.
As you progress through the story, you'll come across certain areas which contain Co-Operative only missions, and you won't be able to complete these unless you have a Co-Op partner. I mentioned above that there was a reason I beat the game for the first time with a Co-Op partner, and this is it.
There are only 3 Co-Op missions in the entire game, and you can approach this trophy in one of two different ways. You can choose to just go through the entire game from start to finish with a Co-Op partner like I did. As long as you're aware of when the optional missions occur and don't accidentally bypass them, this is a fairly foolproof method, and this is exactly how I did it.
The second option is to just jump straight into the relevant chapters via the chapter select screen and hope you can find a Co-Op partner to complete the optional missions with on an adhoc basis. However, this requires another player to be at that exact point of the story at that exact time, so it's a very specific requirement that massively restricts your choices. If you don't have someone willing to play through the game with you though, this will be your only option.
Further to this, and this is something Co-Op caused me further challenges with, the game has a handful of trophies for the various collectibles scattered around the game. Dead Space loves collectibles, and they're very much alive and well here again, coming in the form of 40 Artifacts, 71 Circuit Upgrades, 71 Audio and Text logs and 73 Weapon Parts - That's 257 in total.
The reason I'm mentioning these here is because a handful of these collectibles can only be obtained within optional Co-Op missions, and this is something that I completely overlooked during my Co-Op playthrough of the game. This meant I had to indulge in the second method later on via chapter select, when it became much harder to find players to go through the game with and collect these missing items for the remaining collectible trophies. The Co-Op mode is also purely online, and cannot be done locally via split-screen.
The Co-Op mode is implemented well, and the player who controls Carver will play out specific fight segments that the player playing as Isaac won't see as Carver's demons in his head manifest in front of him. The game's action-based vibes peak during Co-Op, and it pretty much zaps the Survival Horror immersion fully away from the game when you know you're being accompanied by another player at all times, but I didn't hate it as much as others perhaps did.
Everything else in the trophy list is familiar. There are some chapter-specific trophies, kill accumulation trophies and some Co-Op exclusive trophies to be conscious of grabbing when you're playing online with a partner. The game adds a chapter select feature for the first time too, which is a game-changer. It makes tracking all the collectibles and the completion requirements of optional missions easy, as they're all outlined on a checklist for each chapter. It also adds extra convenience by allowing you to just freely jump into certain parts of the game for the purpose of easy kill-farming or fulfilling those previously mentioned chapter-specific tasks.
This could easily be a 9/10 Platinum trophy. The Hardcore mode, on paper, is a much tougher prospect than that of the Dead Space 2 Hardcore mode, due to this being a true Perma-death concept. The ability to save your progress locally, and re-write your save file nullifies the challenge. It's frustrating to have to constantly fiddle around with game saves and transporting them back and forth across the system, especially once the deaths start to accumulate, but it's a small price to pay in comparison to the legitimate method of starting from scratch every single time, which I simply wasn't willing to entertain at this point.
You will need to beat the game at least 4 times, accounting for an initial playthrough, Classic mode, Pure Survival mode and then Hardcore mode. I would strongly recommend a Co-Op playthrough as your initial run if you can. This will accumulate the completion time healthily, and with the clean-up process on top, you're looking at around 50-60 hours for the Platinum trophy.
For me, the final one on the Playstation 3. What a ride it's been.
Notable Trophies -
|
Shoot for the Moon - Defeat the Moon. Aren't You Thankful? - Complete the game on Hardcore Mode. Ghosts of the Past - Face all of Carver's demons by completing all Co-Op only optional missions. |
Hardest Trophy -
Aren't You Thankful?
Complete the game on Hardcore Mode.